The game once again stars Geralt, his memory now restored, who is done fighting for others. His new missions include everything from solving mysteries to slaying monsters. And there will be no chapters, acts, or artificial break-points to slow him down.
Wild Hunt is set in a world 20 percent bigger than that of The Elder Scrolls V: Skyrim and 40 times larger than that of The Witcher 2one so large that it takes 30 to 40 minutes to cross on horseback. (Boat, foot, and fast-travel for previously visited locations are also travel options.)
According to the mag, Geralt can seamlessley cross the game world with no loading screens to disturb him. This is because the team felt it missed the freedom of open-world games such as Skyrim.
When traveling, points of interest will always be in sight. Players will explore dark caves, embattled villages, decaying ruins, and other areas. Based on where you are in the world, youll come across certain mini-games, too. Skellige, for example, has a knife toss mini-game through which you can earn exclusive rewards.
The games narrative is said to offer three forms: • Lowest Level: Free-form activities such as crafting, monster slaying (which seems to be more extensive in the third iteration), and going on quests. (There are over 100 hours of hand-scripted quests. These include helping villages and engineering the succession of the Skellige kings. Though, I think the latter would apply to the Next Level.) • Next Level: The political situation of the Nilfgaardian invasion is resolved through a core plot line for each area, including Skellige, Novigrad, and No Mans Land. • Final Level: Geralts main storyline, his search for his loved ones, and the chase of the Wild Hunt.
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-- Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
- The team felt it missed the huge freedom of open-world games like Skyrim - Proper mounted combat still being tested - Currently not a definite part of the game - Horses will be in, though, since theyre important for navigation - Ships float on the water in true physics interactions - Team has doubled in size - No chapters, acts, or any artificial break-points - Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3 - No loading screens while traveling in the open world - Can explore on foot, by horseback, and via boat - Pursue your long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt - Fast travel: instantly revisit any discovered location - Director Konrad Tomaszkiewicz: A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments. - Point of interest will always be in sight - Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc. - Over 100 hours of hand-scripted quests - Quests: help villagers, engineer the succession of the Skellige kings, etc. - Use monster hunting for adventure, incoming, and unique rewards - There are mini-games based on the area of the world - Ex: Skellige has knife-throwing - Gain exclusive rewards from mini-games - Dont have to complete mini-games to proceed in the story - Monsters, bandits, traders, animals, and more will attack anyone they deem hostile - Enemies dont scale to the players level - Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game - World 40 times larger than the last game - Three different aspects to narration - Lowest level: free-form activities like monster hunting, crafting, individual standalone quests - Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Mans Land) - Each land has its own storyline - Can abandon the storyline, but will have repercussions later - Not doing a plotline is a choice the player has - Main narrative: search for Geralts loved ones and conflict with the Wild Hunt - Multiple branches of narratives that feed into each other - Dont have to do anything outside the main storyline to beat the game - Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if youve completed certain quests in certain ways - Major events in the main storyline are gates for the state of the world - Ex: village threatened by bandits might be abandoned after certain events if the player doesnt help - Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox - In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving - There arent contract-like assignments this time - Press the left trigger to turn on Geralts witcher senses - Can glean information from a crime scene upon discovering it - Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralts reasoning - Time of day and other conditions determine where monsters appear and their abilities - Can strike critical areas in combat based on how much you learn about monster anatomy and tactics - The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style - Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens - These allow Geralt to gain special powers and upgrades in the new mutation development tree - These kills serve as the witchers primary method of income - Moving more toward romance and away from shallow sexual encounters - We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back. - Witcher 3 doesnt have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions - Youll be involved with mutually exclusive storylines and situations based on certain momentous choices - Wont be on the same level as Witcher 2, however - Game mechanics based on previous games, but the team is revisiting many details - Backward difficulty curve being addressed - Reworking the flow of combat - 96 animations for Geralts combat moves (last game had 20) - Game has a weighting system for the camera to help keep the biggest threats in frame at all times - Combat system: three big changes to solve the problem of being locked into long animations - Every button press mapped to a single strike - Each move takes a roughly equivalent time to perform - Can always interrupt your current action to immediately dodge or block - Can block/dodge when out of stamina, but youll be staggered - Team wants to make the combat more intimate - You dont run in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that. - Geralts dodge roll replaced by a pivot move - It retains its defensive utility without game-breaking mobility - Attacks faster than in The Witcher 2 - Enemy AI completely rebuilt - No scripted boss encounters - One boss: ice giant - Roughly a dozen types of interactive objects - Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem - Magical signs are retooled - Each of the five signs has a basic form such as Ignis new flamethrower effect - If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign - For Igni, would unlock a 360-degree blast that immolates anything close - Yrdrens small trap can be changed into a bigger field that slows enemies - Player retains the use of the basic form - Other two trees are based on swordsmanship and alchemy - Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying - Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process - Alchemy specialization is based more on potions - Improvements available for the horse and boat - These aspects are still in development - One idea: players could access their long-term storage stash from their horse as well as from inns - Team knows about frustrating inventory management in Witcher 2 - Crafting still important for enhancing Geralts capabilities - Can customize crafted items - Some components are can be substituted for similar things - Ex: monster scales instead of leather in a piece of armor - This affects the properties of the final item - Can find unique components as part of monster hunts or questlines - Combine these with special recipes to make artifacts of immense power - Each armor piece has a unique appearance - Armor has improved presentation and new cloth simulation - Can visit a barber to change Geralts hairstyle
I was so excited for TW2 that I ended up being disapointed at first. The stupid tutorial in the beginning, the AWFUL inventory. Seriously... awful. Skyrim's UI was just as awful but the modding community saved it with SkyUI.
Why do devs think it's OK to make a shitty interface? IT'S THE CORE OF THE GAME! If you make navigating the game a difficult chore it will affect everything else.
And that stupid medallion that made things glow orange... awful too. A highlight key has been used in RPG since I've played them.
I didn't mind the quirks second one, once it was friggin optimized (my 580 was crying the whole time)--it was such an improvement over the first. -- Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
People better start upgrading. Crysis 3, Star Citizen, this... graphics requirements are going to be picking up again with the release of next gen consoles. -- Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
I didn't really mind. You could go anywhere in the Chapter. It told the story nicely and kept you moving forward, but it sucked if you wanted to go back and complete a quest you skipped.
Hopefully this sets a good balance between compelling you forward yet leaving you free to explore.
If you're not careful, it will turn out like Skyrim, which is the best game you'll never finish. -- Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
I AM SOOOOOOOO READY FOR THIS!!!!! I would like to know what they mean by "Coming to PCs and "high-end platforms" in 2014." high end platforms but eh.
Wonder how much more resource demanding it will be. TW2 wasnt very cpu heavy but even my 7950 cant max it at >25fps when uber sampling is on(only playing at 1650x1050). I may have to overvolt+overclock(well overclock more) it to get more fps out of it... Or buy a new gpu, or system depending on when I get my bachelors degree, if i wait until 2015 to buy tw3. Yep tw series is totally worth complete system upgrade to me.
To each their own. I loved the first Witcher, great game, though the click-timing combat was enjoyable to me I agree it's not everyone's cup 'o tea. The easy combat system isn't necessarily a knock against it... some of us don't mind a really good story-telling rpg that's maybe a little less challenging in combat only. Witcher 1 has a hell of a good story to discover as you play, not read about in a wiki.
This news gives me something to to look forward to. I have plenty of faith in CDP-Red to deliver the goods.
Do it man. I have played both(well havent finished tw1 yet but you get what I'm saying) it is FAR worlds better in tw2. You use the mouse buttons to swing the sword kinda like a 3rd person skyrim only it works better. You use can set your witcher powers to q(I think, I don't remember for sure I think I put it on a different button) or use the number row at the top to fire them. Eventually you get a parry skill and if you spend the upgrades a counter skill.
TL;DR. Get it, the combat is drastically better in tw2. And if a KB+M isn't your style you can use a controller.
EDIT: forgot to mention when you buy ether witcher game on steam you get it for free on gog. Not just the game but all the extras. Guide sound track, art a comic. And for those who want it Triss' playboy shoot for tw2.