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 Carpie join:2012-10-19 united state kudos:2 | Today's MMO Champion RSS Feed Here's this morning's MMO-Champion RSS feed for those interested (sans the blue post section (aka whining section))
Patch 5.2 Dev Interviews Let's take a look at the recent Twizzcast interview with Ghostcrawler, where they managed to cover a lot in 30 minutes.
Alt Characters and Catching Up The Dragon Soul patch went on for a longer time, and Raid Finder made it easier to gear alts than was previously possible. In Mists of Pandaria, it isn't as easy to gear alts because there is a lot more for players to do. Many of the alts were created when there wasn't much to do in game. Gearing alts will be something to do when you are done with your main or somehow run out of things to do. Some of the changes in Patch 5.2 were made to make this a little easier. (More Elder Charms, higher LFR drop rates, new rep gear for gold, etc) LFR is a step of the gearing up process for the first tier of content, as it fits between heroic dungeons and normal raids. However, after the first tier, gear from LFR may not be a significant upgrade from Normal or Heroic difficulty gear at all. People would stop playing weeks or months before a new raid because they didn't want to spend time progressing on content that would be outdated as soon as there was a patch. Making catching up too easy reduced the motivation to deal with challenging content. Players that are coming back to the game shouldn't be able to jump right in to end game content with players that have been playing for several months, as some catch up will be required.
Raid, Item, and Class Balance Trinkets are balanced with simulation testing and in game testing, followed by testing on the PTR, and then finally data from live realms. Some players overreact when they see numbers like a 25% reduction to one spell that only makes up 10% of their damage overall. This ends up in a few percentage adjustment to a class's DPS. When balancing classes, there is a lot of in house simulation that looks at DPS on target dummies, AoE situations, burst situations, and other situations. The PTR data is also taken in to account, but it is limited in its usefulness. Usually players on the PTR are just there to play around or are top players practicing the new raids, not average players. There is a lot more useful data once a patch has gone live. Classes shouldn't get an ability that will guarantee them a raid spot because of how good it is. The Rogue population has been dropping for a long time, so Smoke Bomb was added to give them some group utility. The more cooldowns that are added, the harder it is to create encounters that will be challenging, as you can just use a lot of cooldowns on it. There were too many tank and spank style encounters in the past, leading to players being bored. Now Blizzard is trying to ensure there is at least one thing for everyone in the raid to think about during the encounter, rather than just focusing on the boss as a target dummy. The Sealed Tome of the Lost Legion isn't super rare, so most Warlocks that want to start the quest will be able to. One idea that was brought up is increasing the drop rate over time so that everyone can get it. Adding green fire was one of the few ways to increase player prestige without increasing player power.
Low Population Realms Low population realms aren't fun. WoW is designed to be played with friends! Blizzard is investigating making it easier to move all of your characters to a new realm. There aren't any easy solutions, especially when players hear that Mal'ganis has a good raiding community or Tichondrius has a good PvP community. This results in players transferring or creating characters on high population realms, making popular realms grow faster, while lower population realms die faster. Merging or shutting down realms isn't possible because many players like their realm, have a character name they like, and don't want to be forced out or to change their name.
PvP On PvP: "We have some pretty bold plans going forward". Giving players new and different ways to kill each other may not be the best way to advance PvP. There is some room to polish the systems that already exist, especially some of the battlegrounds that players aren't enjoying. One of the things being considering is packaging the big battlegrounds like Alterac Valley and Isle of Conquest in with Wintergrasp and Tol Barad and having a new large scale battleground event. (This wasn't really clear, listen to 25:10 to hear the answer) The PvP and PvE daily quest choice was new tech added to give players a choice of the playstyle they wanted to take part in that day, rather than feeling that both styles were mandatory.
Future Patch 5.3 will be a smaller patch, similar to Patch 5.1. It will happen "sooner than players are expecting" and will be followed by Patch 5.4, another larger patch with a raid. The team and systems are finally set up to where Blizzard can really deliver content faster. Proving Grounds is still being worked on as place to safely learn to tank and heal without ruining the experience of other players. It may not be ready for Patch 5.3 or Patch 5.4, but it is still being actively worked on and is not a "it would be nice to do someday" feature. Players expect change in a game, especially to flawed systems, otherwise they become burned out or bored. New expansions should have roughly 30% new stuff, 30% old stuff, and 30% old stuff that has been evolved a little bit.
Throne of Thunder Heroic Progression Another day of Heroic difficulty raids and Blood Legion is still on top with 8 bosses down, followed by Method with 8 down, and Exodus with 7 down. DREAM Paragon managed to kill 4 bosses since yesterday, putting them at 8 bosses down.
You can keep up with the kills on Manaflask, our forum thread, and WowProgress.
Automatic Flight Path Discovery Removed One of the smaller changes in Patch 5.2 was the removal of automatic flight path discovery.
Patch 5.2 Hotfixes: March 14 Originally Posted by Blizzard (Blue Tracker) Classes Monk Chi Wave should now correctly bounce between targets that are in range.
Creatures Oondasta should no longer drop Terrorful Weave for Discipline and Holy Priests, and Girdle of Dimorphodontics should no longer drop for Mages and Warlocks.
Raids, Dungeons, and Scenarios The time for players to decide if they want to use a bonus roll has been increased to 3 minutes.
PvP Conquest quartermasters should now be properly stocked with PvP rings, amulets, and trinkets.
Professions Thunderforges on the Isle of Thunder can now also function as a normal anvil and forge. Archeology Mantid archeology items should now correctly award a Mantid Amber Sliver when turned in.
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1 recommendation | Love when you post this stuff, it's like a swift punch in the face of websense. /cast procrastinate | |  | said by Mattphill:Love when you post this stuff, it's like a swift punch in the face of websense. /cast procrastinate Haha +1, and I don't even play the game anymore. | | |
|  Venom1 join:2011-10-21 Augusta, GA | reply to Carpie
with the added JP to all the hero-5 man dungeon bosses, and tank slot usually giving the goody bag, i will be doing more 5 man dungeons to push toward VP cap and dropping the JP to Honor for PVP gear grinding... 2-3 weeks should net me full PVP gear. Yes I could do it faster, but do I want to? Maybe, maybe not. in the end i like this patch. -- Blade with whom I have lived, blade with whom I now die; Serve right and justice one last time; Seek one last heart of evil, still one last life of pain; Cut well old friend, and then farewell. | |  cymraegThread KillerPremium join:2011-06-07 Dodge, NE | reply to Carpie
i listened to that podcast and it was such an ass kissing, yes man interview i had to turn it off, not one hard question was asked. sad. -- Hen Wlad Fy Nhadau! "What happened in here?" " Seems to have been a bit of a squabble." "They're all dead!" " More of a tif then." | |  djlar join:2009-04-23 799228 | reply to Carpie
They really need to fix the queue system somehow, having to wait 80-90 mins as DPS and when you enter the raid you are still missing 5 more DPS? I actually had one declined due to the lack of DPS, maybe the battlegroup is all wrong or something.
Even as healer it took 15-20 mins....
Well to kill the tiime I had to do island dailies, incantations, a couple of rares, a run thru the chest scenario, tagged Sha and Galleon (with resulting in no loot with coins). Did the Farm, all GL dalies, all tillers dailies then I got in..
Waited a good 10 mins before the group filled, we had missing DPS, then a tank left, then a healer, we pulled trash as is, made it to the boss, waited another 5 mins, another tank joined and went with only 5 healers.. | |  Pryck join:2012-02-03 Fredericksburg, VA | That wait time even for a dps slot is tremendous. I am in the vindication battlegroup and the dps queue is never more than 30-35 min on a bad day. | |  JobbieKeep It SimplePremium join:2010-08-24 Mexico kudos:2 | It is worse when you queue for 80-90 minutes just to land on the last boss with 2+ wipes when you need the whole thing. -- When on dangerous ground maneuver, when on deadly ground fight. | |  Carpie join:2012-10-19 united state kudos:2 | reply to Mattphill
said by Mattphill:Love when you post this stuff, it's like a swift punch in the face of websense. /cast procrastinate If you guys truly like it when I post it, I'll do it more often. I generally only grab excerpts from every 4th or so one, figuring most people have access to it.
If you want, I can also include the Blue Posts section. After awhile it gets painful to read because of all the whining that occurs in there, but I'm sure it would be good conversation starters on slow days for this forum. Here's the section for today:
Blue Posts Originally Posted by Blizzard Entertainment One Death Knight Per Server Limit Any idea when we might see this lifted? I've seen on MMO-champ a few times where it's been stated this limitation is outdated and no longer needed. It was also said that they likely will remove it, I'm just wondering if there is any sort of time frame for this planned at all?
I'd really enjoy rolling another Death Knight on my home server, on the Horde side, just for the benefit of heirloom gear and to experience the horde storylines and what not, hence the inquiry. Honestly, there's no update I can provide on when this will be lifted, but we're aware of the feedback. It may be a possibility for the future though. (Blue Tracker / Official Forums)
Larger Backpack Request I think above all the player base should have a quest to receive a larger backpack. I understand new players start with a 16 slot, and that's a godly amount of space at level 10. After 8 years, I've seen classes come and go, and content in game come and go. I just think that with 8 years of playing, this might have been addressed. Just curios as to why simple quests like this we're never introduced. We'd love to be able to upgrade it too, but it's not as simple as upgrading it. It was coded into the system early in the development of World of Warcraft and isn't as easy as writing up some new lines of code. In addition, we're not sure that simply adding a larger backpack is the solution people really are looking for. You'll get a few more slots, but you'll most likely fill those relatively quickly.
We've made some progress in regard to storage such as being able to learn pets and mounts etc. vs. having to carry them with you all of the time. We have Void Storage now as well as changed over some currencies (over time) from physical objects to something that gets tallied in your character pane; little quality of life increases such as those over time. The developers continue to do their best to keep storage in mind when designing new content.
But, if you're anything like me, you probably have a difficult time letting go of items that are either sentimental in nature or items that you "might need later... maybe". I'm with you, but in that case, I try to "spring clean" now and then just to go through what I have and figure out what I truly don't need and can get rid of.
As always though, we're open to constructive feedback and discussion. (Blue Tracker / Official Forums)
Raid Finder Difficulty Feedback I genuinely feel sorry for people who can't commit to a raiding guild and are left with LFR as their raiding experience. As long as people that are not you are having fun with what they do, and you are having fun with what you do...
Also, keep in mind that right now the average player on Raid Finder is most likely more skilled/experienced than those that will visit the place in, say, 2 months. So perhaps things that now you can ignore because of overgeared/experienced players will pose a challenge to the folks doing LFR with LFR gear from the previous tier. (Blue Tracker / Official Forums)
Patch 5.2 and PvP Gear Thanks Nakatoir, and now that I'm back from an unfortunate ban, I'd like to ask you what your opinion is on the stat difference between the s13 Tyrannical gear and the 5.3 PvE gear. While you miss out on PvP stats, the ilvl from the PvE gear is so much higher that it might outweight PvP gear for certain classes. What do you think about this? Sadly I cannot give much of a comment on the difference in stats as the 5.3 gear is yet to be released. I can say however that we want to try and make sure that going into all future patches, including this one, that gear rewarded through PvP remains the best for PvP purposes. We understand that the community is concerned with PvE gear returning in PvP and we will do our best to prevent this.
As for the 5.2 gear difference, I am going to assume that you are concerned with Heroic gear. As you can see on these Hunter sets, while the main stats are lower, the survivability and damage increases caused by the PvP stats compensate for this, and then some. The equivalent budget given to these PvP stats would be approximately 40 Ilvl's, which is quite a lot.
I totally misstyped me there, thank an all-nighter for that. I meant 5.2 Heroic PvE gear. Especially openers from Rogue teams (mass stealth) might totally gib the enemy teams within the first few seconds. We will see how it goes, I guess. No biggie, I assumed you did and that is why I mentioned 5.2 in the post.
But just to quell some of your concerns in the area of damage, this is something that we are keeping an eye on and will make changes as they are necessary. (Blue Tracker / Official Forums)
| |  Carpie join:2012-10-19 united state kudos:2 | Actually that doesn't work too well with the blue posts because the italicization doesn't carry over so you can distinguish the posters comments from GhostCrawler's reply. And I'm not sure I'm ready to sign up for going through and italicizing the different sections for y'all. I mean you're all good peeps and what not... but there's a line. :P | |  djlar join:2009-04-23 799228 | reply to Carpie
I don't think current content LFR has many skilled/experienced players at all, in all my runs I had at least half the raid clueless and standing in fire all the time or not DPSing adds, or tanks not switching, etc.
I only saw one overgeared player, one from former #1 guild from MG (Gamble), was doing 200K dps, but that was it, we had 2 wipes on Elders.. | |  Carpie join:2012-10-19 united state kudos:2 | Some baddies, some bots, I'd bet. I've never used a bot program but from some of the things I've read, it looks like they are often written for LFRs. I think we should start each LFR (and dungeon) out with the tank calling out a simple challenge to the rest of the group to answer. Like everyone say the first number that comes to mind. Or what is the opposite of black. And then anyone that can't answer is kicked (if not also reported). | |  | reply to djlar
said by djlar:I don't think current content LFR has many skilled/experienced players at all, in all my runs I had at least half the raid clueless and standing in fire all the time or not DPSing adds, or tanks not switching, etc.
I only saw one overgeared player, one from former #1 guild from MG (Gamble), was doing 200K dps, but that was it, we had 2 wipes on Elders... I've seen a pretty mixed bag... usually there's 3 or 4 really good DPS (80K or more), 3 or 4 really atrocious DPS (25K or less), then a bunch of DPS in the 35K-65K range. (Lately my BM hunter has been pulling about 60K at ilvl 479.) Tanks have usually been very good. Most healers have been good, but the bad ones have been GODAWFUL useless. Seems like about 75% of the people are at least trying to play well (some with more success than others), but about 25% just autoattack and wait for the loot pinata to bust open. | |  Carpie join:2012-10-19 united state kudos:2 | reply to Carpie
3/16:
Patch 5.2 Dev Interviews Let's take a look at another of the dev interviews today, the NowGamer interview with Ghostcrawler.
In Cataclysm, players who hit 85 and were not in a raiding guild or a serious PvPer didn't really have much to do, so Mists of Pandaria aimed to solve that problem.
Thunderforged Weapons were supposed to be a way to keep loot somewhat interesting, even after farming the same bosses for months. The increased drop rate in 25 player difficulty was just a way to give players a reward for the increased logistical challenges.
It is much easier for a 25 player raiding guild to drop to 10 players than it is for a 10 player raiding guild to grow to 25 players. Blizzard still likes 25 player raiding though, as it offers a more epic experience, more opportunities for players, and a more resilient raiding group.
There is a good chance that item upgrades will come back in odd numbered patches, as players have run out of new gear to buy with Valor. This also increases player power to help them through progression if they are stuck.
If item upgrades come back, it is likely that they will be much cheaper, making it practical to upgrade everything. The Patch 5.1 legendary quest that required 6,000 Valor was likely too high, with a number closer to 2,000 or 3,000 being more appropriate.
There is a lot of interest on the dev team in turning old player favorites into challenge modes. Challenge mode participation rates are higher than Blizzard had predicted.
Adding new class abilities is exciting for current players, but adds something new to learn for returning players. Striking a balance between keeping things fresh for existing players and not making a larger barrier to returning players is challenging.
Blizzard has talked about getting content out faster for a long time, but is really starting to deliver on it now.
Adding new things that last one expansion, but not forever is part of the plan, with the farm in Mists of Pandaria as an example. Otherwise you end up with a system like guild leveling that must be supported forever.
WoW on a console would be very challenging, but possible. There would be a lot of design issues to solve.
Patch 5.2 is an example of the the type of content players can expect year after year, for as long as players keep playing. World Of Warcraft is alive and well!
Solution for Unlucky Bonus Roll Streaks One of the ideas mentioned in the interviews was a increasing chance to win something to offset unlucky streaks, and Cory Stockton shared a little more about it today!
Throne of Thunder Heroic Progression Not much progression today! Exodus, Ýêçîðñóñ, and Apex joined the 8/8 club, but no one has been able to down Dark Animus yet. You can keep up with the kills on Manaflask, our forum thread, and WowProgress.
Patch 5.2 Hotfixes: March 15 Originally Posted by Blizzard (Blue Tracker) Classes Death Knight (Forums / Skills / Talent Calculator) Fixed an issue where Chilblains may fail to apply its snare effect.
Druid (Forums / Skills / Talent Calculator) Symbiosis will now cancel properly if the Druid and the target remains separated for a period of time.
Hunter (Forums / Skills / Talent Calculator) Dire Beast summons should now have the Avoidance aura.
Mage (Forums / Skills / Talent Calculator) General Incanter's Ward is no longer transferred to a Mage who Spellsteals it, but is dispelled from the target. Talents Living Bomb now deals 70% of its damage when used against other players, down from 100%. Nether Tempest now deals 70% of its damage when used against other players, down from 100%.
Paladin (Forums / Skills / Talent Calculator) Divine Purpose should no longer activate from unsuccessful attempts to cast Inquisition.
Warrior (Forums / Skills / Talent Calculator) Glyph of Die by the Sword should now only apply its effect for Warriors that have that it set as an active glyph.
Quests Be Raptor: Fixed an issue where the final cutscene may not display correctly. Players should now be able to obtain completion credit and turn the quest in. Liquid Gold: Players should now be able to loot supply crates and complete the quest. Lunk's Adventure: Rendan's Weakness: Iron Summit Guards should now join the conga line, allowing players to complete the quest.
Creatures Arcanital Mara'kah's barrier spell now lasts 30 seconds, up from 20 seconds. Players of both factions are now eligible to receive loot from Nalak when at least one of the factions has fully unlocked the Isle of Thunder.
Pet Battles Resilient should now properly prevent Critter pets from being stunned by Rupture.
Raids, Dungeons, and Scenarios Throne of Thunder Council of Elders Fixed an issue where the Council of Elders did not always drop 2 items on 10-player normal mode. Durumu the Forgotten Azure Fogs are now no longer able to be damaged by area-of-effect spells when they are not revealed. Twin Consorts Suen's Fan of Flames now has a 50-yard range.
PvP Tyrannical Conquest achievement for both factions now requires a character to obtain 25,000 Conquest points in Season 13, down from 27,000 Conquest. The tooltip and progress indicator will still display that the character needs 27,000 Conquest. This will be fixed in a future patch.
Items Reduced the higher than intended drop rates for Shado-Pan Assault Insignia from Sunreaver Bounty.
UI Fixed an issue where stage progression on the world map for Isle of Thunder was not displaying correctly for players outside the isle. Reduced the amount of spam on Local Defense - Isle of Thunder channel while engaging Kirin Tor or Sunreaver NPCs.
Bug Fixes Using a potion while under Stealth/Invisibility no longer causes the potion to go on permanent cooldown.
| |  Carpie join:2012-10-19 united state kudos:2 | reply to Carpie
3/17:
Patch 5.2 Dev Interviews
Let's take a look at another one of the dev interviews today, the MMORPG interview with Ghostcrawler.
New character models are still actively being worked on. Pandaren are a good example of how detailed the new models will be. They have facial animations with moving eyes and mouths, fingers that are all individual and not just a mitten, as well as new animations.
"MMORPG: As long as my Dwarf looks prettier. Thats a good thing. Greg: It is coming, and the new dwarf is very pretty." Defense of the Alehouse is an experiment right now, with no definite release date. Blizzard is working on other battlegrounds that we likely will see sooner.
Patch 5.3 will tell the story that leads up to the Siege of Orgrimmar. Varian will bring the Alliance together and push the Horde apart.
Work had started on Patch 5.2 and 5.3 before 5.0 even launched. Blizzard can now plan for the next expansion far enough ahead to put some seeds of what is to come in the current story. On Blizzcon: "I think were going to have a lot to talk about." Moving to free to play would require it to be more successful than the current business model, which isn't the case right now.
Throne of Thunder Heroic Progression Lots of progress this weekend! Method, DREAM Paragon, and Blood Legion are all now 10/13. While there is no video of Heroic Dark Animus yet, Blood Legion has uploaded one of Primordius.
You can keep up with the kills on Manaflask, our forum thread, and WowProgress.
Automatic Flight Path Discovery Unintended It looks like we can look forward to a post in the coming week about why automatic flight path discovery was unintended and is not coming back.
| |  | reply to puppy
Join the "quit the game, but still look at WoW related stuff at work" club | |  Carpie join:2012-10-19 united state kudos:2 | reply to Carpie
3/19 5:56a
Patch 5.2 and Raid Finder Satchels, 5.2 Hotfixes, ToT Progression, Blue Tweets, Comic Item Drop Rates Will Impact Gold and Crafting Drops, KageKaze's Diablo Digest, Chris Metzen on Blizzard Art
Isle of Thunder - Stage 3 Unlocked
Patch 5.2 and Raid Finder Satchels Patch 5.2 added some occasional rewards to the failbags to make them more rewarding. Thanks to the helpful people running the WoWDB addon, we now have a rough idea of what the bags can contain. (Click here if you have Curse Client already installed to help us collect data!)
It looks like there is roughly a ~7% chance for a satchel to contain an item from the list below in addition to gold. Keep in mind not all of the below items appear at an equal rate. For a very rough idea of drop rates, see the pages for the Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring.
Satchel Drop Rate Patch 5.0 Raid Finder - Dropped ~84% of the time before Patch 5.2. Now only drops 67.8% of the time (Std. Dev. 3.2%) Throne of Thunder Raid Finder - Drops ~81% of the time (Std. Dev. 1.7%) Keep in mind that the sample sizes we have for drop rates after Patch 5.2 are fairly small, only a few hundred kills of each boss in LFR difficulty, and only the first three bosses in Throne of Thunder. We can assume that when a satchel does not drop, you are winning loot, as we don't save drop rates for bonus roll items. This means the drop rate of loot in Patch 5.0 raids went from 16% to 32%.
Patch 5.0 Raid Finder / World Boss Satchels [Mote of Harmony] and [Spirit of Harmony] [Blood Spirit] (Mists of Pandaria flasks) / (potions) Uncut Mists of Pandaria rare quality gem [Flawless Battle-Stones] Item Level 483 Raid Finder Boss Loot Raid Finder loot that had no previous source, such as the [Jade Courtesan Figurine] Pets and Mounts found in the [Misty Satchel of Exotic Mysteries]
Oondasta / Throne of Thunder Satchels The same as the above, except item level 502 Raid Finder gear rather than item level 476 and 483. [Primal Egg], which turns in to [Cracked Primal Egg] and drops a mount
Weekly Throne of Thunder Quests Satchel The same as the above, with possibly higher drop rates.
Patch 5.2 Hotfixes - March 18 Some hotfixes went out this afternoon, but no official notes yet. Originally Posted by MMO-Champion Items Ra'sha's Sacrificial Dagger now has a 30 minute cooldown, up from 5 minutes, as well as a 1 second cast time.
Creatures Zandalari Warbringer can no longer be taunted, interrupted, stunned, or snared. It isn't clear if all of these nerfs were intended.
Tyrannical PvP Weapons Hotfix Originally Posted by Blizzard (Blue Tracker / Official Forums) Season 13 Tyrannical gear has an item level of 493. This is TWO item levels higher than the 2/2 S12 Malevolent. The difference in stats are minimal. Weapons are even worse, as S12 2/2 T2 weapons have better stats than S13 T1. Youre absolutely right, the difference in ilvl doesnt make that much sense, and thats why weve decided to change it. We'll be increasing Tyrannical weapons ilvl from 493 to 498, matching the 2/2 upgraded S12 T2 weapons ilvl. This should probably go live after this weeks maintenance in most regions.
I understand that a new character will still only have immediate access to S13 Malevolent weapons, which are far behind ilvl 498, but S13 Tyrannical weapons will be available to anyone who goes at least for the minimum conquest cap (1800)+1 RBG in about 4 weeks (matching the required 7250 conquest earned this season to buy T1 Tyrannical weapons).
Again, thanks for keeping us on our toes and continuously helping us improve the game, we really do appreciate it.
Throne of Thunder Heroic Progression Not much progress today, with DREAM Paragon moving up to 11/13 bosses down. Still no Dark Animus video, so we will take a look at the Durumu the Forgotten fight! You can keep up with the kills on Manaflask, our forum thread, and WowProgress.
| |  Carpie join:2012-10-19 united state kudos:2 | reply to Carpie
3/20 4:12a
Glorious Tyranny Enchant, ToT Progression, Satchel Addon, Hotfixes, Blue Posts, Comic Lowering Item Drop Rate, Blue Posts, Lyndon's Happy Day Fan Art
Isle of Thunder - Stage 3 Unlocked
Patch 5.2 - Glorious Tyranny Enchant Patch 5.2 added a new weapon enchant for players with a 2200 rated battleground or arena rating, [Enchant Weapon - Glorious Tyranny]. The blue post below addresses some of the reasoning for adding it.
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Throne of Thunder Heroic Progression No real progress today, only Exorsus moving up to 10/13 bosses down. WoWProgress changed their ranking system, explaining why a 9/13 guild is ranked higher than a 10/13 guild in the listing. (Moonz skipped Dark Animus)
You can keep up with the kills on Manaflask, our forum thread, and WowProgress.
Addon: Satchel Scanner After talking about satchel contents yesterday, now is a good time to talk about getting the [Misty Satchel of Exotic Mysteries]! There is an addon called Satchel Scanner that can keep an eye on the LFD frame and alert you if it is currently being offered.
Using it is pretty simple, open the config, check the roles you are interested in, and start the scan. When the satchel comes up, it will alert you with a raid warning and sound. You can show or hide the panel with "/ss3 toggle", allowing it to continue scanning in the background.
More options are coming in a future version, so be sure to send the author feedback if you want some more features!
Patch 5.2 Hotfixes: March 19 Originally Posted by Blizzard (Blue Tracker) Classes Monk Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.
Paladin Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.
Quests Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.
Creatures Summonable bosses on the Isle of Thunder now leash back instead of despawning when pulled too far from their spawn point. Zandalari Warbringers are now immune to crowd control and interrupt effects. Fixed an issue where some players may not receive loot after defeating Nalak.
Raids, Dungeons, and Scenarios Mogu'shan Vaults Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds. Throne of Thunder Council of Elders Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode. Dark Animus Dark Animus will now use its abilities at more consistent intervals. Interrupting Jolt now deals less damage on 10/25-player Heroic mode. Explosive Slam now deals significantly less damage on 10-player Heroic mode. Fixed an issue where Matter Swap could sometimes teleport players beneath the world. Ji-Kun Fixed an issue where Bore Worms would remain submerged. Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range. Lei Shen Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement. Megaera Reduced the damage dealt by Megaeras breaths and Ignite Flesh on 10-player Normal mode. Reduced the damage dealt by Rampage on 10-player Normal mode.
PvP Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons. Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Battlegrounds Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Items [Ra'sha's Sacrificial Dagger] now has an increased cooldown for its special ability.
UI There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map.[/bquote} | |  djlar join:2009-04-23 799228 | Mmm so apparently thousands of guilds can't progress heroic and they had to nerf some fights a bit? oh well, cater to the players..
How about "reduce the amount of trash mobs between bosses by 30% on LFR" | |  ImmerGentlemanPremium join:2010-01-07 Evans, GA kudos:8 | said by djlar:How about "reduce the amount of trash mobs between bosses by 30% on LFR" Agreed. I like having chances at recipe and trash epics on normal... but in LFR? no. Just give my double-gold and VP at the end, ty. -- Intelligence is no substitute for Character. | |  djlar join:2009-04-23 799228 | Maybe we have to invest in some potions of luck for that trash, it's about 45g per 20 mins.. we'll have to do the math there (if most of them have some trillium on them, nice) | |  | reply to djlar
Feel free to nerf the everliving CRAP out of the bridge boss too.
Most.retarded.trash.ever. | |  ImmerGentlemanPremium join:2010-01-07 Evans, GA kudos:8 | said by qualitybobby:Feel free to nerf the everliving CRAP out of the bridge boss too.
Most.retarded.trash.ever. I actually kind of liked it. It was fun to figure out on the first night... however... this week having all of the LFR newbies just run in behind the tanks (while ignoring warnings in /rsay) and pull everything in sight was a bit painful. Never have I popped every single CD on trash until last night, lol. -- Intelligence is no substitute for Character. | |  | The being new and different was fun..... briefly. But having 4 on each bridge and having to run out, pull one (but not two or you wipe) get back without hitting the blue, stack on the stairs (not the top or bottom of stairs or get blown off). Repeat 4 times. Then cross bridge, don't hit blue. Kill giant construct. Now do the same thing again 4 times.
Just a waste of time and turns 4 minutes of trash into 15 minutes of trash for no real reason. Unless you accidentally pull two. Then you added 5-10 minutes due to the wipe and run back to do it again... | |  ImmerGentlemanPremium join:2010-01-07 Evans, GA kudos:8 | hmm... I have yet to go in there without several guildies (both tanks being ours)... so pulling 2 at a time is what we shoot for. What wiped us was when we pulled the next 2 on the far side and people ran all the way up the stairs and aggroed the colossus... /ugh.
but yeah... having a couple is cool... there are too many as-is. -- Intelligence is no substitute for Character. | |  djlar join:2009-04-23 799228 | Well last night that bridge trash was rather easy, perhaps our tanks were OP, no wipes and they pull 2 every time and tank them in the middle (where the currents don't take you down).
The trash befor the bird boss was insane though, surprise popping spiders, gas clouds, non-ending worms coming from below and they somehow become immune to damage when low on HP (took like one minute to down each worm), on top of that you have to kite the snails, on in a tight corridor, I was yelling at the screen: "please no more worms!" | |  | reply to Carpie
Agreed, the snails being able toone shot all in their path was epic. Lost 8 of 25 b4 someone started yelling "Kite them from a distance". I never saw it coming. The trash in the new wing is ridunkulous for an LFR. Pls nerf that. | |  Reviews:
·Comcast
| The biggest thing I noticed other than the hilarious snail wipe we had was the numerous hunter pet bugs... Not being in range for kill command or blink strike had to dismiss and resummon my pet several times as BM in order for it to attack on Margeous(sp?) and line of sight bugs for trash in corridor when it was right on the mob... All reported, but very annoying | |  djlar join:2009-04-23 799228 | Mageara's red head is out of melee range, you have to wait until it comes in front, maybe you commanded your pet to attack it? | |  | nah it was on what ever one the raid was attacking.... double checked all that | |
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