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Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
reply to Noiche

Re: Today's MMO Champion RSS Feed

mixed bag. that is also the same expansion where the vast majority of players never stepped foot into BT during the expansion. Blizz doesn't want go back there.
--
Intelligence is no substitute for Character.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

I say put max attempts back in but only on heroic bosses.

Then you have your 100 wipes and you then gotta do him on reg.
--
semper idem
1KTzRMxN1a2ATrtAAvbmEnMBoY3E2kHtyv



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8

said by DarkLogix:

I say put max attempts back in but only on heroic bosses.

I'd be good with that.
--
Intelligence is no substitute for Character.


Carpie

join:2012-10-19
united state
kudos:2
reply to Carpie

Method Heroic Garrosh 25 Man, Blue Tweets, Hearthstone Beta Updates, DLC #409
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Closed Beta Patch – Featured Updates

Method Heroic Garrosh 25 Man World First
The 25 player Heroic Garrosh encounter has been defeated by Method.

Siege of Orgrimmar Raid Schedule
Don't forget that Siege of Orgrimmar Flex Wing 3 opens this week!

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Dear world, if you react hyperbolically to even modest (3-5%) nerfs, then it makes it hard for us to tell when you are really concerned. (Source)

one way to deal with button bloat would be more abilities that "replaces X" (fist of justice for example).
Considered that, but if the ability only gets better, it feels weird to rename it. (Source)
On the other hand, if the abilities pick up extra effects with every replacement, the tooltips get really complex. (Source)

this statement leaves me wondering what the point of the PTR is? This could have, and should have, been easily answered in PTR
PTR catches a lot but it doesn't catch everything. There are millions more players raiding now than participated on PTR. (Source)
maybe if you didn't ignore class forums, you'd have picked this up as far back as 4.2 PTR when players picked it up
I just now looked at class forums. My conclusion: every class is benched and need buffs. How to know which claims to believe? (Source)
What about your much touted internal tracking systems that you've claimed are better than ranks/census/etc?
What I have always tried to say is that our internal tools are quite sophisticated, but no substitute for actual data. (Source)
Hardcore raiders forget that most players want to feel competitive, but their competitive =/= hardcore definition
I think you can be competitive and not hardcore. I guess it depends on your definitions. (Source)

why do you need data from millions of players? Just check what the top 1-10 guilds do on ptr ?
That is a data point of course, but not the only data point. (Source)
Consider that not everyone can deliver on the DPS that a top 10 guild can provide. (Source)
Also consider that those guilds are more focused on learning fights (without tipping their hand) than testing DPS for us. (Source)

RE:Hit/xpt caps being tedious and fiddly. Consider hit over cap -> cirt rating, xpt over cap -> haste rating? Too left field?
Not too left field. Games have done similar things successfully IMO. (Source)

I haven't seen one comment addressing this nerf, but a ton of responses to nonsense...
We do nerfs and buffs when damage doesn't match our targets, which was the case for Brewmaster. (Source)
We don't really want to get in the mode of justifying or asking permission to make changes we think are necessary. (Source)

Mage (Forums / Skills / Talent Calculator)
Across 9 kills of Thok25H, 225 players, there have been only 2 mages. Bad encounter design or bad class design?
Remember when seeing first week heroics that players are vastly undergeared. (Source)
Given that, they often have to resort to creative or even degenerate strategies to have a chance at victory. (Source)
If there are few mages on Thok H in 3-4 weeks, then it's a problem we need to address on the class or enc side. (Source)

Paladin (Forums / Skills / Talent Calculator)
Greg please, can i get a fair answer for why Evil eye of galakras is not reducing holy avenger cooldown? I need to understand.
IIRC only warrior talented CDs are affected. HA in particular might make the other talents less desirable. (Source)

Priest (Forums / Skills / Talent Calculator)
"We didn't buff you because you campaigned" "we err'd in your favor because you were concerned"
Players delight in gotchas, which ultimately risks designers having to communicate less like people & more like robots. (Source)

SP's are great in multi-target fights, however single target fights we fall far behind, even more when movement is involved.
It is not a goal for all specs to tie in all situations. We fear that would erode class diversity quite a bit. (Source)
Historically, multidotting has been really effective. But if single target dotting is also effective, why play a non dot? (Source)

Warlock (Forums / Skills / Talent Calculator)
what buffs you giving Demo to compensate the drastic nerfs? Affliction is way higher, but left unchanged?
There were Affliction nerfs too: UVLS and Haunt. (Source)
I don't understand the UVLS nerf, sure it was a decent trinket, but 40% is like using a cannon to kill an ant.
The alternative was just nerfing warlock DPS by more, which didn't feel fair to those not using the trinket. (Source)

Can you please figure out how to balance warlock pve dmg.Once again they are are too far ahead. Or should we just accept it?
We are concerned it's too high, but we are trying to figure out how much of it is just the UVLS trinket. (Source)

Warrior (Forums / Skills / Talent Calculator)
Where was this tension when you decided to gut rage from damage and replace it with static rage generation?
The rage from dmg model just wasn't working. Warriors were too weak and slow with bad gear and ignored rage with good gear. (Source)
Wait, since when was that a problem? Classes should get their time in the sun. Rage isn't supposed to be energy.
I don't think "I suck in 5.0 and 5.2 but rule in 5.4" is a very fun model for anyone, including the warrior. (Source)

Hearthstone Closed Beta Patch – Featured Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In our previous blog, we covered some of the nitty-gritty facts about the wipe and what exactly it entails. It’s an exciting time for the Hearthstone team, since this wipe will coincide with our first major closed beta patch for both the Americas and Europe regions. Our update covers a wealth of bug fixes and quality of life improvement within Hearthstone, and today we’ll be sharing some of the highlights of this upcoming patch. Many of these changes are based on feedback that you, our valued community, provided to us on the forums.

Daily Quests
We’ve gotten a lot of comments on quests. The community has discovered some fun hidden quests, but some of our daily quests have frustrated those of you who have quests that don’t correspond to your favored class. After the patch, daily quests that require you to win with a specific class will now give you a choice between two classes, allowing you some additional flexibility.

Balance
Class balance has been a hot topic, with many of you commenting on the strength and versatility of the Rogue class compared to other classes, such as the Warrior and Priest. Rogues will have some key spells and minions adjusted to bring them more in line with the other classes. Warriors and Priests will find themselves with new tools and improved cards to round out their arsenal, and we’ve made some adjustments to the other classes here and there as well. We’ll be publishing our full patch notes so you can review these and other changes to the heroes of Hearthstone in full detail.

Golden Cards
Golden cards are fun to collect in Hearthstone, and a cool way to show off your accomplishments. Many golden cards have been updated with new animations, and there are still more to come. If you’ve helped test our in-game store and acquired your new forever-friend Gelbin Mekkatorque, check out his shiny new animation! In addition to the new animations to Golden cards, we have also added the ability to unlock Golden Basic minions at higher experience levels. Now you can shoot for creating a 100% golden card deck to really dazzle your opponent!

Crafting
We’ve received a lot of feedback regarding the crafting system, and how the crafting interface didn’t feel quite as intuitive as it should have been. Crafting is intended to be easy to access and a fun way to craft new cards for your collection, and we want that to be noticeable right away to the new player. We’ve updated the UI for our crafting system, so making cards for your collection should be even easier than before! Click the “Crafting Mode” button to access the updated crafting UI.

Social Improvements
We’ve improved our chat functionality to make it more streamlined and easier to interact with your friends. We’ve also introduced Toasts: they’re a cool addition to our social features that let your friends know when you’ve done something awesome in-game, like open a Legendary card or complete an Arena run. Combine these two improvements together and you’ll never miss an exciting moment with your card-slinging friends in Hearthstone!

Play Mode and Arena
Finally, we’re aware that a lot of discussion on the forums is revolving around Play and Arena mode, and how to make them more compelling for players to participate in. We’ve changed experience and leveling so you can max out your Hero at level 60 and earn experience in any game mode up to max level. This includes Play mode (ranked or unranked), Practice, matches against friends, and the Arena.

The rate that you acquire gold has been one of the other most-commented on topics on our forums. This patch will improve the gold output of Play mode, changing the gold generation rate from 5 gold per five wins to 10 gold per three wins. We will be monitoring this update as we progress further into closed beta and will continue to make changes as needed.

We’ve made significant changes to the Arena as well: In general, rewards gained will include less dust and more cards, as well as guaranteeing more gold for both five and six Arena wins. To further entice you to become an Arena Grand Master, an extra pack OR a golden card is now guaranteed at nine wins.

Full patch notes will be available alongside the patch, which will include the collection wipe. For more information on the wipe and what that entails, please read our blog here! Thank you for your continued feedback as we continue the closed beta testing phase of Hearthstone.

To opt-in to our closed beta test, please go here!

Dark Legacy Comics #409
DLC #409 takes a look at how zone boundaries work.


--
Absolution -- MSV: 6/6 0/6H -- HoF: 4/6 -- ToES: 4/4 -- ToT: 12/12 -- SoO: 6/14F 8/14
Pride and Ego -- MSV: 6/6 1/6H -- HoF: 6/6 -- ToES: 4/4 -- ToT: 11/12 -- SoO: 3/14F */14


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3



--
semper idem
1KTzRMxN1a2ATrtAAvbmEnMBoY3E2kHtyv


JB
Stay Gold

join:2009-05-14
kudos:1
reply to cat666

Nothing impressive about a bunch of basement dwellers who haven't showered in weeks.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

said by JB:

Nothing impressive about a bunch of basement dwellers who haven't showered in weeks.

I don't know about you but I couldn't stand going that long without a shower.
--
semper idem
1KTzRMxN1a2ATrtAAvbmEnMBoY3E2kHtyv


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
reply to JB

said by JB:

Nothing impressive about a bunch of basement dwellers who haven't showered in weeks.

maybe. But unlike the raids of yore, there is nothing to grind, really aside from the first 50k coins for a trinket that might be an upgrade over their current trinket. Then its, smash, smash, smash.... since there is no grinding, they just need minimal breaks for naps, and even then the guild is still raiding with a separate team, right? I'm just saying, it's not quite "poop in a sock" mode anymore, lol.

»www.adventurerv.net/thetford-por···odxDUASw

»www.grainger.com/Grainger/ADVENT···161801:s
--
Intelligence is no substitute for Character.

Arsinic

join:2011-02-17
Ruffs Dale, PA

1 recommendation

Coin grind for a trinket?

You mean any raider in a World First guild wasn't rocking at a minimum double heroic Thunderforged double upgraded trinkets??



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8

lol... sometimes... you just don't get the drop, no matter how many times you get the kill.
--
Intelligence is no substitute for Character.


Noiche

join:2013-06-17
Panama City, FL
reply to Arsinic

Going through several peoples armory (cause I like looking at huntards), even after 20-30+ heroic clears of ToT, most seemed to have between 2-5 Thunderforged items. YET!!, there's several out there with 6 Warforged already!! SoO has been out for 3 weeks, and they are already rocking those epics...

And yes Immer, you are partially correct. Different guilds do it differently of course, but I know for a fact that Blood Legion has the same 25 (if at all possible) for every progression fight, with only swapping cause of mechanics. If they do alt/separate team, then it's the same people, playing a different toon that normally fills the same role as their main (ie, dps play dps, tanks play tanks, heals play heals). I can't speak for other guilds, as I really only follow BL's exploits with some minor drooling over Method.

2 years since I put in my application to Blood Legion, and still no reply. I'm beginning to think that I won't get accepted.



Carpie

join:2012-10-19
united state
kudos:2
reply to Carpie

October 2 Hotfixes, Blue Posts, Blue Tweets, Hearthstone Beta Build 3890, Fan Art

Blizzard Not Worried About Duping on Consoles, Josh Mosqueira Gathering Trading Feedback, The Art of István Dányi

Hearthstone Beta Patch 3890 - New Dailies, Card Changes, Friends List, and More!

Patch 5.4 Hotfixes: October 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timeless Isle
Bloody Coins are now only awarded from defeating Level-90 players.
Removed the silver icons for Master Kukuru and Whizzig on the mini-map.
The following bind-on-pickup items are no longer able to be traded between players: Burden of Eternity, Reins of the Thundering Onyx Cloud Serpent, Cauterizing Core, Falling Flame, Golden Moss, Giant Purse of Timeless Coins, Ash-Covered Horn, and Elixir of Ancient Knowledge.

Classes
Death Knight (Forums / Skills / Talent Calculator)
General
Control Undead should no longer prevent Frost or Blood specializations from using Raise Dead while Control Undead is active.
Raise Dead and Wild Mushroom: Plague (obtained through Druid's Symbiosis) should no longer cause each other's summons to despawn.

Druid (Forums / Skills / Talent Calculator)
Balance
Astral Communion should now behave correctly if a Druid changes glyphs, talents, or specialization while an Eclipse is active.
Talents
Dream of Cenarius (Feral) should no longer incorrectly cause Treants to deal extra damage.
Dream of Cenarius (Guardian) should now properly affect the free version of Healing Touch to benefit from Attack Power.
Class Armor
Tier-16 Guardian 2-piece set bonus should no longer cause Frenzied Regeneration to incorrectly consume 60 Rage for Druids with Glyph of Frenzied Regeneration active.
Tier-16 Guardian 4-piece set bonus
Fixed a number of situations where the effect was not activating when it should.
Fixed an issue where the 4-piece bonus could cause the 2-piece bonus to incorrectly consume 60 Rage.

Monk (Forums / Skills / Talent Calculator)
General
Roll should now work while under the effects of Scuttler's Shell.
Brewmaster
Brewmasters now deals 5.6% less damage with all attacks (-15% in total).

Paladin (Forums / Skills / Talent Calculator)
Holy
Fixed an issue where Holy Radiance may sometimes heal less players than intended.

Priest (Forums / Skills / Talent Calculator)
General
Prayer of Mending healing should now be correctly modified by Battle Fatigue.
Holy
Lightwell healing should now be correctly modified by PvP Power while the Glyph of Lightwell is active.

Warlock (Forums / Skills / Talent Calculator)
General
Command Demon can no longer be cast while the pet is stunned or feared.
Affliction
Agony damage has been reduced by 15%.
Destruction
Flames of Xoroth should no longer incorrectly cause revived demons to lose Soul Link.

Warrior (Forums / Skills / Talent Calculator)
Class Armor
Tier-16 Protection 2-piece set bonus should no longer be healing the Warrior before the damage has been applied.

Quests
Trial At The Temple of the White Tiger: Players should no longer be able to acquire this quest before completing A Witness to History.
Work Order: Golden Lotus I: The quest should now be obtainable once more for players that have met the necessary prerequisites.

Creatures
Scary Sprite now deals 40% less damage and should spawn slightly more frequently.

Pet Battles
Bonkers can now be sold to a vendor for 25 gold.
Jadefire Spirit's Fade ability now has an 8-round cooldown.
Pierre is no longer bind-on-pickup and players can have up to 3 of them.
Rascal-Bot is no longer bind-on-pickup and players can have up to 3 them. The Phaser ability now has a duration of 1-round.

Raids, Dungeons, and Scenarios
Siege of Orgrimmar
The Fallen Protectors
Sun Tenderheart's Shadow Word: Bane no longer has a slight delay before applying its damage.
Norushen
Fixed an issue where Amalgam of Corruption's Unleashed Anger was not always hitting the tank.
Fixed an issue where Amalgam of Corruption's Blind Hatred may hit players who were not in the beam.
Galakras
Galakras should no longer be able to be damaged or debuffed before landing in Phase 2.
Kor'kron Dark Shaman
Changes on Raid Finder difficulty:
Wavebinger Kardris' Falling Ash now deals 200,000 Fire damage (down from 999,999).
Foul Slimes' Foulness aura now deals 30,000 Nature damage (down from 50,000).
Fixed an issue where placement of Earthbreaker Haromm's Ashen Wall was not always perpendicular to the direction he's facing.
General Nazgrim
Changes on Raid Finder difficulty:
General Nazgrim's health has been reduced by 10%.
General Nazgrim's Ravager now hits for 200,000 damage.
General Nazgrim now gains 1 Rage when struck in Defensive Stance (down from 2 Rage).
General Nazgrim now gains 2 Rage for each target struck by Heroic Shockwave's Aftershocks (down from 3 Rage).
General Nazgrim now gains 2 Rage from Kor'kron Banner (down from 3 Rage).
Kor'kron Warshaman's Earth Shield now heals for 2% of maximum health (down from 5%).
Kor'kron Warshaman's Empowered Chain Heal now heals for 4% of maximum health (down from 10%).
Siegecrafter Blackfuse
Players are now immune to Superheated while being pulled off the conveyer belt.
Shockwave Missile no longer hits players that are exiting a transport pipe.
Paragons of the Klaxxi
Ka'roz the Locust should now always jump back down from the platform after using Hurl Amber.
Kaz'tik the Manipulator's Hungry Kunchongs should no longer be able to gain Thick Shell while using Devour on a Mesmerized player.
Hisek the Swarmkeeper should no longer Fire a beam at the target if he gets encased in Amber while casting Aim.
Garrosh Hellscream
Garrosh Hellscream should no longer be using Desecrate against players that are on a balcony.
Farseer Wolf Riders should no longer continuously attempt to cast Ancestral Chain Heal if they're hit by an Iron Star before entering combat.
Kor'kron Iron Stars now properly deal damage to Kor’kron Warbringers and Farseer Wolf Riders on 25-player Heroic difficulty, and can no longer unintentionally kill players that were not struck directly.

Battlegrounds and Arenas
Players that leave a Rated Battleground prematurely will be unable to queue for a new one until the previous Rated Battleground match has completed. Please see this forum thread for more information on the change.

Professions
Cooking
Buffs and debuffs should now be properly applied or removed while players are in a noodle cart.

Items
Rain Stone, Blizzard Stone, Ashen Stone, and Sunset Stone are no longer able to be used while in a raid instance.
Book of Ages should no longer remove food buffs on the character when used.

Blue Posts
Originally Posted by Blizzard Entertainment
Human Racials in PvP
Previously, what made EMfH and WotF such strong racial abilities is that in many cases you could simply replace the Medallion with a PvE trinket and you would have more damage as well as getting to retain some form of crowd control removal. With the change in 5.4 resulting in changes to PvP trinkets and item level caps, these racial bonuses are not as strong as they were in the past.

PvE gear in instanced PvP has an item level cap, PvP gear has no item level cap.
You get additional resilience from equipping a Medallion with another PvP trinket.

To take a quick theory-crafting quote from this blog created by Eldacar:

Eldacar:For those of you contemplating using a PVE trinket or two here are some facts to help you make your decision. The 2600 Resilience offered by the PVP trinket set bonus provides roughly 2.31% additional damage reduction from baseline, which is about 8.25% effective damage reduction after factoring in the value scaling. Furthermore the set bonus will always increase your effective health by 32.11% relative to displayed health, so if you are currently at baseline you would go from 357% EH to 389% EH.
In what situations do you feel that it's more beneficial to be using an additional damage trinket over the Medallion paired with another PvP trinket to benefit from the Human and Undead racials?

How can you possibly be trying to deny the superiority of PvE trinkets in the light of the past?
I'm not denying their strength in the past when you were trying to push for maximum damage. Going for a PvE trinket by sacrificing the Medallion and having WotF or EMfH was by far a good choice and it's the reason we made the changes in patch 5.4. Now when you trade the Medallion for a damage trinket you are losing out on 8.25% effective damage reduction which equates to approximately 32.11% increase in effective health.

Also what exactly are you talking about PvE gear cap in PvP? The way i understand it is that the cap will eventually rise to the same iLvL PvP gear is by default. so they are equal in terms of ILvL at that time.
We have mentioned in the past that the item level ceiling for PvE gear will actually cap out at 512. PvP gear has an item level of 522 and is unaffected by the cap, this means that PvE gear actually misses out on 10 item levels compared to PvP gear.

You think that the survivability boost given by the trinket duo will suddenly make people who try to max damage in any ways possible to not try to max damage in any way possible?
It's a trade-off now and more of a choice. In the past, while not necessary, it was better to have the second damage trinket; now it's a choice between damage and survivability rather than how it was in the past where you got damage and sacrificed very little.

I’m not saying that EMfH isn’t a strong racial, and the same goes for many of the racials that are available, but the changes which occurred in patch 5.4 have helped to deal with the popularity of choosing to remove the Medallion in favor of an extra damage trinket. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Might be a short term fix, but do you think making vanity items account bound might help a little with bag space concerns?
Would it be weird to get a lot of duplicate items from say quests the second or third time around? (Source)

And invalidate 8 years of work and effort to improve your toon. Wasted. Why keep playing if all the work will be for nothing?
If you had not put in so much effort on your character then it might have taken (and still will) 9 sec instead of 6 sec. (Source)
But if you just love seeing six digit numbers fly off your character, then yes, we would be nerfing that. (Source)
having a new expansion overwrite your top teir raid gear with greens feels more like a waste than the number squish
Currently, the raiders just get to wait longer before having to swap out to new gear. (Source)
The counter to that is it also sucks to go for a long time with no possible upgrades. Not sure what the compromise is for that. (Source)
I don't see a problem. If you raided last exp, new one's lowest zones should feel easy.
Agreed. It gets to be a problem when a raider ignores all rewards up until the next raid. That starts to get old. (Source)

Raid Finder
one more thing. One of the reasons LFR is toxic is bc its is easy. If it was hard, people would be forced to make it work.
That is a nice sentiment, but we found the reality is players just bail rather than trying to make random matchmaking work. (Source)
With groups of friends or even organized pugs, we find that to be much less likely. (Source)

PvE
Norushen enrage timer is a bit strict isn't it? For the third boss, i can understand later bosses but the third boss?
Usually when we see this on Norushen, it's folks not doing well on the solo component, not just failing to DPS the boss enough. (Source)

Hearthstone Beta - Build 3890
A new Hearthstone Beta build went live tonight, with increased gold rewards, class balance changes, and lots more!

Fan Art
Today we are looking at some nice fan art by d1eSELxxxx.


--
Absolution -- MSV: 6/6 0/6H -- HoF: 4/6 -- ToES: 4/4 -- ToT: 12/12 -- SoO: 6/14F 8/14
Pride and Ego -- MSV: 6/6 1/6H -- HoF: 6/6 -- ToES: 4/4 -- ToT: 11/12 -- SoO: 3/14F */14


Carpie

join:2012-10-19
united state
kudos:2

said by Carpie:

Affliction
Agony damage has been reduced by 15%.

Dammit all. I had JUST got over the Aff nerfs from last week.


Bodybagger
Premium
join:2010-03-30
Saint Matthews, SC

Aff is pretty screwed in PvP right now. Not sure about PvE. I've pretty much benched my lock until they stop bending him over.



Carpie

join:2012-10-19
united state
kudos:2

We took on a new tank to our raid group (which btw, has been an AWESOME addition) prior to 5.4 dropping and I planned to go back to ranged dps. With all the talk about Affliction getting buffs in 5.4 (and the fact that our warlock at that point was becoming pretty unreliable), I thought it was time to dust mine off and make it my main.

While it was behind in gear and the legendary quest, it's been back and forth for me from being disgusted with its out to hopeful. Getting the legendary meta gem helped considerably however, as did switching to the mastery build. I started to feel good about the spec and then the nerf occurred last week. And my balloon was deflated and I seriously considered switching over to Destro again.

I did some testing last week on both specs and for my personal experience, if the fight was fairly short, then Destro won out and had good burst damage. But if the fight went more than 30 seconds or so, Affliction seemed to be the better choice. (All of this is single target mind you; there is no comparison between AoE for the two specs)

So late last week, from the raiding perspective, I finally got settled on Affliction again (though also love the fact that the two share the same build and I can switch in/out quickly and effectively). Last night I did a 5 man and LFR wing and I couldn't for the life of me figure out what I was doing wrong as my dps was noticeably different. The only gear change was having bought the trink off Timeless Isle and that should be an upgrade. I kept checking and double checking to see if I had forgotten Dark Intent, or maybe had my pet on passive, and at one point even though maybe recount was bugged.

So seeing this nerf this morning certainly validates my feelings that something was amiss last night. From a PvE standpoint though, I don't understand why they keep nerfing it. It's certainly not an OP class/spec. Looks like it will either be back to Destro for me or a strong consideration to swap out for the mage (which I haven't played at all since 5.4).
--
Absolution -- MSV: 6/6 0/6H -- HoF: 4/6 -- ToES: 4/4 -- ToT: 12/12 -- SoO: 6/14F 8/14
Pride and Ego -- MSV: 6/6 1/6H -- HoF: 6/6 -- ToES: 4/4 -- ToT: 11/12 -- SoO: 3/14F */14



Carpie

join:2012-10-19
united state
kudos:2
reply to Carpie

New Hippogryph Mount, BNet Launcher, Oct 3 Hotfixes, Blue Posts, Garrosh H25 Asia
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Beta Patch 3890 Information Center

New Hippogryph Mount Reward
Blizzard showed off an upcoming hippogryph mount reward that is coming soon!

Battle.Net Launcher Update
It looks like testing is going well, as the Battle.Net launcher is now being advertised on the site, and a new page has been added on Battle.Net with information about it. Unfortunately, chat is still not enabled in the client yet.

Patch 5.4 Hotfixes: October 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timeless Isle
Resolved an issue that could cause some weekly treasure chests on the Timeless Isle to be uninteractible.

Classes
Death Knight (Forums / Skills / Talent Calculator)
General
Death and Decay, Howling Blast, and Pestilence should no longer incorrectly grant a radius bonus when cast while the Death Knight is moving.
Class Armor
Tier-16 DPS 2-piece set effect should no longer incorrectly cause stacks of the buff to provide no bonus under certain conditions.
Druid (Forums / Skills / Talent Calculator)
General
Casting Healing Touch should no longer incorrectly consume both bonuses from Soul of the Forest and Sage Mender (Tier-16 Restoration 2-piece set bonus) at the same time.
Monk (Forums / Skills / Talent Calculator)
Class Armor
Mistweaver PvP 2-piece set bonus should no longer cause the Monk to stand up when they gain a charge of Mana Tea.
Paladin (Forums / Skills / Talent Calculator)
Holy
Holy Radiance should correctly benefit from Holy Avenger once more.
Class Armor
Corrected an issue where Divine Purpose and the Tier-16 Retribution 4-piece bonus was not interacting properly with each other.
Warlock (Forums / Skills / Talent Calculator)
General
Grimoire of Sacrifice should no longer incorrectly reduce spell damage while Fire and Brimstone is also active.

Quests
The Celestial Tournament: Players can now get credit for winning the tournament while in a raid group.

Creatures
Players should no longer be incorrectly flagged as having defeated Ordos for the week if the player tapped him and went offline or entered an instance.
Yu'lon now launches 5 Jadefire Bolts (down from 10).
Gulp Frogs are now immune to mind control abilities.
Magnataurs can no longer be pickpocketed.
Dame Evniki Kapsalis is now offering her wares to players that meet the proper criteria once again.

Raids, Dungeons, and Scenarios
Siege of Orgrimmar
Sha of Pride
Resolved an issue that could cause Corrupted Prisons to stop functioning.
Resolved an issue that could cause Unstable Corruption rifts to stop forming on 25-player Heroic difficulty.
Kor'kron Dark Shaman
Wavebinder Kardris should no longer target non-players with Toxic Storm.
Darkfang and Bloodclaw should now move around significantly less while being tanked alongside their masters.
Resolved an issue that could cause Blind Blademasters in the Drag to enter combat with players during the Dark Shaman encounter.
Spoils of Pandaria
Modified Anima Golem's Matter Scramble should now always spawn on the floor.
Resolved an issue that would sometimes cause a Burial Urn's Spark of Life to path to the wrong area.
Resolved a situation that could cause the encounter to not reset correctly if the player starting the encounter dies immediately.
Siegecrafter Blackfuse
Demonic Circles are now cleared when the encounter starts.
Paragons of the Klaxxi
Resolved certain situations that could cause players to retain the Paragons' abilities after resetting the encounter.
Resolved an issue where the last surviving raid member using a threat drop may cause the encounter to not reset correctly.
Garrosh Hellscream
Garrosh Hellscream now drops two Kor'kron Juggernaut on 25-player Heroic difficulty. (Requires realm restarts to take effect.)
Dungeons
Shado-Pan Monastery: Defeating Gu Cloudstrike immediately after Azure Serpent has been killed should no longer prevent players from continuing through the Shado-Pan Monastery.

Battlegrounds and Arenas
Grievous Gladiator weapons have a level requirement of 90 once more.
PvP on-use trinket effects should no longer incorrectly scale down while in a Battleground, Rated Battleground, or Arena.

Items
Trinkets with cleave and multistrike effects no longer require players to be facing the target to successfully deal damage.

Blue Posts
Originally Posted by Blizzard Entertainment
Elite PvP Gear
.Is it permanently or temporary because of the conquest cap bug at the start of this season.
The elite set only providing armor is permanent, although there is nothing to say this won't change in future seasons. The Elite Grievous gear is only giving armor because it's designed as a transmog set, rather than gear you would need to spend gold to enchant and gem again. It's also not intended to provide better stats than the normal set, it's meant to make your gear different and more identifiable to signify the prestige of your accomplishment. (Blue Tracker / Official Forums)

Burden of Eternity Rarity
We like the extra rarity that comes from requiring multiple Burdens to get perfectly-itemized 535 gear. The gear is very good, so we don't want it to be too easy to get a hold of the best possible pieces. (Blue Tracker / Official Forums)

Cross-Realm Looking For Group
Why can't you guys at blizzard just implement a dedicated LFG crossrealm browsing/listing system?
That is definitely a good idea but like always, it’s mostly a matter of time and resources vs current needs.

Many of the ideas from some of the top addons have in the past been integrated into the default game UI.
I agree that this would be a great tool to have but I also believe that this is nothing new to the devs. I’m pretty sure they are quite aware about the current needs for such a tool, especially now that we have such flexibility with all the cross-realm functionalities.

The raid browser, for example, was an early attempt at tackling this. It worked out somewhat ok initially but subsequent iterations weren’t as successful. I suspect the reasons for this were the introduction of LFR and not having a dedicated button on the main interface (a lot of players still don’t know about its existence). (Blue Tracker / Official Forums)

Legendary Quest Items
It's only 1 attempt per boss per week across all difficulties.

If you already completed Siege of Orgrimmar wings 1 and 2 for Secrets of the Empire they won't drop a Titan Runestone. If you haven't completed Throne of Thunder wings 3 and 4 though, you can run that with Lei Shen being a 100% guaranteed drop..

As a side note, only the first 8 bosses in SoO have a chance (Sha of Pride is 100% guaranteed just like Lei Shen) to drop items for Wrathion's legendary quest line. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Flex Raiding
How is personal loot and loot being distributed between 10/25 players even close to being the same thing?
The point is that neither system is intended to have no waste, which is what seemingly was being requested. (Source)

Now I'm confused. I thought flex was targeted at a different demography from LFR, normal and heroic? Running both = burnout.
My point was it gives you something to graduate to. Normal guilds graduating to heroic has been a thing since we launched heroic. (Source)

Reputation / Questing
Really think questing/endgame/rep need to go backward a bit. Wrath is by far the fav WoW Expac in all polls. Maybe look why?
We find it's hard to extricate the story and world from the gameplay even in people's minds. (Source)
For example, I love Northrend as a place and all of the various story arcs. I've always been a nerubian fan. (Source)
But would the LK rep grind or dungeon grind transposed to Pandaria turn it into another Wrath of the LK? Not convinced of that. (Source)

Heroic Garrosh 25 (Asia) Defeated
Blood Legion wasn't the only guild to kill Heroic Garrosh 25 recently. Stars is still around in Asia and killing bosses, this time with a 576 item level group. You can see the final moments of the kill below.


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Absolution -- MSV: 6/6 0/6H -- HoF: 4/6 -- ToES: 4/4 -- ToT: 12/12 -- SoO: 6/14F 8/14
Pride and Ego -- MSV: 6/6 1/6H -- HoF: 6/6 -- ToES: 4/4 -- ToT: 11/12 -- SoO: 3/14F */14


mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1

I like the look and feel of the new Launcher. I got to use it today while I was installing the Hearthstone beta. It's got the clean, flat feel, almost Win8-ish.
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Seckspanther (Resto/Feral Druid)- PnE Ravencrest (Alliance)