Last goal is guaranteed at this point as they will keep paypal open for 2 more weeks.
FUNDED at $944,282 on KS, plus another $37,256 from Paypal right now ($981,538 total), which leaves them another $18,462 to get in the next two weeks for the final stretch goal.
I think that's very doable.
Edit: the number might change a little, pledges apparently are still being processed -- Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
Bringing back the old topic... but a slightly early surprise to those that got the kickstarter tier with the Dragon Commander... DC will be released on August 6th, but they just upgraded everyone on KS to the Imperial Edition!
That includes a golden skin dragon, Dragons on Earth map campaign, digital soundtrack, behind the scenes... and beta access, which is open now!
Just go to www.larianvault.com, sign in, link your KS profile and pick up your steamkey.
Have you tried it yet? I played a couple of skirmishes and a campaign for a bit with AIs only.
I love what they did with it. They did an amazing mix of TBS for the campaign and RTS for the battles/skirmishes.
Plus I love that you can select whether you want to just play a skirmish when you're short on time, or go through a campaign if you got lots of time. Can't wait till they start releasing some of the SP campaigns in the beta.
I downloaded the beta for Dragon Commander and was surprised to see that I can only play it on multi-player for now. I looked at the server list and all the games were full, I wasn't feeling brave enough to try hosting my own yet.
What is the learning curve like in the MP play? I don't really feel like signing on to someone's game and getting my ass kicked, or worse, having someone depend on me as a team member when I have no idea what to do. -- /)_/) "If you want to make God laugh, tell him your plans." ( . . ) C(")(")
Host your own and add AI. I tried 1v1-ing the AI and got my butt kicked pretty quick. Gonna have to pay more attention to how the mechanics work. -- Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
It's a pretty different game from others as it combines two different game types (RTS and TBS).. so start a couple of 1vs1 games with an AI. I also suggest you start with skirmishes instead of campaigns. (Skirmish is a quick RTS, campaign is a longer TBS game of conquering regions and enemies where each battle becomes a skirmish)
It's still a bit hard to say if Dragon Commander is worth it so far. It's still in beta, I didn't get to play the SP campaign (it's not easy to jump into a completely new game, have every upgrade/research/unit available from the start and then figure them all out while getting rushed by the enemy like crazy), and didn't get to play it too much... I really like the idea so far though. There's definitely a lot of potential for this game, with a lot of different ways to play it.
I have a good feeling that anyone who loves PvP strategy is going to love this game though. Can't comment on SP right now, however.
Host your own and add AI. I tried 1v1-ing the AI and got my butt kicked pretty quick. Gonna have to pay more attention to how the mechanics work.
I'm still trying to try this, but unfortunately with my slow internet here (sustained download speed seems to average about 100kbs), and the frequent updates to the Beta, the damn thing is always downloading whenever I try to play. I'll try this once it's finished (although now my Steam is going to be downloading full time for quite a while due to all the games I just bought in the summer sale). -- /)_/) "If you want to make God laugh, tell him your plans." ( . . ) C(")(")
We are very determined to implement all the extra features gained through stretch goals the way they should be implemented, which essentially means that we want to incorporate them in the story, the world and the gameplay mechanics. This is taking us more time than we originally thought, and so we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28th 2014.
For backers that have Alpha access, expect to have the rough and rugged version of Original Sin by November. Beta should be your New Year's present in January!
The big stars of kickstarter are finally starting to reach completion. With Watelands 2 and Divinity: OS being the first ones. Can't wait for this!