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Koil
Premium
join:2002-09-10
Irmo, SC
kudos:2

1 edit

Leviathan: Warships - Awesome Trailer...mmmhmmm dasright

»www.youtube.com/watch?v=Vxxnq5YAVHw

primeomega

join:2004-03-11
De Pere, WI

That has to be one of the best trailers I have seen for a game. wow!



Kulldar
Premium
join:2008-11-11
Warren, MI
reply to Koil

I'm on a boat!!!



Blockfire
Sarcasm is my native tongue

join:2010-02-11
Wichita, KS
kudos:1
reply to Koil

hilarious,
"your gonna ship your pants"



ekster
Hi there
Premium
join:2010-07-16
Lachine, QC
kudos:3
reply to Koil

Ship just got real!

It is pretty well done.



TigerLord
UEE Citizen
Premium,Mod
join:2002-06-09
Canada
kudos:8
reply to Koil

Part 2

»www.youtube.com/watch?v=Ab9e764D7cI


fatpipe

join:2011-10-02
Austin, TX
reply to Koil

Arrg, you just sunk my battleship!

I'm so gonna get this!

Thanks for the heads up.



TigerLord
UEE Citizen
Premium,Mod
join:2002-06-09
Canada
kudos:8
reply to Koil

Only other game I ever played from Paradox was Mount & Blade, which I played for about 140 hours.

This definitely looks like fun, and the trailer is stellar.



Snakeoil
Ignore Button. The coward's feature.
Premium
join:2000-08-05
Mentor, OH
kudos:1
reply to Koil

Interesting trailer [the sound track, voice over], but I have little interest in the actual game.

*edit*

Though seeing how it's 10 bucks, it might be worth the risk.


royhandy

join:2012-11-05
USA

1 edit
reply to Koil

I bought this game and Prime World:Defenders yesterday. Haven't played this yet but the trailer was good.

edit: Played last night. The game has both online and offline modes. I started an offline campaign to try to get a feel for the game before heading online.

There are two phases. "Planning" and "results". I'm not sure if those are the correct names for the phases, but whatev.

In the planning phase you plot your course, arrange your defenses (move shields, for example), and target your enemies. You click "Commit" and it's on to the results phase. In the results phase you and your enemies move and fire. Weapon systems seem to have a minimum and maximum range. In the last scenario I started, one of my ships lost steering and ended up too close to its target to fire. I saw a little wrench icon appear next to the out-of-control ship but I'm not sure how long repairs would have taken. Another of my ships was sunk because I accidentally moved my shield to the wrong side. I lost that mission soon thereafter and called it a night.