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Goggalor
Psychonaut
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join:2009-06-09
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Goggalor

Premium Member

The Last of Us Review

A little early, considering the game is not out until the 14th, but IGN has released their review of the game (10/10):

The Last of Us is a near-perfect analog for The Road, a literary masterpiece written by Cormac McCarthy. Both present a hopeless, post-apocalyptic situation navigated by two characters – an adult and a child – with nothing but absolute despair surrounding them. Like The Road, The Last of Us is perpetually dangerous and unpredictable, and like The Road, what happened to get society to a point of rapid decay isn’t the focus. It’s the story of the characters at hand, and those characters alone, at the center of both plots. The beauty of The Last of Us when compared to The Road, however, is that it’s fully interactive, complete with all of the vulnerability, uncertainty and perpetual insecurity such a situation inherently provides.

The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. It never slows down, it never lets up, and frankly, it never disappoints. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable. I lost myself in Naughty Dog’s vision of a pandemic-ridden United States, in the characters that populate this unfortunate wasteland, and in their individual stories. The 17 hours I spent playing through the campaign are among the most memorable I’ve ever spent with a game.

Players are cast in the role of Joel, a grizzled and tired survivor stuck in a cycle any person could imagine finding oneself in two decades after the collapse of society. He takes odd jobs, acquires food, clothing, and shelter, and repeats the process endlessly, a process that only gets more arduous and desperate as time goes on. Joel does what’s necessary to stay alive, and in the ruined United States he travels around, his survival often means someone else’s untimely death.

Occasionally haunted by his past but living in his dystopian present, Joel is surprisingly easy to root for. In many ways, he’s strangely relatable. He retains shreds of his humanity as best he can, considering the extraordinary circumstances he finds himself in. He has a sharpness to him, but a tenderness, too, which he occasionally displays to his partner, a woman named Tess. In the 17 hours or so it took me to beat The Last of Us, I came to care about Joel, and I became invested in his story, and the stories of those he meets along the way.

The Last of Us takes place in 2033, so the regular world Joel harkens back to on occasion is one you and I understand. It’s fascinating to think about how he’s evolved since the world crumbled around him, and even if he does what’s necessary to stay alive – including stealing and murdering – it’s hard to fault him for it. In fact, one of the great ironies of The Last of Us is that you’ll be pulling for him no matter how dark things get, or how violent his actions are. He does what’s required. Joel knows it’s either him or them. There’s no gray area. Joel can be cold and ruthless, but those around him have the propensity to be far worse.

As riveting as Joel is, he isn’t the only character of consequence in The Last of Us. Indeed, calling him the main character is true only to an extent, because it’s his companion, a young girl named Ellie, who truly steals the show. Joel makes a business arrangement early in the adventure to help transport Ellie across what remains of the United States, a wasteland marked with boundless wildlife alongside cities and towns ruthlessly reclaimed by nature. From there on out, the two are virtually inseparable, even if they are at first skeptical of one another, forced together by circumstances in a world where trust and faith are in extremely short supply.

Joel and Ellie develop a sort of dysfunctional father-daughter relationship as their collective experiences bind them, and rooting for Ellie in particular is commonplace in The Last of Us. Her success means the player is successful, and her hardened exterior is the perfect complement to her complete ignorance of the world before it was destroyed. Ellie was born after the collapse, and as such, she’s full of questions and wonder, often communicated through the many contextual conversations she and Joel share. She’ll pick through records at a music store, become fascinated with wildlife she’s never seen before, and ask a million questions about the past. You watch her learn, grow, and gain meaning. It’s impossible not to become attached to her.

The interplay between Joel and Ellie, as well as the other characters you meet on your adventure, is one of the great highlights in The Last of Us. Voice acting is not only consistently superb, but the game’s graphical beauty makes the events of The Last of Us overflow with realism. Everything that happens is immediately more memorable, more powerful, and more poignant because your surroundings are so believable. Forests, fields and wooded trails are overgrown, dense, and lush. Abandoned villages and metropolises alike are eerie, silent, and crumbling. Each environment is unique, thoughtfully created, and bursting with little details, including notes, letters, voice recorders and more that tell ancillary stories of survivors you rarely ever meet in person. The game took me so long to beat because I was obsessed with seeing every inch of it. The Last of Us demands exploration, not only to scour for needed supplies, but to satisfy your curiosity.

The Last of Us is undoubtedly pretty to look at, but that beauty is often overshadowed by imminent peril. Joel and Ellie will confront enemies in all of the various locations they visit, and these battles represent the other side of what makes The Last of Us shine. Combat is tense and nerve-racking. Fighting is as emotionally taxing as it is physically dangerous, because the people Joel fights are, like him, just normal folks trying to survive. In a world where everyone has a singular motivation to keep breathing for one more day, it’s hard to judge even the harshest remnants of humanity you encounter.

Stealthily killing entire rooms of enemies is incredibly satisfying, so much so that when you blow your cover, it’s hard not to feel a sense of disappointment (especially when one of your companions occasionally fires a gun or walks in front of an enemy, which you can’t control). Holding down R2 while crouching lets Joel listen carefully to his surroundings, giving him a glimpse of enemy locations in his direct vicinity and an edge in staying away from danger. Some players may consider this a bit cheap, but I’d merely call it gamey. Just like the L3 prompts that tell you where to look and hints that appear if the game determines you’ve been stuck in an area too long (all of which can be turned off), Joel’s listening skill can simply be ignored if you feel like it doesn’t fit. But rest assured, it’s very helpful, especially later in your quest.

The beauty of stealth in The Last of Us is the incredible, uncomfortable realism you’re forced to witness each and every time you execute a silent kill. Watching a survivor fruitlessly swat at Joel’s arms as he strangles him to death is disturbing, as is quickly shiving a man in his neck and listening to him gurgle some parting breaths as he collapses to the ground. The Last of Us does a phenomenal job of making each and every enemy feel human. Every life taken has weight and each target feels unique and alive. It’s hard not to think about some of the older folks in particular, ones that remember the real world, lived in it, and were once normal. There’s an emotional pang when you’re taking out thugs that look a whole lot like you and your allies.

Of course, there are enemies that are decidedly inhuman in The Last of Us, too. The collapse of society was instigated by the sudden prevalence of a fungus that wreaks havoc on the human mind, and those humans – known not-so-lovingly as The Infected – are alive, but not well. No matter which faction of humanity a person falls on, whether he’s with the remnants of the federal government, or rogue groups known as Hunters, or even the mysterious resistance organization known as The Fireflies, everyone is united against The Infected. This is simply because The Infected can in turn infect others, further eroding humanity’s already dwindling numbers. They are a perpetual threat to even the slightest hope that humanity can one day step back from the precipice of extinction, and running into them is always frightening.

Unlike your human adversaries, who often work together, audibly communicate, plan their actions, and practice self-preservation, The Infected attack with reckless abandon, with absolutely no regard for their safety and with every intention of killing you. Fighting them is terrifying, especially during your first few encounters, and feels completely different than your engagements with pockets of humanity. The lesser versions of The Infected, colloquially known as Runners, can be taken out with firearms and melee strikes alike, but it’s the Clickers – characters so infected by the Cordyceps fungus that they can’t even see – that will haunt your dreams. They can only be killed with silent shiv strikes or via firearm – silence is more often than not your best weapon against them -- but if they so much as get their hands on you, it’s game over. In this world, they are the true threat. It’s unlikely you’ll ever get comfortable dealing with them, of being mere feet away from them, crouching, hoping they don’t somehow sense you.

Another brilliant aspect of The Last of Us is its crafting options, all of which happen in real-time. With the exception of actually going to a pause menu, there’s no way to stop the action, so you need to find lulls in order to scavenge for items, put them together and create new goods that can be used both curatively and offensively. The system is extra tense considering you can use, say, alcohol and rags to create either a healing pack or a Molotov Cocktail, but not both with the same goods. Thoroughly exploring environments nets you the components necessary for item creation, giving you yet another reason to inspect surroundings already begging to be rummaged. And item scarcity, a perpetual issue in the world of The Last of Us, means that everything you find is precious in its own way. There aren’t any factories making more of anything you find, and that includes the greatest prize of all: bullets.

This perpetuates real consequences based on your decisions. Will you use those scissors and some tape to create a shiv? Or will you attach them to the end of a pole to create a makeshift weapon of war? Will you create a smoke bomb only because you found sugar in the environment and can only carry more if you use what you already have? Or do you bypass the sugar and hope you don’t need it – or what you can make from it – later on? Will you opt for melee strikes to save ammo for another day? Or will you walk in guns-blazing and hope you find shells on the bodies you leave in your wake? How you choose to navigate these forks in the road have considerable effects on how you approach future enemy encounters, adding a special dynamic to The Last of Us not found in very many games.

Joel can also upgrade himself with pills and other supplements hidden throughout the adventure, though here you’ll also have to make careful choices, as there isn’t enough medicine in one playthrough to fully upgrade him. Likewise, all of your weapons, from pistols to shotguns and rifles, can also be upgraded using parts and tools found on your journey. Similarly, you won’t be able to max-out everything, so you’ll need to make thoughtful decisions. This adds an analytical, tactical slant to The Last of Us not found in the likes of Uncharted, though if you really want to upgrade Joel and his goods fully, you could always take advantage of The Last of Us’ very welcome New Game+ feature.

While the campaign is absolutely worth playing through multiple times, The Last of Us also comes packing a robust, rich multiplayer mode that isn’t simply a retread of Uncharted’s. In fact, The Last of Us’ multiplayer seems decidedly scaled back in order to fit it into the context of the post-civilization United States, with small player counts and only two modes that pay exceptional detail to the greater context of the single-player campaign.

The Last of Us’ online functionality exists within a mode called Factions. Once you begin, you choose one of two sides and then jump into one of two sub-modes: Supply Raid and Survivors. Both are atypical in their approach, especially Survivors, which presents players with a best-of-seven series in a four-on-four match where death is brutally permanent. Survivors forces meticulous play virtually ripped right out of the campaign, except instead of fighting AI-controlled partners, you’ll be dealing with even smarter humans. It’s a truly fun mode, one where every player on the map is overflowing with nerves and afraid to make a mistake.

Supply Raid, on the other hand, is about whittling down your team by eroding their overall life count. It’s more generic than its counterpart, but the idea of having a shared number of lives forces you to strive for better play. It makes you not want to be the reason your team loses, it makes you not want to make silly blunders. Like Survivors, Supply Raid also allows you to craft items on the fly using components found on the map and feels a whole lot like the single-player game. By scaling back the modes and the player counts from the likes of Uncharted, Naughty Dog has removed the tall barrier between single player and multiplayer and has made the two feel interconnected, even ancillarily.

What’s especially neat about The Last of Us’ online functionality is the metagame that transcends everything you do. When playing online, your character – who is fully customizable in both appearance and loadout – is the leader of a band of survivors. Successfully navigating online matches, collecting items and engaging in one-off challenges called Missions helps grow your band. Of course, if you fail, your band decreases in size. It’s a simple system in premise, but it’s undeniably addicting when you start getting into it. It creates another, higher level, a different way to gauge your overall success by something other than wins or losses and your kill-to-death ratio. Like the single-player campaign, which judges your actions based on future consequences, so too does multiplayer in The Last of Us reward or detract based upon performances that, at the time, may not seem entirely consequential.

Then again, The Last of Us is still all about its single player campaign. Many players will never jump online, and frankly, they won’t be missing out on what truly makes the overall package so incredibly special, so exceptionally noteworthy, such a must-play experience.

The Verdict

PlayStation 3 isn’t only well-known for its number of exclusive games, but for the sheer number of quality exclusives. That’s what makes The Last of Us even more impressive, because not only does it join the ranks of Uncharted, Killzone, God of War, Infamous and more, but it bests them all. In short, Naughty Dog has crafted a game that impresses in virtually every way. The Last of Us is a true feat.

Its unrivaled presentation in particular sets the bar even higher than the Uncharted trilogy already did, and its writing, voice acting and layered gameplay combine to create what is very easily the game to beat for Game of the Year 2013.


cbrigante2
Wait til Next Year
Premium Member
join:2002-11-22
North Aurora, IL

cbrigante2

Premium Member

Like I needed another reason to automatically buy this one?

Goggalor
Psychonaut
Premium Member
join:2009-06-09
Your Mind!

Goggalor

Premium Member

I did not either, as it's Naughty Dog, but I figured I would post it as I have access to it. Heck, maybe it will even persuade some folks that were on the fence.
Goggalor

Goggalor

Premium Member

Here is the one from Eurogamer (10.0/10.0):

The Last of Us, a surpassingly confident and handsome survival thriller from the cinematic populists at Naughty Dog, serves the post-apocalypse straight. Set 20 years after a fungal disease brings American society down and turns the infected into mindless monsters, its gorgeously ruined world, zombie body horror and cynical portrayal of survivors turning on each other are all very familiar themes right now. They don't come from the collective subconscious of a world in crisis so much as from a dozen tastefully chosen inspirations, among them The Walking Dead, Half-Life 2, 28 Days Later and The Road.

There's another layer of modern mythology at work though, and it's a quintessentially American one. The story follows Joel, a taciturn and bitter Texan smuggler, and Ellie, a precocious teenager, as they travel from Boston, through lawless Pittsburgh and all the way west to the Rockies, covering the best part of a year as it does so. The seasons change and the pair have to fight off bandits and scrape together what they can from their surroundings to survive, often travelling on foot, sometimes on horseback. It's the classic journey into the west, the pioneer's tale - but turned on its head, because this anti-Western isn't about the birth of a nation. It's about the death of one.

This melancholy twist is just one of several things that lifts The Last of Us far above its clichéd basis. The others are the outstanding engineering and art and sound design, the fine direction and performances, the touching relationship of the two leads and the tough, tense action gameplay.

The game starts slow, but it means business. After an unexpected and arresting bit of pre-credits scene-setting, we join Joel in Boston's Quarantine Zone. He's reluctantly saddled with Ellie after his partner leads him into a deal with the Fireflies, a resistance movement combating the oppressive martial law. Knowing only that he needs to get Ellie to a Firefly nerve centre somewhere across the continent, Joel heads off to find his estranged brother, a former Firefly. Along the way, they battle the infected and cross paths with a few friendly (and not so friendly) survivors as well as encountering the ruthless and sadistic Hunters, a faction that preys on the weak for their supplies.

As beautifully mounted as it is - a jaw-dropping scene of epic decay around every corner, the sight lines arranged and lit with a care that would make Valve weep - The Last of Us takes some time to get under your skin. For the first few hours, the characters evade you to the point of seeming bland: Joel is terse and muted while Ellie, child of the apocalypse, is too blithe to convince. You've also fought stumbling and screeching zombies like the infected in too many games before, not to mention crouching behind cover and shooting at jackboots in riot gear.

It's the gameplay that clicks first, which will come as a pleasant surprise to those left cold by the shallow, breezy spectacle of Naughty Dog's rollicking Uncharted games - especially the borderline incoherent smoke-and-mirrors of Uncharted 3. The Last of Us is made by a different team and is a very different beast. It's purposeful and mean, with lean meat on its bones.

Blending stealth, cover shooting and survival horror styles, the game gives you lots of options and then pushes you to experiment with all of them by limiting your resources. Ammo is quite scarce, and so is everything else. You really feel like a survivor as you constantly scour the shattered and overgrown landscape for tape, alcohol, scissor blades or fertiliser to dress your wounds or improvise a shiv or a nail bomb. Scavenging and crafting may be de rigueur these days, but they've seldom made as much thematic sense, or tied as tightly into the action, as they do here.

The stages for this action are not so much open as intricate: mazes of corridors, cover, empty spaces, stairways and windowsills to vault, ripe with opportunities for stealth and flanking. Human enemies track you by sight, infected largely by sound; the behaviour of both has a credible balance of scripting, logic and unpredictability. Joel can use his impressively acute hearing as a kind of X-ray vision, but you'll never feel overpowered and always threatened, and the game is difficult enough that you'll often need to restart the encounters. That's usually a pleasure, because you're given so many spatial and tactical avenues to play with.

With a judicious dose of theatricality in the set-ups - a terrifying encounter with infected in a pitch-black basement, say, or a suspenseful advance on a sniper down a village main street - the designers make the absolute most of the broad palette of action at their disposal. It's scary, exciting and ferociously gripping stuff - and refreshingly reluctant to pull out a novelty set-piece. (The ones that do occur are great, though.)

It's also extremely violent, but it's no power fantasy. Once again, The Last of Us displays a coherent, thought-through attitude that's a world away from the senseless excess of so many of its blockbuster peers. This is a harsh world and Joel is an angry and desperate man. The violence is as frightening as it is thrilling: guns go off with a shocking bang and each blow connects with a sickening crunch, taking a big bite of health. The camera work and edits are blunt and bitten-off. A few animations linger a little lasciviously on gruesome acts of brutality, and I suppose some will get off on it - but you can't call it desensitised or mindless.

Nor is it relentless. Quieter passages are many and long, taken at a slow pace as you hunt for supplies and navigate the broken world. The challenge offered by puzzles or obstacles is only very mild, but that's not the point. These sections offer a chance to drink in the game's striking sights and its potent atmosphere of peaceful desolation - which is given ample room to breathe by the extremely sparing use of music. (The score is by the Argentine composer Gustavo Santaolalla, who won an Oscar for Brokeback Mountain, and is wonderful: sparse, elegant and sad, with a noticeable country twang.)

These quiet moments also give Joel and Ellie time to talk. Much hyped by Naughty Dog and its publisher Sony, this relationship has been heralded as a powerful emotional hook, and Ellie as a marvel of artificial intelligence. On the latter point, while her behaviour hardly astonishes as she follows Joel around, she doesn't break the game's spell - and surely that's enough. The writing is left unmolested to do the work.

The flowering of Joel's unwilling guardianship into fatherly affection runs a predictable course and is initially slow to engage. But writer and creative director Neil Druckmann builds both characters, Joel especially, with real patience and skill, using gradually layered detail and dropped hints, never forcing it. He's helped no end by sympathetic and understated performances from actors Troy Baker and Ashley Johnson.

By the time the game reaches its second half and the plot and pacing step up a gear, Joel and Ellie have matured from clichés into rounded characters, and Druckmann lands a handful of big moments that are affecting without being overplayed. Meanwhile, the action moves through a stunning sequence of locations and gameplay variations with a momentum that is unhurried but immense. It's breathtakingly confident game-making.

The Last of Us is Hollywood stuff, of course, but the good kind of Hollywood: big-hearted, humane, with just a shade of grey. And the ending, which casts a typical action crescendo in an unusual light, might surprise you. It's jarring and unsatisfying in some ways, powerful and thought-provoking in others, and you have to respect it for following through on the characters' motivations and ending, not with a bang, but on a simple line of dialogue. You won't forget it in a hurry.

At a time when blockbuster action games are sinking into a mire of desperate overproduction, shallow gameplay and broken narrative logic, The Last of Us is a deeply impressive demonstration of how it can and should be done. It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre.


Ghastlyone
Premium Member
join:2009-01-07
Nashville, TN

Ghastlyone to Goggalor

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to Goggalor
I watched about 10min of gameplay earlier. It looks amazing.

A mix match of stealth and survival style gameplay in a post apocalyptic setting. I can only imagine what the whole game entails.

My god, I wish this was being released on PC

Goggalor
Psychonaut
Premium Member
join:2009-06-09
Your Mind!

Goggalor

Premium Member

said by Ghastlyone:

I watched about 10min of gameplay earlier. It looks amazing.

A mix match of stealth and survival style gameplay in a post apocalyptic setting. I can only imagine what the whole game entails.

My god, I wish this was being released on PC

It won't, unfortunately, Ghastly, as Naughty Dog is firmly Playstation only.

Snakeoil
Ignore Button. The coward's feature.
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join:2000-08-05
united state

Snakeoil to Goggalor

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to Goggalor
As they are comparing to a book/movie that I think is utter shit, I guess I should avoid the game.

Goggalor
Psychonaut
Premium Member
join:2009-06-09
Your Mind!

1 recommendation

Goggalor

Premium Member

said by Snakeoil:

As they are comparing to a book/movie that I think is utter shit, I guess I should avoid the game.

Just because it is compared to a book/movie that you think is shit, does not mean the game is shit. It is not BASED on the book/movie; the article writer just drew some parallel between the two.
Nasus917
join:2013-05-22

Nasus917 to Goggalor

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to Goggalor
looking forward to playing this game, it looks like its going win a lot of awards this year!

Jon5
Premium Member
join:2001-01-20
Lisle, IL

Jon5 to Goggalor

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to Goggalor
I pre-ordered this months ago. I actually forgot that I did until these reviews started popping up.

Goggalor
Psychonaut
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join:2009-06-09
Your Mind!

Goggalor

Premium Member

said by Nasus917:

looking forward to playing this game, it looks like its going win a lot of awards this year!

It is probably going to get quite a few GotY nominations.
said by Jon5:

I pre-ordered this months ago. I actually forgot that I did until these reviews started popping up.

I have had the Collector's Edition pre-ordered since it was announced. Naughty Dog has done no wrong this generation.

TRU
join:2005-07-21
Michigan

TRU

Member

The Last of Us really does look amazing. And I literally mean amazing. It's one of those games I would love to play. Might even be in the list of games you "HAVE TO, ABSOLUTELY A MUST play if you're a real gamer". This and the whole Uncharted series that I never got a chance to ever play really makes me jealous for people who own PS3's. I wish I did.

The Last of Us and the Uncharted series(MLB The Show series' too) would literally be games that would make me even consider buying a PS3 at this point so late into the gen. In the end, it's always about the games. Always. In the end, Sony made some really good decisions picking these games for PS3 exclusivity. And I hate Sony for it. heh

Ghastlyone
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join:2009-01-07
Nashville, TN

Ghastlyone

Premium Member

said by TRU:

The Last of Us and the Uncharted series(MLB The Show series' too) would literally be games that would make me even consider buying a PS3 at this point so late into the gen. In the end, it's always about the games. Always. In the end, Sony made some really good decisions picking these games for PS3 exclusivity. And I hate Sony for it. heh

If I bought this game for my PS3, it would literally be the first game purchase I made for the console in probably 3 years. We'll see though, this game does look very interesting. I'll just have to bring myself to look past all the jaggies and shitty graphics
said by Goggalor:

said by Ghastlyone:

I watched about 10min of gameplay earlier. It looks amazing.

A mix match of stealth and survival style gameplay in a post apocalyptic setting. I can only imagine what the whole game entails.

My god, I wish this was being released on PC

It won't, unfortunately, Ghastly, as Naughty Dog is firmly Playstation only.

I know man, sucks. There's a few game series I wish I could play maxed out on my PC. Ratchet and Clank and God of War being a couple.

TRU
join:2005-07-21
Michigan

TRU to Goggalor

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to Goggalor
said by Jon5:

Naughty Dog has done no wrong this generation.

Man, I think Naughty Dog did the absolute best, most stunning, and most impressive work on their games this generation. Bar none. Above each and every one of the other developers out there. The games they always create are just epic. Naughty Dog is stuffed to the gills with talent and creativity.

I use to think Rockstar held the crown as the most amazing, talented development studio out there. But I really think Naughty Dog might possibly even trump them. Either way, the work both studios do is nothing short of amazing.

Goggalor
Psychonaut
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join:2009-06-09
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Goggalor to Ghastlyone

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to Ghastlyone
said by Ghastlyone:

I know man, sucks. There's a few game series I wish I could play maxed out on my PC. Ratchet and Clank and God of War being a couple.

Resistance and Killzone would be another two exclusive PS series that would be awesome on PC.

Subaru
1-3-2-4
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join:2001-05-31
Greenwich, CT

Subaru to Jon5

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to Jon5
said by Jon5:

I pre-ordered this months ago. I actually forgot that I did until these reviews started popping up.

lol I can't remember if I did or not.. I should check I might not get it on release day but the week after, the gameplay was sweet when I first saw it way back.

Jon5
Premium Member
join:2001-01-20
Lisle, IL

Jon5

Premium Member

said by Subaru:

lol I can't remember if I did or not.. I should check I might not get it on release day but the week after, the gameplay was sweet when I first saw it way back.

I don't typically pre-order anything unless I really want them. I might if they give you free a DLC/map pack. I won't do it for a lame shotgun or a stupid badge.
This one I really want though. I don't even remember if the pre-order gets you anything.

Subaru
1-3-2-4
Premium Member
join:2001-05-31
Greenwich, CT

Subaru

Premium Member

On Amazon the standard gets you $15 in a gift card to use

Jon5
Premium Member
join:2001-01-20
Lisle, IL

Jon5

Premium Member

said by Subaru:

On Amazon the standard gets you $15 in a gift card to use

I did mine at gamestop. I'll have to look. I'm sure there's something I just don't remember what. I don't really care though. I would have pre-ordered this one even if there wasn't.

Subaru
1-3-2-4
Premium Member
join:2001-05-31
Greenwich, CT

Subaru

Premium Member

said by Jon5:

said by Subaru:

On Amazon the standard gets you $15 in a gift card to use

I did mine at gamestop. I'll have to look. I'm sure there's something I just don't remember what. I don't really care though. I would have pre-ordered this one even if there wasn't.

Same here I can't wait to see some user gameplay, but I heard that people they got GOW 3 got a demo for Last Of Us?

Savious
Premium Member
join:2012-03-05
Billings, MT

Savious to Subaru

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to Subaru
said by Subaru:

On Amazon the standard gets you $15 in a gift card to use

Nice to know! When does the preorder end? Sorry I'm in my phone right now.

Subaru
1-3-2-4
Premium Member
join:2001-05-31
Greenwich, CT

Subaru

Premium Member

said by Savious:

said by Subaru:

On Amazon the standard gets you $15 in a gift card to use

Nice to know! When does the preorder end? Sorry I'm in my phone right now.

No clue really.. tomorrow I guess?

Goggalor
Psychonaut
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join:2009-06-09
Your Mind!

Goggalor

Premium Member

Usually pre-orders end either two days or one day before release date.

monchis
Premium Member
join:2002-12-09
00000

monchis to Goggalor

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to Goggalor
So any reviews from someone here?

cbrigante2
Wait til Next Year
Premium Member
join:2002-11-22
North Aurora, IL

cbrigante2

Premium Member

Played to about 25% complete so far. Very well done, movie like feel to the game as the story moves along. Sound is excellent with surround headphones (great voice acting, cool sound design..example it's raining...sounds like rain, but you walk though an empty bus or container and it changes to rain on metal sound).

Draper
Premium Member
join:2010-06-19
Florissant, MO

Draper to monchis

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to monchis
Played to 20% last night. Naughty Dog has once again done an outstanding job. Their use of lighting and sound makes the environments feel fantastic. The voice acting is top notch (Troy Baker as Joel is fantastic).

A quick look through the trophy list was interesting to me. There are no chapter trophies. They are basically find all of X item and complete the game on every possible difficulty trophies. If you are a trophy hound like myself, you will have to play through at least 3 times.

monchis
Premium Member
join:2002-12-09
00000

monchis to Goggalor

Premium Member

to Goggalor
Think I got to 36%. What a great game, very well developed characters and actually got me sad at times.

I hate the damn CLICKERS omfg.
wisdomx
join:2012-09-07

wisdomx to Goggalor

Member

to Goggalor
I'm not sure where I am in the game percentage wise but I am now suffering from bad arthritis from playing it so darn much. Damn you Naughty Dog!!
Awesome game though. This and GTA 5 will be the two best games of 2013.
The multiplayer is awesome as well!

Jehu
Premium Member
join:2002-09-13
MA

Jehu to Goggalor

Premium Member

to Goggalor
Question: If I got bored of Uncharted will this be any different?

monchis
Premium Member
join:2002-12-09
00000

monchis

Premium Member

Uncharted part 1? As in you never beat it? Well this is a more thrilling type of genre, not about fighting only humans and treasure hunting.

If you enjoy RE/SH etc then you would enjoy this as well.