 | reply to Kaltes
Re: oh look, I got their spam email too said by Kaltes 
Having personally experienced such a spike between acts 1 and 2 of nightmare, I can vouch for their existence personally. You don't deny this, you just say its changed, but if had, there would be some announcement of the change.
I am pretty sure in one of the patch notes they did say then toned down the spike between A1 and A2...
I know personally I got into the game later then most, by then they had patched the sudden spike and can say it is not like running into a wall. Whatever "issue" was there has been fixed. -- How lucky am I to have known someone who is so hard to say good-bye to. |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | Also, that spike in difficulty came between Act 1 and Act 2 of Inferno, not Nightmare. This is coming from a guy that has been playing since May 15, 2012. -- DSLRs number 1 Diablo 3 revival fan. |
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 JobbieKeep It SimplePremium join:2010-08-24 Mexico kudos:2 | It costed me $5 worth of gold to get from Act 1 Inferno to max MP level. -- "I just wanted chili" - Krisnatharok |
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 stvnbrsPremium join:2009-03-17 Cary, NC kudos:5 | reply to Taino
Re: Diablo 3 Gold/RM AH being removed 3/18/2014 Back on topic:
I am torn on this, it will definitely lead to more players pursuing alternate sites for purchasing gold and items, though I could see gold becoming obsolete for trading soon. It did need to happen though as accessibility was too easy. Perhaps if they had better drop rates and itemization from the beginning, the ah may still have a future.
The other thing worth noting is the date. That is a long ways off. There have been a lot of games that have come out recently that I am more interested in playing than the current version. I am sure I will pick it up here and there, but won't really play much until they have another patch or two. Then again, I still need to get my other two SC toons to 60. -- No trees were harmed by this posting, but a large number of electrons were terribly inconvenienced. |
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 JobbieKeep It SimplePremium join:2010-08-24 Mexico kudos:2 | Yeah I wonder what will be the use of gold after the AH is gone. -- "I just wanted chili" - Krisnatharok |
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 stvnbrsPremium join:2009-03-17 Cary, NC kudos:5 | said by Jobbie:Yeah I wonder what will be the use of gold after the AH is gone. Blizzard mentioned that there will be more crafted items and if you really want to go broke, start upgrading your gems, they get expensive as well. I have found that I run out of tomes before anything else though otherwise I would have no gold. They will also have the mystic to burn gold on transmutes, point respecs and enchants. -- No trees were harmed by this posting, but a large number of electrons were terribly inconvenienced. |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 Reviews:
·CenturyLink
| reply to Jobbie
said by Jobbie:Yeah I wonder what will be the use of gold after the AH is gone.
Well, gold really isnt pouring out of the ground either. I mean, a good run will net you roughly 100k-200k, which after repairs (depending on what MP you are playing on) will leave with 150-190k. It cost quite a bit to craft those sweet rare shoulders and bracers and gloves, and upgrading gems is not cheap either. Heck, even unsocketing them cost 7k.
I suggest you buy gold now if you plan on playing the expansion, and hold on to it, becauses its value is only going to increase.
There will still be a black market for gold, but it wont be readily available like it is now. -- DSLRs number 1 Diablo 3 revival fan. |
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 stvnbrsPremium join:2009-03-17 Cary, NC kudos:5 | You are basing that off of current loot drops. We don't know what Blizzard has in mind with Loot 2.0 or with the expansion in terms of amount dropped. There is some risk involved. I think that if you were to purchase, the time to do so will be soon as the closer we get the the AH closure, the more expensive gold will become. -- No trees were harmed by this posting, but a large number of electrons were terribly inconvenienced. |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | I have not heard about any changes to gold drop, and gold find has been failed to be mentioned repeatedly in regards to paragon points. -- DSLRs number 1 Diablo 3 revival fan. |
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 stvnbrsPremium join:2009-03-17 Cary, NC kudos:5 | Source
- With Paragon 2.0, we're making three significant changes to the Paragon system. The first is that we're removing the cap on Paragon levels. Players can now earn as many Paragon levels as they please.
- The second is that Paragon levels are now account-wide per game type. Game type = game mode (i.e. Normal and Hardcore). All Normal characters on an account will share a Paragon level. Similarly, all Hardcore characters on an account will share a Paragon level. Following Paragon 2.0 going live, any Paragon experience you gain on your Normal or Hardcore characters will contribute to your account"s Normal Shared Paragon level or Hardcore Shared Paragon level, respectively.
- The third change is that we've removed the innate bonuses granted by Paragon levels, and players will now earn Paragon Points every time they level up. These points can then be spent to boost up various stats in four different categories: Core Stats, Offensive, Defensive, and Adventure.
- What category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern.
- All categories other than Core Stats (DEX, INT, STR, VIT) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of points that 3 of the 4 categories can have. At present, this means if you reach Shared Paragon 800, you will have maxed the number of points that can be allocated to the Offensive, Defensive, and Utility categories and all future Paragon levels you earn will grant you a point in the Core Stat category instead.
- Your account's Paragon Point pool is not shared between your characters. Instead, characters on your account will each get their own set of Paragon Points to spend independently (e.g. you can spend your Paragon Points differently for each character). To provide an example, if your account's Normal Shared Paragon level is 100, all Normal characters on your account will each get 100 Paragon Points to distribute as you see fit.
- Players can respec their Paragon Points. We've not yet finalized whether or not respeccing Paragon Points will incur a cost, or what the respec cost might be if we decide to implement one.
- When Paragon 2.0 goes live, we'll being adding up all the Paragon experience on each of your characters, and we'll be using that combined total (the total amount of Paragon experience you have, not the total number of Paragon levels) to determine your Shared Paragon level. Again, this will be broken down by game type.
- The leveling curve for Paragon 2.0 has not yet been finalized, so we are unable to provide a direct conversion of current Paragon levels > Shared Paragon levels at this time.
- Under Paragon 2.0, if a character dies or is deleted, the amount of Paragon experience it contributed to your Shared Paragon level will not be lost. This is a benefit of having Paragon experience stored at the account level, rather than at the character level.
- Whether or not currently-dead characters will contribute to your account's Hardcore Shared Paragon level once Paragon 2.0 rolls out has not been decided. We know that this is impacting the way some Hardcore enthusiasts are choosing to play right now, so once we've made a decision we'll be sure to let you know. (Note, however, that even if we do make a decision in the near future, things may still change all the way up until Paragon 2.0 goes live based on testing and feedback.)
- All characters will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple characters of the same class. -- No trees were harmed by this posting, but a large number of electrons were terribly inconvenienced. |
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 stvnbrsPremium join:2009-03-17 Cary, NC kudos:5 | reply to Taino
I believe gold and magic find will fall under adventure tab. |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 Reviews:
·CenturyLink
| It would make sense, however on Diablo.incgamers there was quite a few blue post that only mentioned magic find and not gold find.
I would be surprised if they removed it, but the possibility is out there. -- DSLRs number 1 Diablo 3 revival fan. |
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 JobbieKeep It SimplePremium join:2010-08-24 Mexico kudos:2 | reply to stvnbrs
I like this change, brings back skill points to leveling. -- "I just wanted chili" - Krisnatharok |
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your moderator at work
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 jmn1207Premium join:2000-07-19 Ashburn, VA kudos:1 | reply to Taino
Re: Diablo 3 Gold/RM AH being removed 3/18/2014 I did look at some patch notes and read through some forum topics regarding changes that have been made since launch. There was some very promising info, and it was enough to convince me to re-install the game again and take it for a spin. Still seeing 100+ latency and I get some stuttering now and then with some spikes over 200 ms. The game should run butter smooth from my PC specs, but the online latency seems to drag things down a bit at times. (i7-3770k, 16GB ram, GTX 770)
Right now I am having a great time, but I'm sticking to hardcore mode only and I cycle through each character before I can come back to the same character class again. No, I'm not very good. Sometimes I'm drinking a few beers as well. It will be a good long while before I make it to the end in Normal hardcore.
I realize this may not be the ideal way most fans of the series would play this game, but I only have about 5-6 hours that I can play each week, and this allows for me to enjoy it. Hardcore is tense, and it really makes me concentrate on my builds, and to be careful before rushing into a battle. I love it. On my 3rd character now, a witch doctor, and my monk died in Act I at level 15, with a wizard (really fun class for me) that made it into Act 2 at level 16. |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | Keep up the fight, brother. At least you get to keep your gold and any levels you pump into your Blacksmith and Jeweler. -- DSLRs number 1 Diablo 3 revival fan. |
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your moderator at work
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 Noiche join:2013-06-17 Panama City, FL | reply to Savious
Re: Diablo 3 Gold/RM AH being removed 3/18/2014 Been some time since I played, but the Blacksmith/Jeweler lvls are account wide now once unlocked on each character? |
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 stvnbrsPremium join:2009-03-17 Cary, NC kudos:5 | Yes, HC and SC are both separate though. |
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your moderator at work
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | reply to Noiche
Re: Diablo 3 Gold/RM AH being removed 3/18/2014 Theyve actually always been this way. -- DSLRs number 1 Diablo 3 revival fan. |
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 Noiche join:2013-06-17 Panama City, FL | Goes to show how much of a chance I gave this game. I made it to 60 on 1 character, Inferno act 1, and had a HC barb around 40ish. Gave up on the horrible loot system and the AH overpircing everything when it first released.
Looking forward to the xpac though. |
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 jmn1207Premium join:2000-07-19 Ashburn, VA kudos:1 | reply to Savious
Still enjoying hardcore mode and my WD (lvl 31) just completed Normal difficulty. No AH used, and the blacksmith is at least somewhat important, at times. Should be better if I can get some upgrades in Nightmare.
Loving hardcore mode. Was on vapors a couple of times, and I need to re-familiarize myself with the controls/setup if I have been away for some time. Always a good idea to make a test run on a lower level when making a major build change or trialing an unfamiliar skill.
The game, even as it is now, is leagues better than it was a year ago. I'm excited about the expansion now. Loot 2.0 will only make things easier for me, and certainly a lot more fun. |
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