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Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
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reply to Koil

Re: 3 Steam Announcements

I'll like to purchase one of those controllers to try out when they release. They do look interesting.



El Quintron
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reply to Koil

said by Koil:

I'd still be interested in giving it a go.

Same here,

I'll be honest with you after the Steambox announcement I was getting a little deflated about Valve's hardware venture, but this controller looks really innovative. It'll be worth trying if only because of how different it is.

EQ
--
Support Bacteria -- It's the Only Culture Some People Have


Koil
Premium
join:2002-09-10
Irmo, SC
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reply to ekster

said by ekster:

It makes sense. Not all buttons need used while on the move.

Sure, but I was just saying that I can think of many games that may exhaust the amount of right hand available buttons, so the left may come into play for actual in game fighting use...but I did re-read the buttons section and looking over the layout...I think there are enough to handle most games, and with the ability to use the middle button to put the screen overlay up, it'll likely be sufficient. I'm definitely intrigued.

said by ekster:

My bigger concern are the four buttons in the middle square. I'm not sure how practical/easy it is going to be reach it... it's hard to tell without holding it in my hands

Those look more like web functionality buttons to me. You'll note they're not even configued in the portal config, so they may be browser / desktop related, like space bar, delete, forward, back, etc.

said by ekster:


But Valve aren't game noobs or a bunch of silly shareholders... I trust that they already did a significant amount of testing for the best placement.

I'd have to agree here as well. Keeping it open source and letting the community mod it, both with an open API and physical design...that's genius, actually.
--
I am only one, but I am one. I cannot do everything, but I can do something. And I will not let what I cannot do interfere with what I can do.- Edward Everett Hale

My Blog - Raising Connor


bionicRod
Funkier than a mohair disco ball.
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united state
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reply to Koil

I don't think there will be a middle ground with that controller. It's either going to be completely innovative and revolutionary or it's going to fail hard. People are so used to the norm that it took some real guts to do a re-design. I can't wait to try one.
--
The world was movin' she was right there with it and she was



TigerLord
Resident pentaxian
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reply to Koil

Kotaku has a good piece on the controller:
»kotaku.com/valves-controller-has···15579308



jmn1207
Premium
join:2000-07-19
Ashburn, VA
kudos:1
reply to Koil

Steam has been great and it works very well for me. I'm interested in their new move.

If Apple sold stuff the same way, old movies or games with waning consumer interest would be significantly discounted. I don't see this happening with any other online store aside from Steam. Any cheap stuff or free offerings come with gimped play and outrageous in-app purchases.

I've spent hundreds of dollars in the last few years on Steam sales, but I've never been as excited about any other online store sale as I am with these periodic sales at Steam.

The prices seem reasonable. Sony PS3 has its moments, but nothing compares to Steam for value, in my opinion. Xbox 360? Microsoft is still selling the original Plants vs. Zombies for $14.99. Not the ridiculous in-app purchasing version, just the original. Steam sells the game of the year version as low as $1.99 on sale.

Basically, if the DRM is solid but not damaging, and nobody can trade in their games to GameStop or something similar, give us a f'n break on the damn prices. Thanks Steam. Screw other implementations if you can't match the value in pricing.

Steam makes things easy for developers and publishers, at least when compared to Microsoft, Sony, or Apple. Google might be the only other ray of light in this scenario.



justin
..needs sleep
Australian
join:1999-05-28
New York, NY
kudos:15

Apps on the apple app store regularly go free for a weekend or holiday or go down to 99 cents. You just have to install an app that watches for sales, there are dozens of apps that just do that.

It is really the choice of the publisher, I'm very sure that itunes/apple would like to have free music or free movie rental weekend or specials (they do sometimes) however the big studios don't think that way - even for old movies that once were considered premium but are no longer.



Vchat20
Landing is the REAL challenge
Premium
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Columbus, OH

I'm actually very curious what kind of comparison you are trying to make. Not being difficult but just genuinely curious after reading over this thread.

As a moderate Steam user but partaking in many sales and having a library of 60 games thus far, in addition to being an avid Android user (I am not an apple person so this is my comparison given for all intents and purposes the app store and play store are identical at this point) and all I can say is there is very little if any comparison. I can't really come up with anything concise and makes sense in my head except for there being little comparisons between the two other than they both deal in games and, once Valve gets everything under control, movies and music. But that is where the line ends.

Unfortunately if you want to compare the publisher end of the business model, it is hard to do because hardly anyone has come forth with solid numbers and tales of how each company handles it. Especially Valve in this case. But I imagine Valve, given the very steep discounts they often give, are doing something right and the publishers are going along amicably given more and more publishers are coming on board, sales happen, money being made, gamers throwing cash at their screens, etc.. Granted once they get into music and movies, barring it is a traditional store and not just an XBMC style library/player for your own content type dealie, I imagine it will fall in line with existing stores business models. Gotta appease those *AA's.

The app store on the other hand, in terms of games and apps and not music/movies, seems to run along the lines of publishers setting prices themselves with a set take from Apple to take into account. I imagine the weekend/holiday sales are probably something along the lines of Apple goes to some of the popular titles and brings them on board for it. It is still likely the app developer's choice.

To break into another topic: With Valve's announcement of trying to do music and movies as well, I have to say this much: The marketplace is becoming pretty flooded with me-toos and everyone is fairly competitively priced. Unless they do something extraordinary with it, I probably won't even bother. They need something more than 'it will be on Steam alongside your games' to entice people I think.
--
I swear, some people should have pace-makers installed to free up the resources. Breathing and heart beat taxes their whole system, all of their brain cells wasted on life support.-two bit brains, and the second bit is wasted on parity! ~head_spaz



Dissembled

join:2008-01-23
Indianapolis, IN
reply to Koil

So let me see if I am getting all this straight after digesting this.

Don't buy a PS4.

Wait to see how this Steam thing turns out.

Build a new 2014 rig.

Wipe old rig and install Steam OS.

Install old rig in the living room.

Buy a Steam controller.

Is that sorta their goal here? I just bought an 80" TV and was thinking of getting a PS4. This sounds like another wait-n-see thing here.



ekster
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join:2010-07-16
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Well, it's the above, or get the SteamBox, or get a cheap, small, quiet, underpowered box for the living room with SteamOS and stream a game to the living room from the beast PC elsewhere in your house.



cat666

join:2013-04-26
reply to Koil

You can still run Steam on a PC in your living room via Big Picture and get a controller if you don't want to use SteamOS.



justin
..needs sleep
Australian
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New York, NY
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reply to Dissembled

that might be their plan however I'm not sure it will be a winning one.

There are too many console only titles to make it an either/or thing. While many gamers own both PC and a console, not so many gamers ONLY own a PC (and most of those that are PC only are so because a PC fits their lifestyle, perhaps they are in a dorm or a flatmate share thing, or in their parents house).

I just can't imagine any steambox stealing market share from the consoles. At least not for several years. Yet another blow for windows as a consumer OS, yes. For example if I'd happily jettison my PC running XP if a steambox can eventually replace it.

Maybe it will be steambox vs ps5/xbox2



fnord76

join:2002-05-14
Troy, IL
kudos:1

I see steam has started accepting Beta Applicants via an achievement system. I would like to do it, but have no controller for my system so I fail the first achievement.



Vchat20
Landing is the REAL challenge
Premium
join:2003-09-16
Columbus, OH
reply to justin

I think this could be a good research opportunity to see what case people fall under and give a semi-educated guess on how well this could work out.

Personally I have a bunch of PC titles I would love to see on a console in that form with gamepad controls. There are also some console only titles I would love to see moved over to the PC. At the very least Steam seems to be pushing hard for the one side of the equation. In my house it would come down to being able to play on the console and then move over to the PC if I choose or someone wants the TV for something else. And with cloud saves it makes it easy to make that move between.

And on a similar note with their greenlight system, it makes it that much easier to get indie titles into the living room. Microsoft and Sony do this somewhat but aren't as easy to go about it. And it requires developing for those consoles specifically. With SteamOS and the Steambox indie developers should have a better time at it with less cross-developing required.
--
I swear, some people should have pace-makers installed to free up the resources. Breathing and heart beat taxes their whole system, all of their brain cells wasted on life support.-two bit brains, and the second bit is wasted on parity! ~head_spaz



justin
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kudos:15

Just playing what-if here: Sony has been rewarded by its solid strategy this go around of listening to gamers, and helping indie titles. It can't escape their notice that since this iteration of consoles is solidly a PC architecture the porting cost for developers has dropped hugely. The barrier of a whole special architecture is not there. A PC title can run on the PS4 without compromise.

If the people who masterminded their turnaround in the mindshare of gamers before and during E3 are still at the helm and why wouldn't they be, they could out-steam steam. Steam think the world needs a new controller to usher PC gaming to TVs but perhaps the world just needs lower barriers to more publishers, and steam/apple style game pricing - definitely doable with the fully digital distribution system.

An uber controller (remember the Wi-U?) may not be the key.



Vchat20
Landing is the REAL challenge
Premium
join:2003-09-16
Columbus, OH

I'm pretty sure the controller aspect was designed moreso to get traditional keyboard/mouse controlled titles into the living room without having to actually deal with a keyboard and mouse in the living room. While a lot of titles have added gamepad support recently, and ironically enough using Microsoft's Xinput API, there's a lot of titles (some older) that are not gamepad supported. And some game genres just can't be done that well with gamepads. Basically having a reprogrammable pad like this with haptic touchpads gives them that open to map keyboard controls per game and hopefully make it intuitive.

Mind you I honestly can't say whether I think it will work out or not. It may just as well fail horribly. Don't know. But it is an attempt at least to get a subsection of games that have been traditionally stuck on the PC on a console.
--
I swear, some people should have pace-makers installed to free up the resources. Breathing and heart beat taxes their whole system, all of their brain cells wasted on life support.-two bit brains, and the second bit is wasted on parity! ~head_spaz



cat666

join:2013-04-26
reply to Koil

I think you guys are overthinking it.

The Steam Machine / Steam OS is not aimed at PC gamers. We already have Steam on our own machines and are giving them money fairly regularly. The controller still isn't actually aimed at PC users, although a lot of us do use controllers so it has more of an appeal than the other two.

The Steam Machine is aimed at console gamers, the people who don't use a PC for gaming and currently only have a choice between the Xbox One and the PS4. It is essentially trying to reinvent the way console gamers play games. Whether it works or not is based on the console price more than anything. The game library is there.



bionicRod
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said by cat666:

I think you guys are overthinking it.

The Steam Machine / Steam OS is not aimed at PC gamers. We already have Steam on our own machines and are giving them money fairly regularly. The controller still isn't actually aimed at PC users, although a lot of us do use controllers so it has more of an appeal than the other two.

The Steam Machine is aimed at console gamers, the people who don't use a PC for gaming and currently only have a choice between the Xbox One and the PS4. It is essentially trying to reinvent the way console gamers play games. Whether it works or not is based on the console price more than anything. The game library is there.

I think it's both. It's aimed at gaming sitting on the couch, which will appeal to console gamers and pc gamers unable to do so now. It's ALSO trying to implement a controller that will be better for PC style game genres that traditionally use a kb/m. Think of the touchpad on a laptop and you'll see how it could move an in-game curosor more intuitively than thumbsticks. On the other hand, I'm not sure how they will make up for a keyboard with that controller, and a lot of PC games are text heavy, which can be hard to see from the couch, so they still have some hurdles IMO.
--
The world was movin' she was right there with it and she was


cat666

join:2013-04-26

said by bionicRod:

It's ALSO trying to implement a controller that will be better for PC style game genres that traditionally use a kb/m.

No it isn't.

PC games which feature heavy use of a keyboard and mouse (like MMO's) are not the sort of games that the controller is being aimed at. The vast majority of big name Steam games are also out on console, GTA, Saints Row, Tomb Raider, Borderlands, Fallout 3 etc. etc. and these are the games which the controller is being aimed at. Essentially if you buy a Steam controller you're not buying an Xbox controller, which is what many PC gamers are doing. Steam are just killing two birds with one stone, as they need a controller for the Steam Box.

If you play on a PC with a keyboard and a mouse, then none of these announcements affect you in the slightest. You are still better off using your PC, with your high end graphics card, and your favorite keyboard/mouse bindings. Steam are not trying to make you switch.


bionicRod
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said by cat666:

No it isn't.

Sure it is. PC gamers that want an xbox controller already have one that works perfectly well with GTA, Saints Row, Tomb Raider, Borderlands, Fallout 3, etc. etc. There is no need to buy a Steam controller in that case. Why would you, when those games were made with the XBox controller in mind? It seems obvious to me that the Steam controller bridges the gap between controlling those types of games and more PC-centric genres that are heavy on mouse movement and clicking rather than joystick manipulation.
--
The world was movin' she was right there with it and she was


cat666

join:2013-04-26

said by bionicRod:

Sure it is. PC gamers that want an xbox controller already have one that works perfectly well with GTA, Saints Row, Tomb Raider, Borderlands, Fallout 3, etc. etc. There is no need to buy a Steam controller in that case. Why would you, when those games were made with the XBox controller in mind? It seems obvious to me that the Steam controller bridges the gap between controlling those types of games and more PC-centric genres that are heavy on mouse movement and clicking rather than joystick manipulation.

Like you say if a PC gamer wants a controller they use an Xbox one (for the most part). It makes sense that Steam want to limit this behavior, after all you don't use a Steam controller in your Xbox. Obviously Steam can't and won't just shut off Xbox controller support, but seeing as they have a controller for the Steam Box it makes sense to try to sell it to PC gamers who do use a controller.

The trouble is a lot of PC gamers are against controllers. Hell I get grief as I use one for many games. Steam knows it cannot change these gamers minds, and it isn't going to try, it's just going to give people an option.

As a side note the Xbox controller isn't as good as people make out. To start with tracking one down is a nightmare, before I bought mine I read that only the wired controllers actually work on PC's and therefore spent an age scouring shops for them (they only had wireless) before paying well over the odds in the one place that stocked them. Secondly only games after 2009ish have native support, the vast majority, including big name games like GTA3, VC and SA simply don't. I then looked into it and discovered Xpadder, and ended up paying for the full version of that. It's still a bit of a pain to set it up for every old game I want to play and some games still don't play ball (GTA3 being one). The Steam controller looks to make this process stupidly easy, and even allows you to download profiles.


bionicRod
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2 edits

said by cat666:

As a side note the Xbox controller isn't as good as people make out. To start with tracking one down is a nightmare, before I bought mine I read that only the wired controllers actually work on PC's and therefore spent an age scouring shops for them (they only had wireless) before paying well over the odds in the one place that stocked them.

They're pretty good. They're not that hard to find. I bought mine (wireless) on Amazon.

Like you say almost every multiplat will have 360 controller support nowadays. No way Steam is releasing this controller just for people to play pre-2009 games that don't have 360 controller support. Like I said, the touchpads on the controller will allow it to perform as a mouse, which will allow gamers to play more PC genres. I'm interested to see the implementation.

EDIT: Here's a link to the 360 controller on sale for $36.96 (I paid $60 for mine):

»www.amazon.com/Microsoft-Xbox-Wi···ntroller

--
The world was movin' she was right there with it and she was


ekster
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reply to cat666

said by cat666:

If you play on a PC with a keyboard and a mouse, then none of these announcements affect you in the slightest. You are still better off using your PC, with your high end graphics card, and your favorite keyboard/mouse bindings. Steam are not trying to make you switch.

I play on a PC with a KB/M and couldn't care less about consoles, yet these announcements affect me greatly. And I am sure that I am not the only one.

With SteamOS, it means that I can play any game I want on my HTPC with settings at max without upgrading and spending crazy money on hardware.

And a lot of PC gamers do care about using a controller. Sure, no sane PC gamer would play Battlefield, WoW or Starcraft with a controller, but there is still a huge amount of games that are better with a gamepad. And while I prefer KB/M for FPS and RPG games, with the new joystick, I would be a lot more comfortable playing an FPS or an RPG game in the living room.

As for the SteamBox itself, it'll depend on the price. I already have an HTPC in my living room, but if the box is well done and not as expensive as it is to build a nice HTPC, they could easily become very popular in the living room of a lot of people. If I didn't already have a computer there, or if mine ever breaks beyond repair, if the SteamBox is anywhere under $500, I am definitely picking it up.

I see it as not so much about switching anyone, not from consoles or from PC (though any switching is a nice bonus), as it is about fulfilling today's need of an actual computer in the living room that can work properly for games, multimedia, Internet and anything else a PC can do. It's becoming more and more popular but there is almost nothing available for it that can do it all properly other than home built HTPCs and some over-priced pre-built computers. Valve is just the first one to fully launch itself into this new market.


stet
Volitar Prime

join:2002-03-08
Utica, MI
reply to cat666

said by cat666:

If you play on a PC with a keyboard and a mouse, then none of these announcements affect you in the slightest. You are still better off using your PC, with your high end graphics card, and your favorite keyboard/mouse bindings. Steam are not trying to make you switch.

This controller looks like it would work well for playing Civ V while sitting on my couch where attempting to use a mouse/keyboard is just not very practical.
--
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Nightfall
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reply to ekster

said by ekster:

With SteamOS, it means that I can play any game I want on my HTPC with settings at max without upgrading and spending crazy money on hardware.

Is this really what it means?

I really doubt this is the case, but I suppose we will see what happens when it is released. I still think that you will need a relatively beefy system to run many of the games. Could you imagine trying to run Skyrim on a steambox with a substandard graphics card? I know I couldn't.
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El Quintron
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reply to ekster

said by ekster:

As for the SteamBox itself, it'll depend on the price. I already have an HTPC in my living room, but if the box is well done and not as expensive as it is to build a nice HTPC, they could easily become very popular in the living room of a lot of people. If I didn't already have a computer there, or if mine ever breaks beyond repair, if the SteamBox is anywhere under $500, I am definitely picking it up.

I agree with you there, my HTPC was definitely not cheap, and I definitely consider it to be an "if you have the money" item.

A product that's priced at the console mark would do wonders to bring an "HTPC-like" experience to the living room, in the name of full disclosure I own an Xbox360 controller for my PC and I really like it, more than my Logitech F710, actually.

With that being said, Microsoft has shown itself to be a difficult partner to work with these days, so a new controller and a new OS is probably the CYA money can buy Valve, even if all it buys them is more cooperation from their partners in the end.

EQ
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El Quintron
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reply to Nightfall

said by Nightfall:

Could you imagine trying to run Skyrim on a steambox with a substandard graphics card? I know I couldn't.

That's the idea, the back end computer is going to be doing the heavy lifting and your terminal (for lack of a better word) is going to be receiving a glorified video stream.

EQ
--
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ekster
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reply to Nightfall

said by Nightfall:

I still think that you will need a relatively beefy system to run many of the games. Could you imagine trying to run Skyrim on a steambox with a substandard graphics card? I know I couldn't.

One of the features of SteamOS is streaming a game from the main PC to the living room through SteamOS. It means you only need to spend money on one good CPU/GPU that will go on your main PC and have a small, cheap, quiet box in the living room just stream it to the TV.

I don't know how well it will work, but considering Valve's history and place in the market, they are not in the habit of doing a half-assed job.


Nightfall
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join:2001-08-03
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I guess we will see how it looks when it is released. Products like this and Nvidia Shield look nice, but so far, the jury is out as to how good it is.
--
My domain - Nightfall.net



Koil
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reply to ekster

said by ekster:

said by Nightfall:

I still think that you will need a relatively beefy system to run many of the games. Could you imagine trying to run Skyrim on a steambox with a substandard graphics card? I know I couldn't.

One of the features of SteamOS is streaming a game from the main PC to the living room through SteamOS. It means you only need to spend money on one good CPU/GPU that will go on your main PC and have a small, cheap, quiet box in the living room just stream it to the TV.

I don't know how well it will work, but considering Valve's history and place in the market, they are not in the habit of doing a half-assed job.

Agreed...there is no way they'd taut this as being a key piece of the platform, and find it only runs at 480 and 5 seconds of lag.
--
I am only one, but I am one. I cannot do everything, but I can do something. And I will not let what I cannot do interfere with what I can do.- Edward Everett Hale

My Blog - Raising Connor