The Sega Master System. As a kid I carried the torch for that thing in opposition to the NES crowd. It retrospect it was a fool's errand, but I had fun with it.
The Sega Master System. As a kid I carried the torch for that thing in opposition to the NES crowd. It retrospect it was a fool's errand, but I had fun with it.
I bought a master system before an NES cause I relaly wanted to play the great RPG's it had.
Phantasy Star, Miracle Warriors an Y's all are some my all time old school classics.
The Sega Master System. As a kid I carried the torch for that thing in opposition to the NES crowd. It retrospect it was a fool's errand, but I had fun with it.
I bought a SMS back in the day, it was supposed to come with Hang-On and Astroblaster, or some space shooter, but the system only came with Hang-On built in. Turn the system on with no cartridge, you could play Hang-On. I sent an angry letter to Sega about it and they sent me a copy of the 2-game cart. Neat. I loved Zillion, which was my favorite. Zillion 2 was ok, but not as good. Sadly, my SMS no longer works. I still have the thing, but the video is messed up on it. Never had any of the slot-card games.
Favorite system? Hmm, hard to say, as I liked all of them. Way, way back, I would spend hours playing Utopia with my friend on Intellivision 2.
I bought a SMS back in the day, it was supposed to come with Hang-On and Astroblaster, or some space shooter, but the system only came with Hang-On built in.
Astro Warrior was probably the second game. Very basic top-down shooter, but I had a lot of fun with it, trying to see how far I could get. I think my SMS came with it? It was a discrete cartridge like any other game, so maybe it was a separate purchase. I can't remember anymore.
I had the very first year SMS introduced in North America, where the built-in game was a very basic maze sort of a thing. This was before Hang-On came built in, and then later, Alex Kidd.
I was such a huge Sega fan all during the '80s. I didn't get an NES until 1992 and discovered the Nintendo game library that I'd been missing. The Master System had a much better Ghostbusters game, though.
After getting a Genesis and a Super Nintendo, it was the SNES that made me a convert. Just felt like a better system overall than the Genesis, and I remember being particularly taken with the SNES' audio capabilities. The first Star Fox was perhaps the first time my jaw dropped at the sight of a console game (I had been primarily a PC gamer up till that point -- classic Sierra adventures, Sim City, flight and driving sims).
After getting a Genesis and a Super Nintendo, it was the SNES that made me a convert. Just felt like a better system overall than the Genesis, and I remember being particularly taken with the SNES' audio capabilities.
I never owned an SNES, but my wife's nephew did, and I played TMNT on it with him all the time. I had a Genesis, (actually both, the old clunky one, and the slim one later) then CD (no 32x), then Saturn, then Dreamcast. I guess I was a Sega fanboy, even though I did have an N64, then GC, and then Wii. I agree the audio from the SNES Was far better than the Genesis was. Always sounded tinny to me.
NES because it was my first. SNES in the long run because it had some of the most wonderful games. N64 because it didn't break as often as the PS1 did. Dreamcast because it opened so much of the world and my eyes in such a way that I was not prepared for.
Dreamcast. Great old school games(especially RPGs, my favorite) with graphics that were unreal to me at the time. Can be emulated very well. Even when it couldn't, trying the Japanese games they don't share here was no problem at all as there was no region lock or copy protection. Sega made a hit that was a unfortunate victim of its flops. Sad because the games show they really did try with this one, unlike consoles of the past. It's like the boy who cried wolf one too many times.
I had one of those. Thought disc-based games were gonna be the next wave. I was right, just not from that console...
Hey now, SegaCD had some pretty great games on it, Spiderman (Mr. Big OP!), both Lunar games, Dark Wizard, other great RPGs. The corny video ones though, kinda lacked. I do have Night Trap, and remember the controversy over that game at the time, and stores refused to sell it. For the time though, it was pretty neat. I have a paper with the game I wrote with all the time codes marked on it for catching the bad guys.
Time Gal cheat: Pause the game, press C and you skip to the next level. =) You can essentially skip through the entire game.
Every console brought something cool and new to gamers, I have found memories of them all. I would have to say the best ever is a toss up between the nes and super nes. Both had longevity and set the bar high in their respective generations.
The SuperNES was a big deal, but you have to look at what brought it there: the NES. It paved the way for the SuperNES and really pushed the envelope for game devs.
Then again I just got Microsoft dinosaurs, so nothing beats that by a long shot.
NES because well it basically reignited the US video game market in the home. SNES is IMO the best of 16bit generation, It kept pace with Sega even without a slew of addon units.
And finally the PlayStation for truly cracking the industry wide open. When the PSX came out everyone doubted it and now it has proven everybody wrong.
I prefer the SNES to the Genesis, but I give Sega credit for keeping up against it pretty well. The SNES buried the Genesis in terms of specs and had great game producers on board.
Too many just look at Sega having twice the clock speed, but the custom(and optimized) processor did several times the instructions per clock cycle, had lower memory latency, had a 16 bit GPU capable of 512x448 resolution and 32,768 colors with 256 on screen at the same time vs Sega's 8 bit GPU with 320x200 resolution and 256 colors with 64 on screen at the same time, as well as the SNES having a true 16-bit Sony digital audio processor vs an 8 bit Yamaha stereo synthesizer on the Sega Genesis. The Sega CD and 32X had their own audio processors, CPUs, and GPU(but in the Sega CD, the CPU and GPU were only faster versions of the Genesis processors, which is why it only doubled the colors while 32X actually increased the colors massively), which is why they offered improved audio.
In fact, the SNES was a full 16-bit system with optimized custom CPU with audio and video processors to match. The only thing that was 16-bit about the Sega Genesis was its off the shelf Motorola 68000 CPU. So the SNES did not really need the addons because it was a technical powerhouse at the time while the Genesis needed some help(but too bad support for these addons was very poor). That concludes my history lesson, kids
I have an NES from 1985 and Master System from 1988. NES I opened and tightened up the contacts in the cartridge slot in 1989 due to that exact problem, but the thing ran trouble free since with heavy use and still runs. My first SMS was bought in 1986 and the controller ports stopped working and were not fixable. Bought another in 1988 because I missed it and that one runs to this day. Both are more durable than anything bought now, but still had slightly better luck with the NES as my first one still works while I am on my second SMS, which still works.