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jessdub99

join:2002-05-29

What about gamers?

If they want to complain about the upstream being overloaded then they need to immediately disable all gaming too... hell, why not just get rid of upload completely! I hope cust's of this service cancel it asap.

barky
Premium
join:2001-03-17
San Diego, CA

games dont upload all that many k's.


Kearnstd
Elf Wizard
Premium
join:2002-01-22
Mullica Hill, NJ

reply to jessdub99
Pulled from Everquestlive.com

quote:

EverQuest Bandwidth Usage Information
This information is intended to help users and their ISPs predict bandwidth usage for EverQuest playtime. In some situations, ISPs might impose bandwidth limitations or may charge for bandwidth when a monthly/weekly threshold has been exceeded.

This information is based on averages and approximations as of October, 2001. It is important to note that there are no bandwidth limitations imposed on EverQuest, and that these numbers may increase without notice. Sony Online Entertainment, Inc. will not be responsible for any bandwidth charges incurred as a result of game play.

Currently, average play bandwidth used is 8Kbits per second, and upload averages 2Kbits per second. That comes out to 1KByte per second download, and 250Bytes per second upload from the client (player) point of view. In one hour of gameplay, a client PC downloads 3.6MB and uploads 900KB.

as you can see games use very minor ammounts of bandwidth.
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