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 pog Premium join:2004-06-03 Kihei, HI
·Hawaiian Telcom
| Re: [FYI] Lab Blender minor update said by altermatt :... Interesting; this makes me think this actually has different use than the "old" lab overlayer? Heh... part of the difference had to do with me correcting some basic math problems that existed in the first. The Lab "amplify" sliders try to replicate some of the errors, though. Errors, or not, I also liked the results!
The reason for so many sliders/numbers is that I wrote this, in part, to be a learning tool for myself... my main question was how far can I go and how far does the resulting data go outside the working space. The limitations of RGB become quite clear rather quickly... for eg, the brightest white (R=255, G=255, B=255) carries a high luminance, obviously. However, what if you want red at the same luminance? You can't... R=255 is the max. -- My Site | |
|   altermatt Premium join:2004-01-22 White Plains, NY
·Verizon Online DSL
| Re: [FYI] Lab Blender minor update said by pog :The Lab "amplify" sliders try to replicate some of the errors, though.  Errors, or not, I also liked the results! Well, I'm saving the "old" one, too, because I really like the results using it at the defaults. And will continue to explore the new one because choices are good (so the shrink tells me). The more info you can give about what to use when, the better for this simple-minded amateur. -- The truth of a thing is the feel of it, not the think of it. -- Stanley Kubrick | |
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