  sivran Long Live The Suite Premium join:2003-09-15 Arlington, TX clubs:
·RoadRunner Cable
| reply to fiberguy Re: Clue Truck coming down the road...
I have to disagree.
Patches don't amount to much in the grand scheme of things. They're the bursty and infrequent traffic ISPs love. Online gaming is not a huge bandwidth hog at all. If all that was going on was gaming and YouTube and game demos, we wouldn't be hearing anything of it. -- Think outside the fox...Seamonkey |
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 fiberguy My views are my own. Premium join:2005-05-20
| Disagree if you want.. that's your choice. But, you have the right to be incorrect as well.
World of Warcraft alone had about 5 million users. Take these large patches x 5mil and what's the bandwidth? Utube videos can be only 10mg per video max and then they are compressed when updoaded.
Besides, you are trying to turn this into a comparative scale issue and that's the wrong path - period. This isn't a competition over who is using the most, rank them, then attack. The post was bout 'gaming doesn't take alot of bandwidth' which is plain flat wrong. It uses it fair chunk of bandwidth. You can't look at only the smaller amounts of data used to play the game.. you look at EVERYTHING that makes up the game which includes the patches which can be very large. Again, the one that just came down the other day here was 300mb.. times 5 computers, that's alot for just this one home, for this one game. This house is playing 5 game titles too.
I could care less what other apps are using.. in the end, the entire useage adds up to what the total contribution to the internet load is. -- "Wipe out the national deficit over night... Tax the stupid!" - about 50 gMail invites available. PM if you'd like one. |
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  Matt Take me down to the paradise city Premium join:2003-07-20 Jamestown, NC
·North State Commun..
| I doubt there are nearly as many gamers as P2P users.
Sure, gaming patches probably use a lot of bandwidth, but nowhere NEAR the exponential amount that P2P does. Gaming patches are all downstream which modern broadband connections are supposedly 'designed' for. WoW is now using bittorrent to distribute their patches, so they are the exception, but Steam and such don't, everything comes down one fat pipe from the content provider. |
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  techjoe Premium join:2004-02-20 Schererville, IN clubs:
| reply to scrummie02 As posted somewhere else in this thread, gaming uses hardly any bandwidth compared to p2p or other usage. CS:S uses up to 20kbyte a second inbound to clients and 5kbyte out max with 32-ish players. That's udp too, so less overhead (most games).
In-game voip is starting to edge gaming bandwidth upwards as the masses start streaming audio back and forth, but it's rarely a high quality codec and is usually well optimized to make that bandwidth requirement as low as possible.
Yeah, patches are huge. Steam and other content delivery methods are gaining ... well, Steam I guess you could say, and that's adding a bit to it, but such issues could be easily solved by a local caching server or the ISP actually *gasp* offering a mirror within their network for common huge downloads!! Speakeasy I think did this for some time, might still...They got into the server rental market and such. That's a non-issue though because as mentioned, any ISP could plug up that bandwidth leak very easily and possibly even increase the users' satisfaction with greater speeds or instant start high-speed downloads for subscribers.
In closing, I think you're off your rocker with the assumption that on-line gaming is a bandwidth hog compared to p2p traffic.  -- www.clanc.cc |
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  KrK Heavy Artillery For The Little Guy Premium join:2000-01-17 Tulsa, OK
·AT&T Yahoo
·AT&T DSL Service
·Cox HSI
| reply to Matt said by Matt :So AT&T wants to be paid for the following: 1) The DSL users who pay AT&T. 2) The Data Center or Content Provider who buys OC-VeryFast from AT&T. 3) The Content Provider who pays AT&T for prioritization to the DSL customer. 4) The people AT&T has peering agreements with because more data is moving across their network. I think you could just summarize it like this:
So AT&T wants to be paid by the following:
1) Every single human being on earth .... unless they are AT&T Management. -- "Regulatory capitalism is when companies invest in lawyers, lobbyists, and politicians, instead of plant, people, and customer service." - former FCC Chairman William Kennard (A real FCC Chairman, unlike the current Corporate Spokesperson in the job!) |
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  rachelsfx
join:2004-09-27 Pensacola, FL | reply to StumpMan ADD MORE TUBES!!! ROFLMAO! Couldn't resist after seeing John Stewart make them look like total morons.
"Information age, meet AT&T.. AT&T, meet the information age." Now, that was funny!!! |
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 huziwhatsis
join:2004-03-11 Norwood, PA | reply to StumpMan SBC should have gutted New Jersey in the buyout. They sure didn't have capacity problems predicting and integrating most of the country's LECs. |
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