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Confusing »
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fiberguy
My views are my own.
Premium
join:2005-05-20

reply to sivran
Re: Clue Truck coming down the road...

Disagree if you want.. that's your choice. But, you have the right to be incorrect as well.

World of Warcraft alone had about 5 million users. Take these large patches x 5mil and what's the bandwidth? Utube videos can be only 10mg per video max and then they are compressed when updoaded.

Besides, you are trying to turn this into a comparative scale issue and that's the wrong path - period. This isn't a competition over who is using the most, rank them, then attack. The post was bout 'gaming doesn't take alot of bandwidth' which is plain flat wrong. It uses it fair chunk of bandwidth. You can't look at only the smaller amounts of data used to play the game.. you look at EVERYTHING that makes up the game which includes the patches which can be very large. Again, the one that just came down the other day here was 300mb.. times 5 computers, that's alot for just this one home, for this one game. This house is playing 5 game titles too.

I could care less what other apps are using.. in the end, the entire useage adds up to what the total contribution to the internet load is.
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Matt
Take me down to the paradise city
Premium
join:2003-07-20
Jamestown, NC
·North State Commun..

I doubt there are nearly as many gamers as P2P users.

Sure, gaming patches probably use a lot of bandwidth, but nowhere NEAR the exponential amount that P2P does. Gaming patches are all downstream which modern broadband connections are supposedly 'designed' for. WoW is now using bittorrent to distribute their patches, so they are the exception, but Steam and such don't, everything comes down one fat pipe from the content provider.
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