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Forums » Tech and Talk » Technical » Digital Imaging » [FYI] Pog's Lab Blender... updated 10/6/2006
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altermatt
Premium
join:2004-01-22
White Plains, NY
·Verizon Online DSL

reply to pog
Re: [FYI] Pog's Lab Blender... updated 10/6/2006

said by pog See Profile :

Yes the original Lab Overlayer did some interesting things... so interesting, and contrary to the conventional/correct math, that I've not really been able to duplicate them since!
Which is why I'll be holding on to it even as I explore the additional features and control of Lab Blender.

That's always been my problem with the tools built into my various image editors... flying blind.
And just think how much ahead of me you are . Looking forward to other (more skilled than I) guinea pigs here posting tips and uses, too.

And as always, thank you for taking the time and effort to generously help us make our pics just that extra bit truer to our vision.
--
The truth of a thing is the feel of it, not the think of it. -- Stanley Kubrick


pog
Premium
join:2004-06-03
Kihei, HI
·Hawaiian Telcom

reply to altermatt
said by altermatt See Profile :

Thanks as always, Pog. I have to admit that I still use the old Lab Overlayer most; when I have used the newer Lab Blender, it's been with either neutral or hi saturation defaults, as I just didn't master the extra control. Look forward to giving this a test ride.
Yes the original Lab Overlayer did some interesting things... so interesting, and contrary to the conventional/correct math, that I've not really been able to duplicate them since! LOL!

It would be great if (in your spare time---hah, hah) you could add a short quickie tutorial on what each slider does and what some recommended settings in what situations are good starting points. Although I may be the only one who feels the need for that .
One of the reasons for so many sliders was that I didn't know what they'd actually do either! Once things are more permanent, I'll see about adding balloon tips or something.

My main recommendation is to use the clipping warnings to help you avoid throwing away data unnecessarily while adding contrast or saturation. That's always been my problem with the tools built into my various image editors... flying blind.
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