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  drew Reformation Premium join:2002-07-10 Port Orchard, WA clubs: | Re: Resistances? resistance or resilience? | |
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 Kearnstd Elf Wizard Premium join:2002-01-22 Mullica Hill, NJ
| Resistance is how much you can resist a nuke basicly, and it is pretty much useless for everyone except in a few raids where even then its mostly the tanks that need it as DPS cant give up DPS stats for it and still do their jobs right.
Resilience is a pvp stat, the higher it is the less likely another player can get a crit on you. AFAIK it is 100% pointless in PvE. however dont shrug off the S1 gear for example in PvE as it has nicer stats then many drops so it can hold you over till you can build a better PvE set. -- [65 Arcanist]Filan(High Elf) Zone: Broadband Reports | |
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 |   drew Reformation Premium join:2002-07-10 Port Orchard, WA clubs: | Re: Resistances? druid tanks use resil. since they don't have block...
at least that's what I've been told. | |
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 |   rkar
@hrtc.net | Re: Resistances? It's not Kael Thas, it Leotheras the Blind in SSC that requires the lock with FR gear. | |
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 |  |   Vathral Premium join:2002-08-26 New York, NY clubs:
·Earthlink Cable Mo..
1 edit | Re: Resistances? said by rkar :
It's not Kael Thas, it Leotheras the Blind in SSC that requires the lock with FR gear. ummm, dont forget you have to have a Fire resistance warlock tank for Astromancer Capernian in the Kael encounter. So fire for both. -- Anime / F@H | |
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  Savant Premium join:2001-08-12 Toronto clubs: 
| In short, resistances offer protection against the various schools of magic. The higher your resistance, the greater chance you will 'resist' a magic spell.
0 resistance means you have no magic resistance. The maximum amount of magic damage you can 'resist' is fixed at 75%. So no matter how much resistance gear you have, you will never exceed a 75% resistance threshold.
The amount of resistance you will need to hit the maximum threshold is 350 for level 70 spells (from other players) or 365 for level 73 spells (from boss mobs).
Lastly, there are two ways a spell can be resisted. Let's assume you have the maximum 75% resistance. A 'partial' resist means you will resist a portion of the damage roughly equal to your resistance. So a spell that does 1000 damage would only do ~250 damage to a person that had 75% resistance. A 'binary' resist means that you have a 75% chance to resist the spell entirely. If you resist the spell, you take zero damage. If you don't resist the spell, you take full damage. A binary resist tends to come into play more in boss fights, as being able to resist most of the damage would trivilaize the fight.
You should never worry about getting resistance on your primary gear. All the fights where you would need to worry about resistance gear will be planned in advance, and there are only a select few fights where resistance gear is required. --
Could be better, could be worse, could be Monday... | |
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  Forlin
join:2007-11-21 Anchorage, AK
1 edit | The resistance gear is effectively your armor rating against the attacks of certain kinds of boss in raids.
For example Hydros does Frost attacks and Nature attacks. Physical armour offers no protection whatsoever against those attacks. So you need two tanks, one that will become the focus of his attacks during the Frost stage, and one that will be the focus of his attacks during the Nature stage.
The downside will be that other stats are lowered, because resistance gear is usually short on those. This is why once you reach a certain resistance number, you stop. There are guides on various websites like Bosskillers.com that tell you what those numbers should be.
Also tanks need more than just protection from damage, they need to be able to generate threat (so other classes aren't attacked) and also to be able to prevent critical strikes, crushing blows, etc - so the damage they take is minimalised.
Generally only those that are chosen to hold the attention of these bosses, and therefore be the focus of these bosses attacks, need resistance gear. There are fights where it might be beneficial to have magical resistance, for instance arcane bolts that randomly strike a large number of the raid at once, but usually there are other ways of protecting the raid from that damage.
Various classes have auras, aspects or other protective shields that will lessen the damage of these attacks to all members of their party. Hunters protect against nature damage, Paladins protect against a whole array of different attacks. They reduce the damage taken to manageable numbers for the healers, and most importantly reduce the number of one-shots (players killed by a single blast). | |
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