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Forums » Tech and Talk » Computer Games and Clans » PC gaming GAMES » Crysis = thumbs down (spoilers)
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ken225

join:2003-11-22
Brunswick, OH

reply to TigerLord
Re: Crysis = thumbs down (spoilers)

I hate to say it, but I think a lot of people get angry when Crysis won't run on their machines, and take it out on the gameplay itself. I found it to be a wonderfully open-ended game. I would replay many of the major fights two or three times, using different techniques. The game let you play using brute-force or stealth. It let you pick guys off from afar with a sniper scope, and blast guys up close with a shotgun. You could steal a boat or truck, or decide to "hoof" it and sneak along in the forest. Even in the level where you got to drive a tank, you could opt to get out and use rocket launchers instead.

I actually preferred it to more "consolized" games like COD4, where respawning guys meant you couldn't play as a sniper, unless the game forced you to do so during the mandatory sniper levels. Lack of quicksave meant you had to replay certain parts over and over if you died. Obstacles blocked your path so you couldn't flank around and attack from behind, while Crysis allowed you to tackle a base of baddies in a bunch of different ways. Crysis allowed you to destroy a satellite tower any way you like. You could drive a car into it, shoot it again and again with a gun, throw an explosive barrel into it, etc. COD4 had you destroy things by using a giant flashing beacon that you had to run up to and press the "use" key.

I found the "openness" of Crysis refreshing. Sure, it had it's faults. The AI wasn't great, and I really didn't enjoy the alien levels nearly as much. However, overall, I think it was a very good game. I wish all games had destructible environments and allowed the player to tackle it any way they wished. I'm tired of being told exactly how I need to play each mission.


TigerLord
Resident Pentaxian
Premium,Mod
join:2002-06-09
Chicoutimi
·Videotron

Host:
International Broa..
Videotron
I encountered two huge bugs during the game...
1) The ice level upon exiting the alien structure, when we must run from cars on fire to another one so Prophet can heat up... I ran around for 1h figuring out what I had to do, because, THERE WERE NO FIRES! After I restarted there they were...

2) In the alien structure, I managed somehow to go THROUGH a wall and end up at the entrance in the cave, where you fought the Korean general just before. I again lost another hour there trying to find an exit, then replayed, and there you go...

The AI have been awful in a very good number of games so far and I wasn't expecting much more. Even on high settings the game was immensely beautiful, but I was left on my appetite a lot after I beat it... I was like "hell yeah, we're going back in the Sphere, this is gonna be awesome!" And then... CREDITS!!!!!!!?????????

Even if EA publishes they have a say in the process... and they give the actual support. So as usual, EA is to blame for something going wrong


TK421
Premium
join:2004-12-19
Canada

Not too hard to imagine some suit at EA might have told them, "This game will kick off a huge franchise guys... give Crysis an ending that'll keep 'em hungry for the sequel..." I think it's highly plausible.

Far too often something negative creeps into games EA publishes - whether it's excessive copy protection, dumbing down features or content, or inspiring sequel-itious with unfinished shorter games, EA is always looking to maximize profits... it's always about the money.. they're pretty smart about it too because most gamers apparently don't even notice or care. Thankfully forum threads like this one where gamers express their true opinions can sometimes make a little difference (not that I consider the news about Bioware's newly revised activation scheme significantly more palatable - it's still crap).

Can anyone honestly deny Crysis is a incomplete and unfinished game? Would it still be the same if EA didn't push it out when they did? Maybe... but things have changed in PC gaming and few developers can spend the necessary time to truly complete a game with cutting edge features or graphics. With EA holding the checkbook I seriously doubt Crytek had the luxury to do all they wanted before release.


Dogwood
Premium
join:2001-01-14
Texas
clubs:

reply to ken225
said by ken225 See Profile :

I hate to say it, but I think a lot of people get angry when Crysis won't run on their machines, and take it out on the gameplay itself. I found it to be a wonderfully open-ended game. I would replay many of the major fights two or three times, using different techniques. The game let you play using brute-force or stealth. It let you pick guys off from afar with a sniper scope, and blast guys up close with a shotgun. You could steal a boat or truck, or decide to "hoof" it and sneak along in the forest. Even in the level where you got to drive a tank, you could opt to get out and use rocket launchers instead.

I actually preferred it to more "consolized" games like COD4, where respawning guys meant you couldn't play as a sniper, unless the game forced you to do so during the mandatory sniper levels. Lack of quicksave meant you had to replay certain parts over and over if you died. Obstacles blocked your path so you couldn't flank around and attack from behind, while Crysis allowed you to tackle a base of baddies in a bunch of different ways. Crysis allowed you to destroy a satellite tower any way you like. You could drive a car into it, shoot it again and again with a gun, throw an explosive barrel into it, etc. COD4 had you destroy things by using a giant flashing beacon that you had to run up to and press the "use" key.

I found the "openness" of Crysis refreshing. Sure, it had it's faults. The AI wasn't great, and I really didn't enjoy the alien levels nearly as much. However, overall, I think it was a very good game. I wish all games had destructible environments and allowed the player to tackle it any way they wished. I'm tired of being told exactly how I need to play each mission.
This exactly as I feel.
The COD games are not for me.
To each his own is especially true with games.

FWI, there is a large Cysis modding community that have created new single maps and AIs with many "works in progress".
--
Proud Member of Team Discovery
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