 r1y23 join:2010-06-08 Rochester, NY | SC2 Strategies Thread I am gonna be the first to admit I am downright awful in multiplayer. I am 1-10 in the practice leagues and I am looking for help. I figured those of us on here could post strategies that seem to work.
I dont really have a strategy to offer at this point mainly because I am 1-10. After I get my economy going I seem to lose concentration and stop expanding. So I think thats the problem.
A question I have for you guys though is how do you stop a toss carrier rush when you are playing zerg? They wiped out my 8 corrupters with 4 carriers pretty quick. Mutilisks dont do well against them either. Any advice? |
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 ArchivisYour DaddyPremium join:2001-11-26 Earth kudos:17 Reviews:
·Verizon FiOS
| For every rock, there is a paper. For every paper, there is a scissor. For every scissor, there is a rock. Learn what counters what and prosper.
The key to winning is scouting. Know what your opponent is doing at all times and have a counter in the works for it.
Carriers get the shit wrecked out of them by hydralisks. Plus, Hydras make good units against others and require less tech than corruptors.
If someone is going carriers, you should have seen it coming, because you would have seen the stargates and damn well should have seen the fleet beacon.
If you're not seeing it, you need to scout better. -- 'A government big enough to give you everything you want, is strong enough to take everything you have.' -Thomas Jefferson - |
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 I AM join:2010-04-11 Ephrata, PA kudos:1 | zergling russsshhhh! wait that was sc. |
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 ArchivisYour DaddyPremium join:2001-11-26 Earth kudos:17 Reviews:
·Verizon FiOS
| Zergling rush is still very strong if used properly.
I forget what the map is called, but it was absolutely the best training map for learning the rock/paper/scissor situation. You had income and you could send units to an enemy and they would counter and send units and you would counter/etc until you caught someone off guard and won. It can advance a person's gameplay by probably 50-100 games worth of experience.
Battlecraft Armageddon is what I think it was called. Simple map to understand.
I found that zerglings are extremely dangerous against a lot of opponents and are great to blend in as fodder with stronger opponents. -- 'A government big enough to give you everything you want, is strong enough to take everything you have.' -Thomas Jefferson - |
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 3 edits | reply to r1y23 said by r1y23:I am gonna be the first to admit I am downright awful in multiplayer. I am 1-10 in the practice leagues and I am looking for help. I figured those of us on here could post strategies that seem to work. I dont really have a strategy to offer at this point mainly because I am 1-10. After I get my economy going I seem to lose concentration and stop expanding. So I think thats the problem. A question I have for you guys though is how do you stop a toss carrier rush when you are playing zerg? They wiped out my 8 corrupters with 4 carriers pretty quick. Mutilisks dont do well against them either. Any advice? Ok, the problem here is to find out your weaknesses first and since you did mention how you lost "concentration" and stop "expanding"....that is your weakness. Concentration is based on information given to you during gameplay. The reason why you lost is because you don't have enough information about the game itself. For a player to bind himself in a base and go straight for carriers would take a lot of time and resources. Your lack of scouting prevented yourself to counter this situation and therefore, you lost concentration on what to do and how to counter the carriers. Every units have a counter and depending on the situation of the match, there are different ways to approach the given situation.
1) Scout and destroy his base immediately once you know he's going for carriers and that he will lack ground unit defense. 2) Let him be, since carriers takes up a good amount of resources, you could just map control the game. Of course the counter to this situation are Hydralisks and Broodlord. Since this combo takes up a large amount of resources and gas as well, therefore, you have to expand which would lead to map control.
This cover our "expanding" weaknesses. Expanding allow a player to control the situation better. However, expanding too early or too late can also result in a defeat depending on how skillful your opponent is. Just like going for carriers, expanding requires a lot of resources too, and if you expand too fast then it could lead to your opponent countering you. To summarize it up, you need to scout and find out what they are planning and counter it. Information is everything in this game, from there, you will know what to build to counter the situation. Of course you will also need to learn the basics of units and races too. Protoss units are powerful, require excellent mirco to be used efficiently while Zerg are meant to be mass produced. In your situation, 6 carriers will get owned by 20 hydralisks with 1-1 upgrades, because by the time he gets that 6 carriers, you better out produced him or else you were either slower than him or he's just faster and better than you. Being faster is an upper hand but that will come with experiences the more you play and I'll cover that once you get the basics down. I hope this helps.
One more thing, when you send that 20 Hydralisk to kill that 6 carriers, do not use "P" or "A" to the designated target. Controlling your unit while keeping production going is another skill-base. Usually, you want all your range attacker focus their attack on one target. In this case, that 20 Hydralisks focusing their attack on one carrier each time.
Oops, I meant Corrupter and not Brood Lord |
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 vd853 join:2004-12-29 Brooklyn, NY 1 edit | To counter a canon rush, build a spin crawler or bunker with a reaper inside, before the canons reach your main.
Always be willing to switch tech.
Scouting is a must, always. |
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 ArchivisYour DaddyPremium join:2001-11-26 Earth kudos:17 Reviews:
·Verizon FiOS
| Cannon rushes are seen by scouting. Scout early and scout often. If you see NO buildings at an enemy base, you better be watching out for some remote cannons and/or some near-your-base pylon/gateways. -- 'A government big enough to give you everything you want, is strong enough to take everything you have.' -Thomas Jefferson - |
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 Ash3r join:2007-08-02 Winfield, BC | reply to r1y23 I was playing a R 2v2 last night and I had a bad bad player as my team mate. He got cannon rushed.
I was able to hold this off with him building a new command at my main and I built cannons around my base.
Got about 6 void rays and took out both of the other teams bases. They were not happy.
So if you know what to do, you can make it work! They are spending all their money on cannons, they didnt have anything to kill my voids. |
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 ArchivisYour DaddyPremium join:2001-11-26 Earth kudos:17 | I love void rays. |
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 Ash3r join:2007-08-02 Winfield, BC 1 edit | reply to r1y23 A good way to counter Void Rays when your T is to make a ton of marines, with stem pack and the health upgrade!
Edit: This is for an early Void Ray rush! |
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 ArchivisYour DaddyPremium join:2001-11-26 Earth kudos:17 | Marines will still get owned hard by mass void rays in the end.
Thors will handle a cluster of void rays like that. |
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 Reviews:
·Bresnan Online
| reply to r1y23 Sounds to me like you are overwhelmed. Basically, you have X amount of options available to you, your thinking about what you want to do, and you end up doing nothing =D. Im currently ranked 9th in Platinum league, and I play random every time. Im good with Protoss and Terran, but with Zerg I often find myself in your exact situation around the mid game. What do I do now?
Well, here are some basic guidelines that can help you stay focused.
1) There are a total of ten resource nodes in your starting base. 8 mineral fields and 2 vespene geysers. It takes 3 workers per resource node to optimally mine it. Therefore, you need 30 workers mining in your base to reach maximum income efficiency. Obviously, you're not going to build 30 workers before you start working on your military force, but that is your end goal.
2) Money in the bank = bad. If your being attacked and you have 500+ minerals piled up, your doing it wrong. Already building units? Research upgrades. Fully upgraded? Build some supply depots/pylons/overlords. Maxed out supplies? What are you waiting for? Attack!!!
3) Watchtowers are KEY! Fight for control of these. A lot of times your opponent will send out a force from his base to just outside yours, consolidate, and then attack. This causes a train effect, where the faster units get their first, and the slower ones trudge behind, or fliers end up there long before the ground troops. You can see all this happening when you control a tower and take advantage of it. Move in and take out half the enemy force before the big guns can get there!
4) Tech, but pace yourself. Teching quickly has its advantages, but if your opponent figures it out, they can easily counter your tech or come in and wipe your measily 2 marines defense. Build units while also teching. For example, as protoss, I make two gateways, then a cybernetics core, start researching warp gates, then depending on what my opponent is doing, make my next building, and so on and so forth. Which brings me to my last and final piece of advice....
5) SCOUT. If your Zerg, find sneaky spots to place your overlords where they are safe from marine/stalker fire. Send a zergling charging in to see what your opponent has massed at the front door.
Hope this helps! |
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 | Against carriers, never let your units pick their targets, they will attack the interceptors and get smoked. Focus fire on one carrier at a time until it drops, then move on to the next. |
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 | reply to r1y23 From beta to now. This is my experience.
I play with my bro so 2v2.
Build guys fast at first. You will need them to either rush or combat a rush.
There are 2 ways to play at that point.
You either rush and hope you knock your opponent out or down a great deal. (If you fail you will get crushed at this point.)
Or you play defense and try to block the rush and then go for a long build strat.
Either way building fast is the key.
Fell free to pm me if you want to join me and my brother in play. |
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 ArchivisYour DaddyPremium join:2001-11-26 Earth kudos:17 | Do you ever scout? |
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 | reply to r1y23 no....
I ussually build guys then switch to air, while my bro uses my guys added to his to wreak havok in there bases.
Works good unless you go against tarrens and they get there base blocked before you can get there. Then they counter with those jump jet guys and tear me up while im tring to get air up. lol.
This game is pretty cool cause there is a counter to almost everything out there.
Either way its good fun. Like I said pm me and I will get you our info and our team speak info. your welcome to join us. |
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 ArchivisYour DaddyPremium join:2001-11-26 Earth kudos:17 Reviews:
·Verizon FiOS
| No scouting may work in the practice leagues against other new players or in the lower brackets, but if your opponent scouts and you don't, you will get wrecked. -- 'A government big enough to give you everything you want, is strong enough to take everything you have.' -Thomas Jefferson - |
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 | reply to r1y23 not true......
Ussually we are attacking right after there scout gets to us. at that point its over with most the time.
And if you play with a tarren they can scout from there base if you live that long.
Like I said there is a counter to every attack. The hope is to catch them off guard. Weather thats build cannons in there base while there scouting yours, or building guys fast and rushing so by the time they get a scout to you its almost over anyways.
As far as practice league... you should be able to win 4 out of 5 of those with any strat cause most other wont have any at that point. Now once you get to the top of silver and abover you will have to change some things up. |
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 slckusrPremium join:2003-03-17 Maumee, OH kudos:1 | reply to r1y23 you can try playing the challenges from the single player menu,it gives you a good idea of what units are strong against others. |
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 Reviews:
·Midcontinent Com..
| reply to r1y23 Just video.google.com starcraft 2 strategies.
Nothing is a guaranteed win.
The best piece of advice is constantly be doing something, if your minerals are really high, you're doing something wrong. -- The History Channel rocks! ... you know it! |
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