 GoggalorPsychonautPremium join:2009-06-09 Your Mind! kudos:1 | reply to RRedline
Re: Street Fighter X Tekken said by RRedline:This one looks like a cross between SF IV and Marvel vs. Capcom. The latter didn't hold my interest because I found it to be WAAAAAAAY too chaotic for my liking. I look forward to playing a Chun/Cammy team. Hopefully, it isn't too combo crazy. The ridiculousness of the combos is why I disliked MvC. -- From Psychonauts - Lungfish Civilian: (describing Goggalor) He's impervious to bullets! ... and love! -- |
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 | said by Goggalor:said by RRedline:This one looks like a cross between SF IV and Marvel vs. Capcom. The latter didn't hold my interest because I found it to be WAAAAAAAY too chaotic for my liking. I look forward to playing a Chun/Cammy team. Hopefully, it isn't too combo crazy. The ridiculousness of the combos is why I disliked MvC. Same here. -- "I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo |
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 RRedlineRated RPremium join:2002-05-15 Williamsport, PA | reply to Goggalor said by Goggalor:Hopefully, it isn't too combo crazy. The ridiculousness of the combos is why I disliked MvC. I agree. The combos are ridiculously long. I think the whole "air combo" thing is a little much too. It's fun to dish out long combos, but I think it ruins the pace of the game.
I really like the combo system in SF IV, but I wouldn't mind mixing in a few of the design elements from MvC. It looks like they took SF and made it a 2-on-2 team (rather than 3-on-3), but without the crazy assist nonsense in MvC.
We won't know until we play it, but I am optimistic about it. -- One nation, under Zod! |
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 GoggalorPsychonautPremium join:2009-06-09 Your Mind! kudos:1 | said by RRedline:I really like the combo system in SF IV, but I wouldn't mind mixing in a few of the design elements from MvC. It looks like they took SF and made it a 2-on-2 team (rather than 3-on-3), but without the crazy assist nonsense in MvC. I think my team would have to be Sagat and Eddy Gordo (feel obligated to use one of each side). |
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 | reply to RRedline said by RRedline:said by Goggalor:Hopefully, it isn't too combo crazy. The ridiculousness of the combos is why I disliked MvC. I agree. The combos are ridiculously long. I think the whole "air combo" thing is a little much too. It's fun to dish out long combos, but I think it ruins the pace of the game. I really like the combo system in SF IV, but I wouldn't mind mixing in a few of the design elements from MvC. It looks like they took SF and made it a 2-on-2 team (rather than 3-on-3), but without the crazy assist nonsense in MvC. We won't know until we play it, but I am optimistic about it. Street fighter games were always about easier combos. -- Ask me about my sites: bay area jobs Dogs for adoption coupons NBA: »nbaintelligence.com |
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 RRedlineRated RPremium join:2002-05-15 Williamsport, PA | said by AuraReturn:Street fighter games were always about easier combos. You must be joking, right? Only a dedicated player could ever learn to land big combos in SF games, especially during a match against another player. The combo system in MvC 3 is deep for sure, but it's not nearly as demanding as the strict timing of links in SF IV.
I always thought that one of the biggest reasons why so many people give up on SF is because of the steep learning curve. -- One nation, under Zod! |
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