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Kearnstd
Elf Wizard
Premium
join:2002-01-22
Mullica Hill, NJ

reply to Josof

Re: [Vanilla] Good read on the Golden Age of World PvP

While even I a PVP hater loved playing defense on some of those raids. I look at things today and think how much it would suck to sit down after a long day at work and have my quests on hold because some asshats decided to kill all the quest givers.
--
[65 Arcanist]Filan(High Elf) Zone: Broadband Reports

cymraeg
Thread Killer
Premium
join:2011-06-07
Dodge, NE
Reviews:
·Great Plains Com..

i agree with you Kearn, when i first started and horde would decimate GS, i would go looking for them now if they do it i get pissed and ? why am i still questing here anyway, i have found that as i age with this game i tolerate that kind of thing less.
--
Hen Wlad Fy Nhadau!
I've lost the bleeps, I've lost the creeps and I've lost the sweeps.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

How about this for an idea add in achevs for some world PVP stuff

like say, kill 10 quest givers in each zone



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

said by DarkLogix:

like say, kill 10 quest givers in each zone

that isn't pvp. PvP achieves should be limited to PvP.

sidenote: with the change to vengeance... would tanking pvp folks taunting mobs during pvp allow for vengeance to stack?


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

said by Immer:

said by DarkLogix:

like say, kill 10 quest givers in each zone

that isn't pvp. PvP achieves should be limited to PvP.

sidenote: with the change to vengeance... would tanking pvp folks taunting mobs during pvp allow for vengeance to stack?

Ok how about kill 10 lvl89 toons (or rather proper level toons for the zone, that are at the max level for the zone or lvl89 if its a lvl 89-90 zone) just so that it might be hard to find them

Jodokast

join:2012-05-10

Ah the good old days of world pvp, nothing has ever been the same!
yes i got upset when i got ganked and I also turned around and did the ganking. Its true it was inconvenient but it was something you remembered and was involved in, active, dynamic and involving.
That i miss a lot, always being on guard and aware of you surrounding, never knowing if you going to be attacked.



Snuffbox
ir nice irl
Premium
join:2011-04-15
Milwaukee, WI
kudos:4

reply to Immer

said by Immer:

sidenote: with the change to vengeance... would tanking pvp folks taunting mobs during pvp allow for vengeance to stack?

I haven't heard about another change, however vengeance used to stack in PvP and they broke it because of how stupidly OP it was. So I'd be very surprised if they reverted their change.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

I'm still talking about the same change where they made vengeance only stack when an NPC hits your toon. I was wondering if pvp types were taunting over random adds in world pvp to get vengeance to stack. Not that I care, just offering up pvp questions.



Snuffbox
ir nice irl
Premium
join:2011-04-15
Milwaukee, WI
kudos:4

So that I understand, your question is:

If a Prot aggro's NPC's AND has enemy players on him, will vengeance proc?

Yes, I'm quite sure the NPC's would proc Vengeance and it would not be wiped simply due to the presence of PvP players.

It's just coded to only proc from NPCs, but not to wipe in the presence of PvP.

Hopefully I understood?



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

reply to Immer
Also hows this for an idea

put a PVP tower (or such) in every new zone, then only when one faction controls a majority of the towers some special instance or such opens, to make it better than WG/TB have it be a room with both a raid and 3 dungeons with good loot.

Also have the time to capture not timed but once one faction has a majority of the towers and none of the fully captured are contested for say 5min then a 2hour window starts for access to the room

Also have an achev for each tower

It'd be like WG/TB but covering the WHOLE continent, and not set into a PVP raid, and not que able, just when its active you could switch on your PVP flag and try getting a tower for your faction

Then have some special quest givers spawn at each tower that would help with rep related to whatever faction makes sense for that zone

This would encurage some PVP thats not bound to one special zone, and anyone could take part, there would be an incintive, and it'd be hard because it'd be over the whole land and you wouldn't have some easy 40man groupping to get you going, infact 40 might not be enough.

also make the area around the tower not be phased



gains

@windstream.net

the one thing that should be done to promote world pvp is server balance. who gives a sh*t about world pvp if the other faction out numbers you 20 to 1.

so stop server and faction changes to the higher population side. it goes hand in hand why "fix" world pvp when it's broken by server and faction changes. it'll still be broke even if they are able to bring back world pvp.

even servers that are relatively ballance 2:1 still have a losing side.... 2 vs 1 still mean you barely have a fighting chance. xrealm zones won't fix this. it's broken because of bliz's money grab.



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

1 edit

reply to Snuffbox
precisely.

said by DarkLogix:

Also hows this for an idea

Sounds like an intricate blend of Zangarmarsh and Terrokkar pvp events. Not bad. I dislike the idea of opening a dungeon (we don't need another TB or VoA). The spirit shard mechanic was nice... just grant a little extra JP to the controlling faction, or give them minor Archy bonus to artifacts per dig. Whatever it is, it should be something that I would NEVER want unless I decided to join in the reindeer games (pvp).

Vinceruos_t

join:2012-05-04

reply to Immer
Uh no. Aggroing Mobs to get a little extra attack power is not going to help you in pvp. The extra damage you take while you are trying to pvp would get you killed. Tanks sucked back when pvp stacked vengance. The only class that was ok'ish was Blood DKs, and that was only 1v1 vs another melee DPS. So no, attacking mobs to get a little vengance while PVPing would be stupid.



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

reply to gains
I can't fully agree. The realm population counts characters, not players. If you fix world pvp (meaning give people the incentive to go do it) then you get small groups of people engaging in world pvp. The pvp community has an edge to them, and my server has entire guilds that switched factions to engage in pvp because it was so boring being all horde.

So, I tend to agree that if they aren't even addressing server imbalance they are in the wrong. However, I don't see it as complete waste of time to try to reinvigorate world pvp (from their perspective, not mine).
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

I'd rather hang out with friends and collect gear, mounts, and achievements that don't require me to beat up on the weaker kid.



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

reply to Vinceruos_t

said by Vinceruos_t:

Uh no. Aggroing Mobs to get a little extra attack power is not going to help you in pvp. The extra damage you take while you are trying to pvp would get you killed. Tanks sucked back when pvp stacked vengance. The only class that was ok'ish was Blood DKs, and that was only 1v1 vs another melee DPS. So no, attacking mobs to get a little vengance while PVPing would be stupid.

In a simplistic setup, I agree. Now, despite my loathing of pvp, I did get into some of the city raids when achievements were first put in... and when you are talking 2 raids versus 2 raids with heals and tanks, etc... who's gonna notice that extra mob beating on the tank feeding him attack power? (and... it wasn't just a little attack power.. it was broken. And they only fixed it by adjusting the source of vengeance).
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

I'd rather hang out with friends and collect gear, mounts, and achievements that don't require me to beat up on the weaker kid.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

1 edit

reply to Immer

said by Immer:

precisely.

said by DarkLogix:

Also hows this for an idea

Sounds like an intricate blend of Zangarmarsh and Terrokkar pvp events. Not bad. I dislike the idea of opening a dungeon (we don't need another TB or VoA). The spirit shard mechanic was nice... just grant a little extra JP to the controlling faction, or give them minor Archy bonus to artifacts per dig. Whatever it is, it should be something that I would NEVER want unless I decided to join in the reindeer games (pvp).

It needs to be something that will keep people interested

Maybe special discount VP/JP vendors, though the interest in saving JP/VP by using them might diminish

It might be something like BC but in my idea one tower per zone, and every zone gets a tower, even one in a dalaran like zone if it exists (have a small PVP area with the tower)

Then make each zone get some perk if its held and the side holding it wins, something like more XP, more rep in that zone that has the annoying rep grind, health buff for the hard zone, maybe faster node respawning for Herb/mineing/ect, ect

but then if your faction got the majority of the zones that round then something special and long term interesting would open

Just not a single zone PVP area, the point of my idea is to spread it over the WHOLE MOP area, all MOP zones


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

right, I was thinking "blend of Zangarmarsh and Terrokkar pvp expanded to the whole map" but it didn't all make it to text, lol.

As for keeping people interested in pvp... Nothing about pvp is enduring. The fights are short... the corpse runs are short... the "victory" is short. It's repetition at its finest. The only thing that gets long is the rez timer if you are being focused or camped.

Oh, and I totally mistyped earlier when I said "JP". I meant Honor points. World pvp should provide a bonus to pvp only. Honor points for HK farms make sense. Discount Honor/Conquest vendors might be cool... differing slightly by zone, achievement for collecting a special item from each of the vendors on a continent.
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

I'd rather hang out with friends and collect gear, mounts, and achievements that don't require me to beat up on the weaker kid.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

OK, maybe a full group of discount JP/VP/Honor/Conquest vendors

but it'd be hard to win, the fight would be so wide spread and you'd have to hold the towers you claim till you have a majority and then 5 more min

the reason for 5 more min is maybe have an achev for getting all of the zones, make it a steped acheve, like majority +1, +2... +all

Also it might make a good reason for flying PVP vehicles, to help get people to another tower

And as to the issues
Short fights, the whole event would be untimed so if its at 50/50 and people give up someone could sneak in and grab 1 tower

Make the runs like on battle grounds when you've died attacking or defending a tower

As it'd be so spread out it'd take some time to win and the fight could go back and forth as you and a group of good players try to go take another tower and some bads are defending a tower you just claimed, also when the 2hours inbetween are up have the towers go neutral and port anyone standing on one away so no one has an advantage at the start.

The idea is make the fight interesting for PVP'ers and Pve'ers though not critical, so people would get into it but wouldn't feel they must do it, but then a guild might say, hay we have a new member lets get the vendors open to us so we can gear the newbe, or we have people leveling lets make it easier to get em to 90, or we need more flasks lets go get that zone so our herber can farm faster, ect

so some would want one zone's perks but would need to win to hold the perk for two hours.



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

The only angle they should take on "making it fun for PvErs" is to make them feel like they are missing out on a major portion of the game by not engaging in PvP. No justice or valor points/vendors... leave those in the capital cities.

World pvp runs counter to leveling toons. Maybe if your faction controls an area, you get level-appropriate pvp vendors or quest hubs for pvp loot? That could work. Then there would be the added incentive of "loggin' your main" to help win a zone so that you can log your new alt and do the pvp quests first for better survival. (I just realized that I'm judging this idea based on current pvp/pve gear disparity... I have no idea if my concerns matter in the MoP framework).
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

I'd rather hang out with friends and collect gear, mounts, and achievements that don't require me to beat up on the weaker kid.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

IMO it should be something like if you win you'll progress faster

be it by saving the 4 types of points when buying stuff as that seems like a good genral perk for wining the whole thing, then have some other perks per zone for the zones you won if your side won the whole thing.

So if you're side keeps winning you might want to focus on the zone you want the perk from, to help level you prof or to level an alt faster, or to gather matts for something

IMO my idea would mean a small discount on VP/JP/honor/Conquest points so if your capped you might be able to buy 1 more item, maybe a 2200 item would become 1900 just a small bit but just enough so maybe you get 1 more item that week, and then your guild gets gears that much faster so you can do the current tier faster


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