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knowble

join:2012-07-30
Newport News, VA
reply to DarkLogix

Re: Your Favorite Raid

Never did it during its prime. Was deployed for almost 2 years : /

I have wanted to go check it out, though.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
said by knowble:

Never did it during its prime. Was deployed for almost 2 years : /

I have wanted to go check it out, though.

Go to Openraid.us
There are normally several Ulduar10 and 25 raids going on
Some for the meta's and some just for achevs.


Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5
reply to knowble
said by knowble:

Never did it during its prime. Was deployed for almost 2 years : /

I have wanted to go check it out, though.

Running Ulduar when it was current content was the shit. Now days, you couldn't enjoy was it has to offer.

I have no clue why the hell Blizzard hasn't/doesn't go back to the Hard Mode trigger style like Ulduar had.

It was such a cool concept.


Nick D
Premium
join:2010-02-04
Orange, CA
"Man how do we trigger an actual hard mode for this fight? like what's the mechanic that starts it off? They can't ALL have Mimiron buttons can they?"

"Meh ... put it in the UI"


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Ghastlyone
said by Ghastlyone:

said by knowble:

Never did it during its prime. Was deployed for almost 2 years : /

I have wanted to go check it out, though.

Running Ulduar when it was current content was the shit. Now days, you couldn't enjoy was it has to offer.

I have no clue why the hell Blizzard hasn't/doesn't go back to the Hard Mode trigger style like Ulduar had.

It was such a cool concept.

Ya I like that idea

Oh you want hard mode, you gotta be careful and do it right.
Some if you didn't have the DPS to activate it you wouldn't have the dps to do it.

others like 1st boss, you could always chicken out and go back and kill a tower.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Nick D
said by Nick D:

"Man how do we trigger an actual hard mode for this fight? like what's the mechanic that starts it off? They can't ALL have Mimiron buttons can they?"

"Meh ... put it in the UI"

IMO heres an idea for hard modes for DS

1. drag boss into the temple
2. ignore the ball completely
3. never kill any of the slimes
4. Have half the raid in the other EoE at the start (make maglos suddenly rez into the DS:EoE)
5. keep 4 people out for every HoT
6. drag the melee adds onto the area above the bridge
7. only kill one corruption each time (ie LFR style but with firey grips)
8. ignore adds and DPS only tentacle

Have it so when these are met the boss gets harder or for some just doing it makes it harder.


Zyncotl
Zed X
Premium
join:2002-09-13
Wayne, MI
1. Karazhan
2. Black Wing Lair
3. Ulduaar


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast
reply to Nick D
I think it could have been done with DS:

Morchok -- kill a shard rather than just absorbing the explosion enrages morchok
Yor'sajh -- Include a stacking buff for each "summon blood of suma" that is reset when a blood is killed (normal mode)... not killing bloods allowing the debuff to keep stacking (hard mode)
Zon'ozz -- Have less trash up initially. Leave trash up for hard mode
Hagara -- burn through Hagara's shield during lightning transition phase triggers Hard mode.
Ultraxion -- Retune the fight so that not taking a healing buff was hard mode.
Blackhorn -- Not killing drakes during phase 1 empowers Goriona so she lands on phase 2 triggering hard mode.
Spine -- Nuclear blast in center of the plat exposes both tendons at eh same time... kill both tendons in one shot enrages DW, starting Hard mode for remaining plates.
Madness -- Make deathwing's Head targetable (as opposed to just the wing/limb that is on the island) and if you do x amount of dmg to the head before the last final aspect is assaulted it triggers hard mode for the final platform.

However... the best thing about the current DS hardmodes is that the entire fight is different. It isn't just harder... it's a totally different fight. Once you've seen the Heroic version... you don't want to just do the normal version anymore. I think that is a big win. I never got that feeling from Ulduar... those always felt like little things you'd dream up to make the fight tougher (I raided after the fact, not current). I want a different fight in a heroic encounter. Heck, there are all kinds of silly things you can do to make the same fight just be harder (all pally DS run, for example... or 7-manning as far as you can go, etc.).

caveat: I never have the ideal raiding comp. Maybe if I did... normal and heroic modes would feel lack luster.
--
Immergruen (resto/boomie) on Nathrezim Server (US)
Guild leader for Pride and Ego

Intelligence is no substitute for Character.


Nick D
Premium
join:2010-02-04
Orange, CA
The problem they had in Ulduar was people accidentally triggering hard modes (XT being the prime culprit). That's what they didn't like. That it was a). non-obvious and b). easy to screw up and trigger accidentally. Also they clearly didn't have a good idea for HMs on some bosses (Ignis, Razorscale, Kolo, Auriaya).

Your Yor'sahj example, for instance, isn't bad (basically hard mode is kill no bloods), but what if your raid team is so bad they don't kill a blood? I suppose 3 bloods probably wipes the team anyways, but now you've activated hard mode on accident, so you want to buff the damage and whatnot.

Also I disagree entirely with the premise that the fights are totally different. I mean, hard modes in general are not totally different, but DS hard modes were kind of weak sauce.

Morchok: now a 5 man
Yor'sahj: now have to deal with purple (the other debuffs just mean you take more damage). You can practice this in normal if necessary
Zon'ozz: now have to kill adds, and run out to get dispelled, but the ball bouncing is the same
Hagara: k, lightning phase is appreciably different because you had to have actual positioning, but rest of the fight is the same
Ultraxion: Once you've defined a soaking rotation (which happens before the pull), the fight is nearly identical. Just more Fading Lights.
Gunship: this is probably the most different due to the soaking requirements and Goriona landing. The soaking change alone makes for a far different experience.
Spine: added a dispel, then just do the fight HARDER. MORE DOTS
Madness: kill one additional add on the arms, then the 3 additional AOE sets on the head. Adding more adds to what is essentially a "kill the adds" fight isn't really adding complexity.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast
Morchok is a completely different fight (from its normal mode). less than ideal compositions feel the pinch. It is much more exciting the first few times, I'll admit... and even that excitement will fade after I kill it a few times. But it is a total reset of excitement the first couple of times.

Yor... I'll give you that there is no real new mechanic. But switching to heroic on yor exposes how little you raid understood the normal mode. That's exciting to me... because we can't just carry people through it. (we were 7 manning it before... now with 10 people we still struggle to down it on heroic).

Zon'ozz... it's a different fight. You are probably bored with it... but it's a different fight.

Hagara... that lightning phase is brutal. again, once on farm it's boring. Incidentally, I think blizz did a great job with the incremental diffulty changes of Hagara from LFR > Normal > Heroic. The 3 bosses before it were not very successful in the LFR > Normal progression, IMO.

Ultrax... subtle changes. We were so used to 8manning, our 10man struggles on heroic. Shorter HT cast time, extra fading light, dps check... it's like moving from college football to NFL (same game, everything is faster).

anyway... I'm still at the peak of my heroic modes excitement, so I am biased in favor of the raid encounters. I'm sure the truth is somewhere in between.
--
Immergruen (resto/boomie) on Nathrezim Server (US)
Guild leader for Pride and Ego

Intelligence is no substitute for Character.