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cigtyme
Coonass and Proud of it

join:2010-08-17
Houma, LA
kudos:1

1 edit
reply to Jodokast

Re: Reputation Changes Incoming

He came to a WoW forum and said it was crap. He will get ganged up on.

Dailies- Too Elite
Crafted Gear- Too Elite
Heroics- Too Elite
LFR- Too Elite
Valor/Justice Gear- To Elite

I know the problem, you are too good for this game. Maybe play advanced Sudoku or maybe some Japanese Escape the room games.


Carpie

join:2012-10-19
united state
kudos:5
Holy shit. If the factions gave out rep for whining, some of you wouldn't need a tabard or a rep boost. Man up. If you don't like it, don't play it. Save the rest of us from listening to your childish pissing and moaning.

Having said that, I'll revert back to my originally planned response before reading pages 2 and 3 of this thread. My two cents on rep/gear is that it SHOULD be hard to get the best stuff. That's one of the tenets of RPGs. A game that you logged into with the best equipment and went on some raids would be a game with no life expectancy.

Just like in real life, there should only be a small number of people/factions that can craft the truly epic equipment. They can do so because it is more than just knowing the recipe, it is about a combination of honing their skills and having an innate talent for doing so. And if it was the cliche elite Japanese sword maker (think Kill Bill), they aren't going to hand out their goods for any dumb ass that walks in their door. You have to earn it through respect (rep). The current rep system is tiered and you can get certain levels of equip at each tier. That is good. Where I'd tweak it is to ramp the difficulty of getting the rep with each tier rather than just have to keep doing the same quests over and over again. Maybe start off with some dailies that have you do some easy hack/slash or gathering, but start upping it to having to go into dungeons (5-mans) to get the next level. 10 man raids for the next level and 25 man raids for the legendary stuff (which it somewhat follows this model today but I believe the reps could be better entwined into this system). Hell, if you want the absolutely best weapon of the game, put it on one mob that is right out in the open Azeroth fields that anyone can step to. But to have a chance to bring it down, you'd better recruit 30 others to help you. And have the drop rate be 100% for the item. Guaranteed there wouldn't be many people walking around with one, especially on a PVP server, unless people started to learn to work together (as it should be).

cigtyme
Coonass and Proud of it

join:2010-08-17
Houma, LA
kudos:1
why is this directed at me????


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Carpie
I partly agree.

If I were to rework it then the dailies would ramp up in difficulty with each tier, kinda like golden lotus but in more interesting ways.

Blizz claimed that dailies are for "PEOPLE WHO NEVER RAID" ok LOL @ Blizz for saying that.

but maybe put in some optional bosses in the heroic dungeons that people would get dailies to kill and have those kills worth alot more rep than dailies.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to cigtyme
said by cigtyme:

why is this directed at me????

I assume he failed at posting, someone break out the how to post on DSLR flow chart.


Carpie

join:2012-10-19
united state
kudos:5
Ha. My bad. Clicked the wrong button.

wabisuke

join:2007-01-23
Philippines
reply to DarkLogix
said by DarkLogix:

If I were to rework it then the dailies would ramp up in difficulty with each tier, kinda like golden lotus but in more interesting ways.

Not sure if unlocking Shadowpan/August counts as the next tier, but the mobs there hit hard(er).

I can pull around 10 mobs in the Vale with no sweat and will end up at full or close to HP after. In Townlong, i pull > 5 and i end up using most of my CD's


Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:5
reply to Carpie
You are bad and you should feel bad.

I am doing the dailies for three main reasons, I know the thread is about the rep but bear with me:

* Coins for extra loot: This feature is awesome for us that run LFR and Sha for when having issues with drops in raids, I've gotten at least 3 pieces by using these.

* Valor Points: All these dailies add up at the end of the week so I only need to run one heroic per day to cap on valor.

* Money: I suck at playing the AH and Professions so I've always been broke with all the gems, enchants that are needed to raid, at least now I can see the money building up nice and steady.

And on top of that I can see the reputation building up week after week, I've been saving my VP's for the better rewards or until I get capped.

The reputation is not required for you to enjoy the other parts of the game, it really sucks to have reps gated with other reps (AC, SP) but I believe that it will be fixed somehow on the next patch.
--
Judge a man by the trials of his shield, not the empty reaping of his sword.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to wabisuke
Ya I don't like Townlong ether, and then you're getting rep for another faction so I wouldn't call it GL progress.

but last night I teamed up with a guild tank and he'd pull a whole bunch and I'd dps em down, went so fast.

and on days that Shado-pan and August ar in the same zone its handy to get the Shado-pan NPC and then do august dailies.


stonhinge
Premium
join:2003-07-28
Topeka, KS
Yeah, tag-teaming the Shado-pan dailies is recommended. Haven't found the August Celestial ones to be that tough. When it's White Tiger it's easy since all the targets are shared kills. I think there was one I didn't even get a chance to hit, but I was in the room, so I got credit.

That Torch of Strength one - man, that's a pain in the ass....unless you're a monk with the Zen Flight glyph.
--
When the ship lifts, all bills are paid. No regrets.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
Ya that touch one I gave up on last night.

I was thinking about trying to get a lock to summon me to the end of it but I had already logged and abandoned the quest.

and I tried having immer lifegrip me, just not enough range, I could get past the bridge but then couldn't get a good enough view of the tornadoes to plan a path and timing.

and we tried a 2seater, nope that puts it out.

you think the lock idea might work?


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to stonhinge
Oh BTW the ox ones can be real easy, when he's running around (he isn't always) just be sure you're in his path and have the mobs taged, he'll kill all of them in his path.

that's a good OX.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast
reply to DarkLogix
said by DarkLogix:

Ya that touch one I gave up on last night.

Next time, I'll respec into angelic feather and we'll place it on the ground where you need the run boost. Does blinking put it out?


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
no blinking doesn't but if its not planed just right I'll end up to close to a tornado.

me and tier tried it a few times before calling it.

my problem was unlike the other 2 legs of the walk the 3rd one doesn't really have a safe point to plan, you get across the bridge and the tornadoes can come right up to it and put it out and you have to move before the others get back to that end.