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reply to Rhenai
Re: Design a raid I'd like to see a raid version of the August Celestials daily rep grind... but not limited to that faction.
I'd like to see a raid that takes the ultimate battle of each MoP faction as its theme/storyline. It would have a darkmoon faire type lockout. To get access to the raid, every raider would have to be exalted with the faction related to the current version of the raid, and have completed the quest chains that close out their stories. So, the first one would probably be Klaxxi.
Once you've built a raid (10m or 25m), the raid leader flies to the Klaxxi city and speaks to one of the huge bug council members with a special quest marker over his head (Let's say a purple "!"). When he accepts the quest, everyone in the raid gets a "readycheck" to confirm... and once all are ready, they get a special action button that will start the intro/cutscene. The cut-scene will introduce the theme of the current raid... for the Klaxxi you are invited to pledge allegiance to their god. When you arrive to your deep destination deep underground, you and your Klaxxi escort are greeted by an emissary of the old god... who then dismisses the Klaxxi escort. After some blah, blah, blah you discover that you have to prove your loyalty to the old god by killing your faction leader (or something of the sort)... that's when you kill the first raid boss, the emissary of the old god. This fight is tuned liberally so that any competent raid with the requisite rep is rewarded with a VoA/BH style encounter. Once past that boss encounter, the raid "discovers" a portal maintained by a Klaxxi who favors "the Wakeners" and does not trust the old god (this is how you re-enter after wipes without tipping off the Klaxxi that you are now trying to prevent the awakening of their god.)
The rest of the storyline will carry through 6 more bosses broken up in 2 "wings". Since the raid lockout is several weeks, your Klaxxi ally will create a new portal after each boss is killed. The "trash" is actually interrupting "ritualists" working to revive the old god. All boss fights will be multiple target fights (Klaxxi)... so we'd see a 4horsemen(Naxx2.0) style fight, AQ40 princes fight, Fathomlord (SSC) fight, Blood Princes (ICC), and a Anub (TotC) fight. The final fight would be a Council fight against sentient sha fragments who seek to merge themselves in an attempt to awaken the old god.
Once you've cleared these 6 bosses (and prevented the awakening of the Klaxxi god), your Klaxxi ally reveals himself to be one of the celestials who seeks to maintain balance. He tells your raid not to explose what took place in there to the Klaxxi... and offers to vouche for your commitment to their god. This raid cannot be repeated until the next time it comes around in the rotation some 2 months later.
So, I don't worry too much about what mechanics make a fight fun... but I really like a good story. ICC had a good story... but since we were doing it twice a week forever.... it would have been awesome to turn off a lot of the RP, lol. If the raid simply wasn't available on such a regular basis, I think the RP would feel pretty epic.
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said by Immer:totally saw that coming. /yawn
I'd like to see a raid version of the August Celestials daily rep grind... but not limited to that faction....Once you've cleared these 6 bosses (and prevented the awakening of the Klaxxi god), your Klaxxi ally reveals himself to be one of the celestials who seeks to maintain balance. He tells your raid not to explose what took place in there to the Klaxxi... and offers to vouche for your commitment to their god.
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