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Josof
join:2010-10-23
Virginia Beach, VA

Josof

Member

[PvE] Arms PvE guide request

Can anyone not websensed paste an arms warrior pve guide. Workin a double shift and Thanksgiving...Thanks in advance!
blackthought
join:2010-04-08
Phoenix, AZ

blackthought

Member

what you looking for exactly? gemmign, rotation, reforge?
Josof
join:2010-10-23
Virginia Beach, VA

Josof

Member

just dinged 87, pve rotation mainly.....slam vs hs for rage dumping? things of that nature.

i remember reading that battle was mostly for single target and fury for trash packs?
cymraeg
Thread Killer
Premium Member
join:2011-06-07
Dodge, NE

cymraeg

Premium Member

stay in battle, zerker just gives you rage from melee hits ie white hits and from damage taken, it doesn't give you a tactical advantage against multiple mobs, in a dungeon or raid environ where you should be having a tank take the damage. HS when you have T4B at 4stacks and Slam at 80 rage for a dump other than that mortal on cd and smash on procs

Skittles
Premium Member
join:2011-03-31

Skittles to Josof

Premium Member

to Josof
CopyPasta from MMO Melting pot:»www.mmomeltingpot.com/20 ··· orities/

Arms warrior SMASH! In this case, we’re smashing into Mists of Pandaria and WoW Patch 5.05, where it would appear someone got there first, because the old talent trees and glyphs come pre-smashed for us. Instead, we’ve got new talents, new glyphs, and a different rotation in MoP – but don’t worry. We’ll get you up to speed on all that, as well as your stat priorities, reforging and gemming, so you can get back to whirling around with your two-hander as fast as possible!

Updated 25th September 2012 to Mists of Pandaria

Arms Warrior “Rotation” and Priorities
The biggest change for veteran Arms warriors is that Rend has gone away, giving us a simpler rotation.

Single-target DPS
Start by Charging. Follow this priority tree for ability use:

Top Priority: Use Colossus Smash if it’s available. Use Mortal Strike if that’s available.
Second Priority: Use Execute if it’s available. If it’s not, use Overpower if that’s available.
Third Priority: If you have 5 stacks of Taste For Blood, use Heroic Strike. If you have too much Rage, use Slam and / or Heroic Strike.
Keep Battle Shout up through all this – you’ll only need to use it once per minute. If you’re low on rage, use Battle Shout and Charge wherever possible.

AOE DPS
There’s no radically different AOE rotation for Arms – as you face more enemies, you’ll make subtle changes to your existing rotation.

If you’re facing more than one enemy, keep Sweeping Strikes active, and use Cleave instead of Heroic Strike.

If you’re facing three or more enemies, use Thunder Clap when you can. If you’re facing four or more enemies, use Whirlwind as your top priority whenever you can.

Cooldowns
Deadly Calm, Recklessness, – use these whenever possible.
Skull Banner – Use when your group needs more DPS, or in a raid, discuss its usage with your raid leader.
Berserker Rage – Use whenever possible, but don’t use whilst you’re Enraged.
Rallying Cry – powerful raid/party-wide defensive ability. Use when your raid leader tells you to, or when people look like they’re about to die in a dungeon!
Buffs
Stay in Battle Stance. As mentioned before, keep Battle Shout (or Commanding Shout if your raid leader tells you to use that) up.

Arms Warrior Talent Choices
Warrior talents in Patch 5.05 are particularly situational. Use whatever works best for you – but here’s a good general build to get you out and killing things!

Tier 1: Double Time
Tier 2: Impending Victory – gives you a minor heal.
Tier 3: Disrupting Shout – AoE spell interrupt ability.
Tier 4: Dragon Roar – another powerful DPS cooldown. Use whenever it’s available.
Tier 5: Vigilance
Tier 6: Avatar. Gives you another powerful DPS cooldown to use whenever it’s available.
Stats, reforging and gemming for Arms Warrior
Hit and Expertise are really important in 5.05, and their caps have changed.

Priorities: Strength > Hit and Expertise to cap (both 7.5% / 2550 rating) > Critical Strike > Mastery > Haste

Reforging: Reforge to the Hit and Expertise caps first, then reforge to Crit. Reforge from excess Hit and Expertise first, then Haste.
Gems: For simplicity (and because it’s very powerful for Arms), gem with Bold (Strength) gems in everything.
Meta Gem: Reverberating meta gems.

Arms Glyphs
MoP glyphs are very situation-specific, so don’t feel bound to these, but here’s a good basic loadout of glyphs to get started with:

Major: Glyph of Unending Rage, Glyph of Colossus Smash, Glyph of Bull Rush.
Minor: Glyph of Intimidating Shout is good. Others are your choice!

Arms Warrior enchants and item enhancements
You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

Shoulder – Greater Tiger Fang Inscription
Back – Enchant Cloak – Accuracy or Enchant Cloak – Superior Critical Strike
Chest – Glorious Stats
Bracers – Enchant Bracers – Exceptional Strength
Gloves – Enchant Gloves – Super Strength
Belt – Living Steel Belt Buckle
Legs – Angerhide Leg Armor
Feet – Enchant Boots – Greater Precision or Enchant Boots – Greater Haste
Weapon – Enchant Weapon – Dancing Steel
blackthought
join:2010-04-08
Phoenix, AZ

blackthought to Josof

Member

to Josof
based on some of the posts there's some room for debate on when to use HS vs slam with tfb procs.

»us.battle.net/wow/en/for ··· 447668#6

5) ROTATION AND COOLDOWNS

STANCES

Warriors have three stances to choose from: Battle Stance, Berserker Stance and Defensive Stance. In MoP most of our abilities no longer have stance requirements, which means it will be very rare that we have to switch between them. Stances now simply affect our Rage generation.

Battle Stance allows us to generate increased Rage from our normal melee attacks (white hits). It generates 3.5 Rage per 1 second of weapon speed. This means that your standard 3.6 second weapon will generate 12.6 Rage for every succesful melee attack.

Berserker Stance only generates half the Rage from melee attacks as Battle Stance does, however it also generates some Rage from damage taken. It generates 1.75 Rage per 1 second of weapon speed, which means that your standard 3.6 second weapon will only generate 6.3 Rage for every succesful melee attack. To compensate for this you also gain 1 Rage for every 1 % of your health that you lose. This means that if you are hit by an attack that deals approximately 20% of your health in damage, you will gain 20 Rage.

Defensive Stance reduces your damage taken by 25%, increases your threat generation by 500% and generates a passive 1 Rage per 3 seconds. That's right, you generate absolutely no Rage from your normal melee attacks while in Defensive Stance. This stance is generally for tanking only as Mortal Strike alone will not generate nearly enough Rage for you to keep up your rotation.

Generally you will want to be in Battle Stance as you shouldn't be taking extreme amounts of damage on most fights. If you are hit capped then you should generate an ample amount of Rage in Battle Stance to keep up your rotation. However there are some situations where Berskerer Stance will be appealing. For example if you know you are going to be taking a high amount of unavoidable damage for an extended period of time, then it will likely be worth it to switch to Berserker Stance. Phase 2+3 of Feng the Accursed or Ultraxion from Dragon Soul for example. You can also use Defensive Stance to reduce your personal damage taken during periods of downtime that involve high AoE damage such as Storm Unleashed during Blade Lord Ta'yak.

SINGLE TARGET ROTATION

Arms Warriors single target rotation revolves around a priority list. You always want to use the highest move in the priority list.

CS > MS > OP > HS (with 1 or more stacks of TfB) > Slam > HS (at 60+ rage)

Essentially you will be using Colossus Smash and Mortal Strike on cooldown. If you get a Sudden Death proc while you still have some of your previous CS debuff on your target, then wait for the current CS debuff to expire before you apply a new one.

Overpower procs a buff called Taste for Blood. This grants you one additional use of Overpower and makes your next Heroic Strike or Cleave hit for 100% increased damage. If you get multiple OP procs in between MS cooldowns then simply use them up instead of using Slam because you can bleed off the extra Rage with HS. An OP + HS hits harder than a Slam. If you have at least 1 stack of TfB then HS has a better DPR than Slam so you should be using it over Slam which may leave you with an empty GCD.

If you don't get a TfB or Sudden Death proc then you will be using back to back Slams. Take it easy on HS when this happens as the two Slams will use up most of your Rage. If you have gaps or empty GCDs try to fill them with a Dragon Roar. You can also use Shockwave, Impending Victory, Heroic Throw, Heroic Leap or Battle Shout.

EXECUTE PHASE ROTATION

CS > MS > Execute > OP > HS (at 80+ rage or 100+ rage if glyphed)

Basically once the boss is sub 20% hp you will still be using Colossus Smash and Mortal Strike on cooldown. The only difference is you will pretty much be putting all of your rage into Executes. It hits like an absolute truck. If you don’t have enough Rage for Execute then you will be filling the gaps with Overpower. Remember that if you have 4-5 stacks of TfB then your HS will hit harder than Execute, but this is a very rare occurrence.

AOE ROTATION

Thunder Clap (if Deep Wounds is not spread) > Tier 4 Talent > CS > MS > Heroic Leap (if glyphed) > Whirlwind (3+ targets) > Thunder Clap > Sweeping Strikes (2 targets) > OP > Cleave (at 60+ rage)

Start off trash or AoE pulls with a Thunder Clap to spread Deep Wounds to all your targets. It ticks for a large amount of damage between multiple enemies. Your tier 4 talent (Bladestorm, Shockwave, Dragon Roar) should be used on cooldown. Then continue using CS and MS on cooldown. If you chose Glyph of Death From Above then use Heroic Leap on cooldown.

If you are fighting 3 or more targets then Whirlwind will be your main Rage dump instead of Slam with OP filling the gaps. Continue using TC to refresh Deep Wounds. SS is generally not worth using if you are fighting 3+ enemies as the 30 rage is better spent on WW. If you are only fighting 2 targets then use TC to refresh Deep Wounds and try to get as much SS uptime as possible. Use OP to fill the gaps and Cleave if you get TfB procs. If you have nothing else to hit use Slam.

COOLDOWNS

You have 4 main cooldowns not including whatever racials or tier 6 talents you may have chosen. There are 2 big cooldown and there are 2 small cooldowns.

Deadly Calm - This is your first short cooldown. This is best used either when you have Bloodbath or other cooldowns up to squeeze as much damage into them as possible or in conjunction with TfB procs to further increase Rage efficiency.

Berserker Rage - This is your second short cooldown. You should be trying to maximize its usage during the fight so if you want to keep it simple then just use it on cooldown. If you only have 2-3 seconds before CS is up then it is best used in sync with the CS debuff or with your long cooldowns.

Recklessness - This is your major dps cooldown. If the fight is not long enough for you to use it twice then you should save it for Execute phase. However, if you can use it twice then use it at the beginning of the fight or with lust as well (provided it will be back up in time for Execute). You should also be using whatever other major cooldowns you have (such as Bloodbath, Avatar, Blood Fury, Potions, etc…) in sync with Recklessness. Remember though, this doesn’t mean you can’t also use your shorter cooldowns earlier in the fight.

Skull Banner - This cooldown is not astounding by itself, but when used with Recklessness can a be a sizeable dps increase. I will discuss cooldown management later on.
cymraeg
Thread Killer
Premium Member
join:2011-06-07
Dodge, NE

cymraeg to Josof

Premium Member

to Josof
stay in battle, zerker just gives you rage from melee hits ie white hits and from damage taken, it doesn't give you a tactical advantage against multiple mobs, in a dungeon or raid environ where you should be having a tank take the damage. HS when you have T4B at 4stacks and Slam at 80 rage for a dump other than that mortal on cd and smash on procs
cymraeg

cymraeg to Josof

Premium Member

to Josof
wierd double post
Josof
join:2010-10-23
Virginia Beach, VA

Josof

Member

Appreciate the info guys, thanks!
blackthought
join:2010-04-08
Phoenix, AZ

blackthought to Josof

Member

to Josof
SO i'm trying to familiarize myself with the skills again and wanted to lend some "theory" to the HS slam issue.

OVER POWER - 120% weapon Damage, can't be blocked, 60% chance to crit, 30% chance for TfB (stacks 5 times)

Slam - 215% weapon damage and some change.

Now the benefit of OP over Slam is TfB Procs which then allows you to heroic strike like a son of biotch.

HS - 110%
HSX1 - 220
HSx2 - 330
HSx3 - 440
HSx4 - 550
HSx5 - 660

So at 5 stacks HS hits for 660%...that's nuts. what does execute hit for again? 10644?

Keep in mind HS and Slam have the same rage cost.

I'm not sure how often or likely it is to stack 5 TfB but if you can manage OMG Wow. HS will be putting execute to shame.

some of these weapons have 20k top end damage. add in a crit plus whatever bonus you get from strength and given the right situation you could one shot anyone in the game:)
cymraeg
Thread Killer
Premium Member
join:2011-06-07
Dodge, NE

cymraeg

Premium Member

calm down black

HS hits for fuck all, hence the reason for the T4B increases, slam hits rather hard all on its own.

test HS out on anything with no T4B stacks it might hit for 14 to 17 k depending on your weapon with crits around 27k, so even with 5 stacks and a crit your talking about 179k or there abouts, not one shotting any player with a modecum of pvp gear, now you pop a flask reck zerker rage and any other buff to you yeah i have seen HS hit for 300k and that does one shot ppl ,but ,big BUT it is rare and or a poor player that allows a warrior to get 5 stacks up
blackthought
join:2010-04-08
Phoenix, AZ

blackthought

Member

oh definitely, that's why i gave the "perfect storm" scenario with the 5 stacks. If i can get 5 stacks on someone chances are they were dead well before then anyhow. just the thought though:) Executes are what i'm digging right now. 175k back to back crits is nice:)

let a warrior dream got damn it let a warrior dream...
blackthought

blackthought to Josof

Member

to Josof
questions.
I have 2 stacks of OP. MS is on CD, CS is on CD
TFB procs again.
DO i use the HS for the 3 stacks of TFB, or use the now active OP?

I wonder if at any point HS raises in priority on your rotation.

OP costs no rage so you could use the Tfb OP AFTER the HS.

For that matter is a >3 stack TfB HS better than a MS too? Tool tips would have me think so. ??? THoughts?

MS(185% weapon damage)
3 stack tfb HS (330%) weapon damage...

Thoughts?
cymraeg
Thread Killer
Premium Member
join:2011-06-07
Dodge, NE

cymraeg

Premium Member

what is rage at, if 80 + slam, if less OP, try to keep HS at 4 or 5 stacks for dps increase
blackthought
join:2010-04-08
Phoenix, AZ

blackthought

Member

so if i have 80+ rage i slam with 3 stacks of Tfb instead of HS? Why is that?

Wait does HS burn the tfB stacks?
cymraeg
Thread Killer
Premium Member
join:2011-06-07
Dodge, NE

cymraeg

Premium Member

yes Op has the chance to make the stack and use another OP but it increases the damage of HS and cleave within 15 sec of the proc stacking to 5, thats why you should keep HS to atleast a 4 stack min to increase dps
blackthought
join:2010-04-08
Phoenix, AZ

blackthought

Member

ok then that makes sense. i didn't realize the HS used up the stacks.