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www.mmomeltingpot.com/20 ··· orities/Arms warrior SMASH! In this case, were smashing into Mists of Pandaria and WoW Patch 5.05, where it would appear someone got there first, because the old talent trees and glyphs come pre-smashed for us. Instead, weve got new talents, new glyphs, and a different rotation in MoP but dont worry. Well get you up to speed on all that, as well as your stat priorities, reforging and gemming, so you can get back to whirling around with your two-hander as fast as possible!
Updated 25th September 2012 to Mists of Pandaria
Arms Warrior Rotation and Priorities
The biggest change for veteran Arms warriors is that Rend has gone away, giving us a simpler rotation.
Single-target DPS
Start by Charging. Follow this priority tree for ability use:
Top Priority: Use Colossus Smash if its available. Use Mortal Strike if thats available.
Second Priority: Use Execute if its available. If its not, use Overpower if thats available.
Third Priority: If you have 5 stacks of Taste For Blood, use Heroic Strike. If you have too much Rage, use Slam and / or Heroic Strike.
Keep Battle Shout up through all this youll only need to use it once per minute. If youre low on rage, use Battle Shout and Charge wherever possible.
AOE DPS
Theres no radically different AOE rotation for Arms as you face more enemies, youll make subtle changes to your existing rotation.
If youre facing more than one enemy, keep Sweeping Strikes active, and use Cleave instead of Heroic Strike.
If youre facing three or more enemies, use Thunder Clap when you can. If youre facing four or more enemies, use Whirlwind as your top priority whenever you can.
Cooldowns
Deadly Calm, Recklessness, use these whenever possible.
Skull Banner Use when your group needs more DPS, or in a raid, discuss its usage with your raid leader.
Berserker Rage Use whenever possible, but dont use whilst youre Enraged.
Rallying Cry powerful raid/party-wide defensive ability. Use when your raid leader tells you to, or when people look like theyre about to die in a dungeon!
Buffs
Stay in Battle Stance. As mentioned before, keep Battle Shout (or Commanding Shout if your raid leader tells you to use that) up.
Arms Warrior Talent Choices
Warrior talents in Patch 5.05 are particularly situational. Use whatever works best for you but heres a good general build to get you out and killing things!
Tier 1: Double Time
Tier 2: Impending Victory gives you a minor heal.
Tier 3: Disrupting Shout AoE spell interrupt ability.
Tier 4: Dragon Roar another powerful DPS cooldown. Use whenever its available.
Tier 5: Vigilance
Tier 6: Avatar. Gives you another powerful DPS cooldown to use whenever its available.
Stats, reforging and gemming for Arms Warrior
Hit and Expertise are really important in 5.05, and their caps have changed.
Priorities: Strength > Hit and Expertise to cap (both 7.5% / 2550 rating) > Critical Strike > Mastery > Haste
Reforging: Reforge to the Hit and Expertise caps first, then reforge to Crit. Reforge from excess Hit and Expertise first, then Haste.
Gems: For simplicity (and because its very powerful for Arms), gem with Bold (Strength) gems in everything.
Meta Gem: Reverberating meta gems.
Arms Glyphs
MoP glyphs are very situation-specific, so dont feel bound to these, but heres a good basic loadout of glyphs to get started with:
Major: Glyph of Unending Rage, Glyph of Colossus Smash, Glyph of Bull Rush.
Minor: Glyph of Intimidating Shout is good. Others are your choice!
Arms Warrior enchants and item enhancements
You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.
Shoulder Greater Tiger Fang Inscription
Back Enchant Cloak Accuracy or Enchant Cloak Superior Critical Strike
Chest Glorious Stats
Bracers Enchant Bracers Exceptional Strength
Gloves Enchant Gloves Super Strength
Belt Living Steel Belt Buckle
Legs Angerhide Leg Armor
Feet Enchant Boots Greater Precision or Enchant Boots Greater Haste
Weapon Enchant Weapon Dancing Steel