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|reply to Immer |
Re: Gift ideas for guildies
said by Carpie:
So I'm trying to keep the guild experience fun for them and have decided that for each 10 levels they achieve, they will get a gift mailed to them from their friendly GM. So far they only "Ding" has been level 10 and I sent them each 10 gold and a 12 slot bag.
I'd like to sit down and create a list of what gifts I'll give at which level achievements (especially since I just recruited someone who will be hitting level 50 here shortly) and am looking for ideas. What types of gifts do you think would be valued and appropriate for each of the tier of 10 levels?
said by Immer:I believe the gold "gift" is what might the beginnings of a "Welfare Fraud disaster." Your suggestions at the different levels you listed seem legit enough and I agree with this. The monetary reward is NOT something either of us would recommend though. I think through thorough discussion here we have come to an agreement. Useful items/achievements are what would garner future involvement from players in the guild. Monetary rewards will have a negative impact, almost always.
right, and I do get where you are coming from. But offering a bag at lvl 10, some profession mats at lvl 40, a tmog run at 60, a mount run at 80, gear at 85 and gear at 90 isn't really a recipe for Welfare Fraud disaster across the board, either.
Reading your post made me want to punch a kitten in the jawbone.
said by mettachain:This is very true. Fresh 80 joined my guild a year or so ago. He leveled from 80 to 85 quickly and became a valuable member of the guild. One of the things he told me kept him around was the atmosphere and how he felt "welcome" and the fact we took him on fun runs with us. We took him with us to UBRS (don't even remember why we went there) and figured "hey, let's get him the jenkins title while we're here". At that point, any of us, even he could have done it on his own but it was the fact we took him with us and got him that title. He still uses it to this day lol.
Useful items/achievements are what would garner future involvement from players in the guild. Monetary rewards will have a negative impact, almost always.