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cymraeg
Thread Killer
Premium
join:2011-06-07
Dodge, NE

[PvP] Incoming pvp trinket nerf

haha

Originally Posted by Blizzard (Blue Tracker / Official Forums)
After reviewing the data and player feedback, we remain concerned that on-demand burst damage remains too high in PvP. After investigation, we determined that the on-use PvP trinkets are a major contributor to extremely high burst output. As a consequence, in the near future we will be applying hotfixes to smooth out the damage provided by these PvP trinkets. In the case of the Gladiator's Badges this means cutting the amount of primary stat or PvP Power provided, but also cutting their cooldown in half. For the Kor'kron and SI:7 manuals, the cooldown of those trinkets will remain unchanged, but the amount of stats provided will be reduced and the duration of the buff will be increased. The overall damage provided by these trinkets should not be affected; only the burst they are capable of providing.

For example: The Dreadful Gladiator's Badge of Victory will shortly provide 2553 Strength once every minute, instead of 5105 Strength every 2 minutes. Please note that due to limitations in hotfix technology, the item tooltips and buffs will still incorrectly display the original stat value of 5105.

These are the trinkets that are currently slated for adjustment:

Dreadful Gladiator's Badge of Conquest
Dreadful Gladiator's Badge of Dominance
Dreadful Gladiator's Badge of Victory
Malevolent Gladiator's Badge of Conquest
Malevolent Gladiator's Badge of Dominance
Malevolent Gladiator's Badge of Victory
SI:7 Operative's Manual
Kor'kron Book of Hurting

We are aware of the possibility that certain PvE trinkets could become more attractive for PvP in the wake of these hotfixes. While that is somewhat unlikely given that adopting those items would represent a significant loss of PvP Power and Resilience, we will nonetheless keep a close eye on the situation and make adjustments to the appropriate items if necessary. It is also possible that it could become too difficult to land reasonably consistent kills in PvP. If that proves to be the case, then we currently plan to increase the effects of the Battle Fatigue healing debuff to compensate, which is an adjustment that we’ve been considering for some time. On the other hand, if burst damage remains too high after these changes, we are prepared to take additional steps as needed.
--
Hen Wlad Fy Nhadau!
"What happened in here?" " Seems to have been a bit of a squabble." "They're all dead!" " More of a tif then."



Snuffbox
nice irl
Premium
join:2011-04-15
Milwaukee, WI
kudos:4

^ Stupid. Fix mage burst, their trinket isn't the problem.

showtooltip#
/cast XXXXXXX
/use 14

Welcome back old friend... More skill removed from game...



Cake
Premium
join:2009-09-29
united state
reply to cymraeg

said by cymraeg:

haha

Originally Posted by Blizzard (Blue Tracker / Official Forums)

It is also possible that it could become too difficult to land reasonably consistent kills in PvP. If that proves to be the case, then we currently plan to increase the effects of the Battle Fatigue healing debuff to compensate.

Nerf DPS someone died too fast, followed by nerf healing someone did not die fast enough...


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

Just Nerf PvP

and Buff Mages to be gods of wow.


Cptbeatstix

join:2011-12-21
Carrollton, TX

Only you have to sign a contract for 5 years of your life after which blizzard kills you to keep you quiet.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

Once we're gods of wow we'll rule the contract void because blizz can't kill a god.


Cptbeatstix

join:2011-12-21
Carrollton, TX

You apparently don't remember Vanilla rogues.