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cymraeg
Thread Killer
Premium
join:2011-06-07
Dodge, NE
Reviews:
·Great Plains Com..

[Raiding] New loot for the PTR 5.2

Coming to the PTR in the near future will be a new designation of item type in Normal and Heroic raids for non-tier pieces. Each 5.2 raid boss will have a chance of dropping this new designation of a particular item that’s 6 item levels higher than their counterparts. These higher quality versions will be called “Thunderforged”. This means that there will be five variations of some items. You’ll now see a 5.2 raid item of LFR quality at item level 502, the same item in Normal quality at item level 522, the item in Normal Thunderforged quality at item level 528, the Heroic version of the item at level 535, and the Heroic Thunderforged version of the item at level 541.

This new item designation is being added for a couple reasons, but first and foremost to make loot drops more interesting overall, especially after you have earlier bosses in Throne of Thunder on farm. As you’re working on progression, those first few bosses can now continue to provide a chance at upgrades, making repeated kills potentially more exciting and rewarding. Those additional upgrades can then help to slowly raise power, and boost you over whatever progression roadblock you may hit.

We’ve also received a lot of feedback regarding 25-player raids, and have been looking for ways to address some concerns. Ever since we changed 10-player raids to drop the same item level as 25s, we’ve seen a steady decline in 25-player raiding. This isn’t surprising. A 25-player raid takes an extra level of logistical commitment for the officers of those groups. It’s unfortunately easy for a 25-player guild to collapse down into a 10-player guild, but very unlikely for the opposite to happen. However, we like 25-player raiding and don’t want to see it go away. Like many players, we love the epic feeling that comes with banding together more massive groups to battle powerful foes, we love that there’s opportunity for those groups to try out new players or unusual comps without causing a huge burden, and we want to support the larger raiding guilds. That said, we’re also concerned that over-rewarding the 25-player guilds—if, for example, we went back to a higher item level across the board for 25s, as was the case for Icecrown Citadel—would feel like a slap in the face to the many 10-player raiders out there, who are the majority of our Normal and Heroic raiders.

To attempt to navigate this minefield, we’re going to try having Thunderforged items drop more frequently in 25-player raids. They’ll be somewhat rare in both cases compared to the standard versions that’ll drop, but they’ll be even rarer in 10s. Overall, a 25-player group will be more likely to end up with a slightly higher item level after several weeks of raiding.

It’s important to keep in mind that this only affects 10- and 25-player Normal and Heroic raids, and tier-15 armor pieces won’t be available in Thunderforged quality at all. We’re curious to hear your thoughts about these changes, and what you think once you begin seeing them on the PTR.
--
Hen Wlad Fy Nhadau!
"What happened in here?" " Seems to have been a bit of a squabble." "They're all dead!" " More of a tif then."


Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:1

I added this here, along with the elder charm changes:

»[Classes] 5.2 Changes

Maybe it is better to discuss gear changes on this topic.
--
Judge a man by the trials of his shield, not the empty reaping of his sword.



McBrain
BRB Face Melting

join:2010-05-06
Kalimdor
kudos:2

reply to cymraeg
It's good to know Blizz is thinking of us 25 man raiders...but I'm not sure how effective this route will be at making 25s seem more rewarding.

I mean, is there going to be like a 5% drop rate for a Thunderforged item in 10s and a 10% chance for one in 25s..?(numbers are arbitrary of course)

Unless the benefit is tangible, I don't see it making any difference at all. I don't think it should be significant enough to make 10 man raiders feel shitted on, but it should be significant enough to make 25 man raiders feel like they're doing something a little more 'epic' than their 10 man counterparts...I guess it's a slippery slope, I'm glad I'm not the dev trying to come up with the proper 'fix'.

Oh well, I reckon we'll see what happens.
--
McBrain#1430

Name's Ash...Housewares.



Carpie

join:2012-10-19
united state
kudos:1

There is only one thing more certain than both taxes and death, and that is that people will bitch no matter what. It's never a matter of whether to bring tissues to the forums to hand out, it's just a matter of how many.



Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:1

I just have to say that adding RNG on top of RNG is never good, I doubt is going to mess up with 10m guild but I am sure is going to be a pain in the rear for 25m guilds to manage.

I feel that this change will have the opposite effect for 25m.
--
Judge a man by the trials of his shield, not the empty reaping of his sword.


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