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Links: ·SOCOM/PS2 Clan for OLDIES ·PS2 online FAQ
AuthorAll Replies


skyjock41
Shag Diesel
Premium
join:2001-12-11
Patrick Afb, FL

reply to justin

Re: SOCOM / gameshark / online / cheating

I think that there will eventually be cheats for the systems when items like the harddrives comes out for the PS2. Actually if you think about it when SOCOM boots up it loads data from your memory card. So if someone is really persistent they could load a script up in their memory card and it would work 24:7. Im no game hacking genious but it just makes sense to somehow use the "sharkport" to put your SOCOM saved file onto your computer and add a script to it then re port it back to the memory card and go from there. Then everytime you load up it would load it as well.
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justin
Australian
join:1999-05-28
New York, NY
kudos:7

socom doesnt load anything from your memory card that is code and would be executed.



skyjock41
Shag Diesel
Premium
join:2001-12-11
Patrick Afb, FL

said by justin:
socom doesnt load anything from your memory card that is code and would be executed.
Oh contraur my nizzo. Did i spell that right? Oh well. When you turn that friggin SOCOM on what pops up first???????????? Loading from memory card right? Someone who is savy enough could easily jab a code into that.
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[text was edited by author 2002-10-07 22:15:45]


justin
Australian
join:1999-05-28
New York, NY
kudos:7

no, it just loads game settings.
game settings are not code. All the savvy people in the world could not put anything on the card that would be actually executed as code.



skyjock41
Shag Diesel
Premium
join:2001-12-11
Patrick Afb, FL

reply to skyjock41

said by skyjock41:
Im no game hacking genious but it just makes sense to somehow use the "sharkport" to put your SOCOM saved file onto your computer and add a script to it then re port it back to the memory card and go from there.
Like i said im no genious but im not going to bet my car on saying that it couldnt be done!
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Fiber Optics is the future of high-speed internet access. Stop by the BBR Fiber Optic Forum.


justin
Australian
join:1999-05-28
New York, NY
kudos:7

I'll bet my car that no code can get in via the memory card.. I guess you kind of have to be a programmer to know how these things work. Its a nice car as well.



Aqualung6
Stabbity Death

join:2001-07-02
Lincoln, NE

reply to justin

said by justin:
no, it just loads game settings.
game settings are not code. All the savvy people in the world could not put anything on the card that would be actually executed as code.
Actually justin, that's not at all true. Depending on how memory/string buffering is handled, loading strings from the memory card can be extremely risky... it's not overly difficult to overrun the string buffer and then figure out where you're writing to after that. That's how Code Red spread via HTTP requests.
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- Aqualung


justin
Australian
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New York, NY
kudos:7
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said by Aqualung6:
said by justin:
no, it just loads game settings.
game settings are not code. All the savvy people in the world could not put anything on the card that would be actually executed as code.
Actually justin, that's not at all true. Depending on how memory/string buffering is handled, loading strings from the memory card can be extremely risky... it's not overly difficult to overrun the string buffer and then figure out where you're writing to after that. That's how Code Red spread via HTTP requests.

Yes I know about buffer over-runs but game designers are not saving or handling complex requests with variable sized inputs that can cause buffer overruns.. they string together 32 bit variables in a block and retrieve them as well, they are all fixed length.. basically just a boring list of numbers..

exploiting any buffer overrun would require decompilation of entire chunks of the program .. hardly easy unless you have a ps2 devkit and experience in 3 different kinds of machine code .. and if you can do that, you can just do whatever you want to do back with gameshark to modify memory locations.

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