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AT&T Invests In Onlive Streaming Gaming
Ironic, given HD gaming will demolish AT&T's proposed caps...
by Karl Bode 12:06PM Wednesday Sep 30 2009
Back in March a company by the name of OnLive unveiled their new broadband gaming service, which aims to replace the traditional game console with what's essentially a broadband-connected dumb terminal. Under the system, which has been proposed in various forums for years now, major title games are completely streamed over your broadband connection -- for a monthly subscription fee.

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Initial demonstrations were on closed networks, and of course everyone wants to see this service in the real world -- where the company admits you'll need to live within 1,000 miles of a data center. For Standard-Definition gaming, OnLive says it needs a 1.5 Mbps connection. For HDTV resolution (720p60), at least 5 Mbps is required.

Earlier this month the company announced they'd entered open beta, and today the company unveiled they've received a third round of funding from a group of companies, including AT&T. It might be the biggest video-game related funding boost this year, and AT&T's instance instantly infuses Onlive with more credibility. At least in the business world -- nobody knows if this service will work as advertised yet.

Of course AT&T's investment is ironic, given they're testing metered billing in two markets, imposing caps between 5-40GB with overages between $1-$1.50 per gig. It's not out of the question that a heavy Onlive HD gamer could blow through a thousand gigabytes a month. As such, you can look at AT&T's caps in two ways: a great way to capitalize on the bandwidth explosion as more data-intensive apps come to market, or a great way to cripple innovation as customers worry about having to take out second mortgages to play Team Fortress 2.


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