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Broadband Killed The Game Console
If by 'killed' you mean created something exponentially more awesome
by Karl Bode Monday 30-Nov-2009 tags: prices · business · gaming · bandwidth · consumers
Square Enix CEO Yoichi Wada last week opined that within the next ten years the game console will cease to exist -- at least in its current form. We're already seeing the life-cycles of gaming consoles extended courtesy of a constant stream of GUI and functionality upgrades delivered via broadband. The next step is making the console simply a dumb terminal with the network and remote servers doing the heavy lifting -- a segment OnLive is trying to tap into (though it will still likely take half a decade or more for this to arrive). Combined with the huge rise in casual browser-based games and the success of digital distribution platforms like Valve's Steam, Xbox Live and the Playstation Network, it's pretty clear that broadband has changed everything. Just keep an eye on those looming broadband caps and overage charges.

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bostonkarl1

join:2003-07-09
Arlington, VA

1 edit

Hmm

Naw, there will always be cases where you want something portable and stand alone. Think kids in the back seat of a car.

aaronwt
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Re: Hmm

said by bostonkarl1:

Naw, there will always be cases where you want something portable and stand alone. Think kids in the back seat of a car.
I can easily see it in 10 years for the console. Since you will have an internet connection always nearby. And I guess it would be possible for a portable device as well. 10 years is a long time. Look how much has changed since just turn of the century.

Mr Fel
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Re: Hmm

said by aaronwt:

said by bostonkarl1:

Naw, there will always be cases where you want something portable and stand alone. Think kids in the back seat of a car.
I can easily see it in 10 years for the console. Since you will have an internet connection always nearby. And I guess it would be possible for a portable device as well. 10 years is a long time. Look how much has changed since just turn of the century.
I, and probably most other hardcore gamers, would fight the dumb terminal method since it the has the potential to double the lag, which on already laggy connections is undesirable. To top that off dumb terminals solutions like OnLive have potential to kill even generous broadband caps. To borrow from one of older posts found here »Re: ?

said by Mr Fel:

said by ztmike:

It's not out of the question that a heavy Onlive HD gamer could blow through a thousand gigabytes a month.
Usually I agree with you Karl, but that statement I doubt is true. I would be surprised if it went over Comcasts 250gig/month.
Let's do some math with the assumptions that heavy gamers play for an average of 4 hours a day at 720p resolution.

60sec*60min*4hour*30days*5Mbps/8b/1000B=270GB

It may not be a 1000 GB but it's still enough to get past that cap by itself, and the number grows when you adjust for 1080p.
Possible? Absolutely. Desirable? Absolutely not.
--
One time a person asked where the F button was on their keyboard. I told them they would find it next to the U button.

aaronwt
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1 edit

Re: Hmm

said by Mr Fel:

I, and probably most other hardcore gamers, would fight the dumb terminal method since it the has the potential to double the lag, which on already laggy connections is undesirable. To top that off dumb terminals solutions like OnLive have potential to kill even generous broadband caps. To borrow from one of older posts found here »Re: ?

Possible? Absolutely. Desirable? Absolutely not.
270GB is nothing. I use 1TB to 3TB each month with my internet connection. I don't care about using a paltry 270GB.
By the end of this week my available storage on my network will go over thrity Terabytes.

And as far as OnLive it remains to be seen how well it will work. I'm not used to a laggy connection since I'm on FIOS, and I'm certainly not going to try an play on a laggy connection. I would turn the system off before doing that.

Mr Fel
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Re: Hmm

said by aaronwt:

270GB is nothing. I use 1TB to 3TB each month with my internet connection. I don't care about using a paltry 270GB. By the end of this week my available storage on my network will go over thrity Terabytes. And as far as OnLive it remains to be seen how well it will work. I'm not used to a laggy connection since I'm on FIOS, and I'm certainly not going to try an play on a laggy connection. I would turn the system off before doing that.
Great for you, I would kill to have that kind of setup, especially storage wise. But seeing as I don't nor the majority of people here, only the privileged few can really appreciate that setup.
--
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chronoss2009
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then came holly wood
its three strikes laws , ACTA and then the UK style cmaeras in your houses
then none played ball at all anymore
and the world went silent as the drones withered and died

Link Logger
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What is the benefit of a 'dumb terminal', given CPU's, memory, drives, etc are dirt cheap, I don't see any advantage in a 'dumb terminal', nor really do I see it as ever being practical given the required richness of the gamer user experience would require pretty much a full local OS and such anyways to process graphics, inputs etc.

Think of current thin apps anymore, that dumb terminal has to run Flash, Java, .Net, Silverlight etc, not such a dumb terminal is it.

Blake
Of course I've been here before except we called it X-Windows and it spewed chunks as well.
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jmn1207
Premium
join:2000-07-19
Reston, VA

Re: Hmm

Just to add a bit. The Wii is currently the most popular gaming console in the US, and it takes a considerable amount of processing power to allow those nifty controllers to operate so smoothly.

I just don't see this as a practical solution in the foreseeable future. We are several tech generations away from this becoming a viable option. Until then, I'll just continue not to play the 20 or so games provided on my DVR.

SRFireside

join:2001-01-19
Houston, TX
said by Link Logger:

What is the benefit of a 'dumb terminal', given CPU's, memory, drives, etc are dirt cheap, I don't see any advantage in a 'dumb terminal'
I think the idea is to have the game data streamed, but the actual computing would still be on the console (graphics chip, CPU, etc). Not really a dumb terminal in the literal sense, but dumb as in no meaningful internal storage. Still not a smart idea, but I'm guessing that's the proposition.

jmn1207
Premium
join:2000-07-19
Reston, VA

Re: Hmm

I'm not sure if that makes a lot of sense. It would mean taking the least expensive part of the equation out of the device, the storage system, while keeping the most expensive pieces behind. If anything, this idea is simply being pushed by the content creators, and ultimately the copyright holders that are worried about piracy. It's little more than a pipe dream at this time.

Link Logger
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Re: Hmm

Certainly the piracy issue is part of the game, as the fact is games are not cheap to develop and not every game is a big money maker and often a money loser, so ensuring return on investment is a huge concern. No one wants to pirate crap games, just the 'good' ones and those are the ones that enable the game development shops to stay in business, take that profit away and there is no point developing games (not many charity groups coding great games).

That said the technical realities around this, make me wonder what people are smoking when they suggest that this is how things will be done in the future. I'll pick a rich featured responsive interface every time over something that has to wait for the backend to do the work in a lame fashion. So any game developed like this already has a huge strike against it, hard enough to get it right without already blowing off your legs at the kneecaps.

Blake
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dagg

join:2001-03-25
Galt, CA
said by bostonkarl1:

Naw, there will always be cases where you want something portable and stand alone. Think kids in the back seat of a car.
and they will be able to rock it old school style with their ps5...

(wait for it..... wait for it......)
Joe12345678

join:2003-07-22
Des Plaines, IL

LAG will also make dumb terminal gameing not be as good as p

LAG will also make dumb terminal gameing not be as good as playing on a local system even more so for single player parts of games.
Mr Matt

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The never own anything business model!

When organized crime did it it was called extortion. When big business does it, they call it the subscription model. In the networked game world, consumers will never own the games, they will simply pay service providers a subscription fee, forever to use them. My Atari Console still works and I do not have to pay a subscription fee to use it.

aaronwt
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Re: The never own anything business model!

said by Mr Matt:

When organized crime did it it was called extortion. When big business does it, they call it the subscription model. In the networked game world, consumers will never own the games, they will simply pay service providers a subscription fee, forever to use them. My Atari Console still works and I do not have to pay a subscription fee to use it.
I would love to have a subcription model for the 360 and never have to mess with a disc again. I hate dealing with discs and cartridges, especially when roaming between multiple consoles.

Hangmn
Don't Fight It...It's Inevitable
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Re: The never own anything business model!

and that makes you the perfect rube er ahh... consumer for this model...
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Corehhi

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Re: The never own anything business model!

said by Hangmn:

and that makes you the perfect rube er ahh... consumer for this model...
Yes he is. I still have old consoles up and running and they will keep running till they die. I would be paying a subscription for my Super Nintendo right now to play a game I bought ten years ago???? Kids love Mario etc. I still play it against my friends some times. LOL. Have a Play station one still running. Nothing wrong with any of those games.

AnonName

@execulink.com
Do you even understand the "subscription model?"

It's not like a magazine subscription where you get to keep all the stuff you received during your subscription. It's closer a video rental subscription model. You pay your money for the download, and then after a few months, you either pay again, or the game expires. Forget about digging it out of the closet and playing it again a few years later. Forget about buying a game used at a discount or for that matter selling it used when you're bored with it.
<SARCASM><B>
Oh, right, you're not spending real money...   
You're just throwing around Microsoft Points, aren't you?
</B></SARCASM>
 

aaronwt
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1 edit

Re: The never own anything business model!

said by AnonName :

Do you even understand the "subscription model?"

It's not like a magazine subscription where you get to keep all the stuff you received during your subscription. It's closer a video rental subscription model. You pay your money for the download, and then after a few months, you either pay again, or the game expires. Forget about digging it out of the closet and playing it again a few years later. Forget about buying a game used at a discount or for that matter selling it used when you're bored with it.
<SARCASM><B>
Oh, right, you're not spending real money...   
You're just throwing around Microsoft Points, aren't you?
</B></SARCASM>
 
I have content I purchased several years ago on Xbox lIve. I can still downlaod it and play it on any Xbox360 I want. As long as I'm logged into the gamertag that I purchased it with. I wish this capability was available with all games.

Zune has a subscription model too. You can pay a monthly fee and have access to all this content. As long as the service is still active you have access. I don't use this service though since I don't listen to enough new music each month to justify it.

fifty nine

join:2002-09-25
Sussex, NJ
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I keep hearing this, I don't believe it

I keep hearing this about movies and now video games. I don't believe it.

I think that physical media and game consoles will be around. Caps and overages, as well as broadband (lack of) availability in many places, including a moving car, won't allow this to happen.

We may see games moving to a download model though, like the new PSP.

PhoenixAZ
Get A Mac
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Re: I keep hearing this, I don't believe it

said by fifty nine:

I keep hearing this about movies and now video games. I don't believe it.

I think that physical media and game consoles will be around. Caps and overages, as well as broadband (lack of) availability in many places, including a moving car, won't allow this to happen.

We may see games moving to a download model though, like the new PSP.
The moving car problem can be solved once wireless broadband rates come down, and people like VZW get rid of their 5GB caps.
--
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BF69
Premium
join:2004-07-28
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Re: I keep hearing this, I don't believe it

said by PhoenixAZ:

said by fifty nine:

I keep hearing this about movies and now video games. I don't believe it.

I think that physical media and game consoles will be around. Caps and overages, as well as broadband (lack of) availability in many places, including a moving car, won't allow this to happen.

We may see games moving to a download model though, like the new PSP.
The moving car problem can be solved once wireless broadband rates come down, and people like VZW get rid of their 5GB caps.
Not likely to happen anytime soon. Certainly not within the next 10 years.

fifty nine

join:2002-09-25
Sussex, NJ
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said by PhoenixAZ:

said by fifty nine:

I keep hearing this about movies and now video games. I don't believe it.

I think that physical media and game consoles will be around. Caps and overages, as well as broadband (lack of) availability in many places, including a moving car, won't allow this to happen.

We may see games moving to a download model though, like the new PSP.
The moving car problem can be solved once wireless broadband rates come down, and people like VZW get rid of their 5GB caps.
Where are you going to get the RF spectrum for all of this wideband data?
patcat88

join:2002-04-05
Jamaica, NY
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Re: I keep hearing this, I don't believe it

said by fifty nine:

Where are you going to get the RF spectrum for all of this wideband data?
Ever heard of cell splitting?
sonicmerlin

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I don`t know...they could always spend some of their endless piles of profit on raising more towers and extending fiber out to those towers.

cpsycho

join:2008-06-03
HarperLand
Wireless for gaming.... LOL.

r81984
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said by fifty nine:

I keep hearing this about movies and now video games. I don't believe it.

I think that physical media and game consoles will be around. Caps and overages, as well as broadband (lack of) availability in many places, including a moving car, won't allow this to happen.

We may see games moving to a download model though, like the new PSP.
The next movie and game format will be a hybrid of memory cards/downloading. Optical media is on its way out after DVDs.

I agree with you in that I don't ever see server based game systems happening until almost all of the world video game markets have true unlimited internet connections with low pings.

Until companies have the possibility of making at least the profits they have now with video games, a server based system will never happen for the main stream.
--
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fifty nine

join:2002-09-25
Sussex, NJ
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Re: I keep hearing this, I don't believe it

said by r81984:

said by fifty nine:

I keep hearing this about movies and now video games. I don't believe it.

I think that physical media and game consoles will be around. Caps and overages, as well as broadband (lack of) availability in many places, including a moving car, won't allow this to happen.

We may see games moving to a download model though, like the new PSP.
The next movie and game format will be a hybrid of memory cards/downloading. Optical media is on its way out after DVDs.
There's just one small wrinkle in that plan - Hollywood. They're not readily embracing downloads just yet, and a physical disc gives them a reason to charge the prices they do.

For example, I don't think anyone will pay $15 for a movie download, but they will pay $15 for a Blu-ray Disc. The disc itself costs pennies.

r81984
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Re: I keep hearing this, I don't believe it

Physical memory now costs pennies.
»www.engadget.com/2009/11/30/usb-···ngadget)
In a few years it will be just as cheap to sell a flash drives with movies on them. They can sell flash drives with movies on them or you could just stick your memory device into a movie juke box. Just think of a redbox that has every movie ever made and you never have to physically return the movie. You could also download movies over the internet directly to the flash drive.

Video players will be cheaper since all they need is basically a USB port or memory card port. They won't need any moving parts anymore.

Any device with a USB port could run the DRM software right off the flash drive and play the movie, from computer to DVRs to cable boxes or HDTV themselves. You could have a memory stick with an HDMI port on it. You could have $5 movie players.
A dab of heat dissipating glue on the circuit board and you have a water proof memory chip that won't crack like a DVD.

The possibilities are endless. Optical media will not last much longer.
--
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DaMaGeINC
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Re: I keep hearing this, I don't believe it

said by r81984:

Optical media will not last much longer.
Thats been true for years now...........

SRFireside

join:2001-01-19
Houston, TX

Re: I keep hearing this, I don't believe it

said by DaMaGeINC:

said by r81984:

Optical media will not last much longer.
Thats been true for years now...........
And I'm betting it will be true for years to come. Optical media is still the best archival medium in the market today. Flash drives still have a limited lifespan (albeit a potentially long one... they will still eventually lose data). A CD/DVD/HD-DVD/Blu-Ray will retain the data in it as long as the disk is intact. Just because the ability to download and stream data is getting better doesn't mean tried and true physical technologies will simply go away.

Corehhi

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said by r81984:

said by fifty nine:

The next movie and game format will be a hybrid of memory cards/downloading. Optical media is on its way out after DVDs.

I agree with you in that I don't ever see server based game systems happening until almost all of the world video game markets have true unlimited internet connections with low pings.

Until companies have the possibility of making at least the profits they have now with video games, a server based system will never happen for the main stream.

espaeth
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Replace "Game Console" with "Computer"

Come on.. this isn't new. They've been talking about offloading computing resources over the network since the 90's.

For example, articles about NetPCs: »education.sys-con.com/node/35730

Moore's law generally makes these kinds of predictions completely silly. It's cheaper to hammer out end-user high-end computing hardware than developing the kind of high availability massive computing infrastructure that a fully network-based system would demand.

Paying increasing monthly operational costs for network and facility expansion just doesn't make sense when you can simply deploy more capable hardware every few years at dirt cheap prices.

tomkb
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Tampa, FL
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Re: Replace "Game Console" with "Computer"

>>> The next step is making the console simply a dumb terminal with the network and remote servers doing the heavy lifting

Remember java

Write once, run anywhere. Or, the network is the computer?

fifty nine

join:2002-09-25
Sussex, NJ
kudos:1

Re: Replace "Game Console" with "Computer"

said by tomkb:

>>> The next step is making the console simply a dumb terminal with the network and remote servers doing the heavy lifting

Remember java

Write once, run anywhere. Or, the network is the computer?
Back when I worked for Fujitsu we had a warehouse full of Sun Java stations... doorstops they were.
patcat88

join:2002-04-05
Jamaica, NY
kudos:1

1 edit

piracy and no broadband

So how will you pirate games if they are purely online?

There goes renting and right of first sale. Heck, you can BUY it and then RENT it and watch developer inserted online ADS in it. Awesome business model right?

Also large portions of the USA AND THE REST OF THE WORLD has 1 mbit DSL and 3 mbit cable, or no broadband. In urban areas physical gaming will become extinct, but it will live on in the rural areas like landlines. There is also the problem of rapid transit system tunnels and no cell service. And 3G latency and jitter makes gaming hard. LTE isn't live yet, and Clearwire is only doing secondary markets, and it will be a long time before Clearwire gets access to auto tunnels and rapid transit tunnels.

BF69
Premium
join:2004-07-28
Camden, TN

More BS

So I guess if it dies the millions of people that don't have access to "the cloud" won't be playing any games then. I know quite a few peole without access to broadband that have a PS3 or XBOX 360. So I guess they don't want these customers in the future. I just love how all these so called "experts' predicting the death of physical media think that

A) everyone has access to broadband.

Considering the ISPs in the US have zero interest in providing broadband to areas not deemed "profitable ENOUGH" and our government's glacier pace at instituting some plan for universal broadband access. It'll be 2025 at the earliest before we get 95% access. Which will still put it behind the adoption rates TV and telephone had in the 1970s.

B) those with access to broadband have broadband

Believe it or not not everyone sees the interest/value of paying $40, $50 or more for the internet or the interest/value in having a computer.

C) those with broadband have speeds acceptable for getting stuff from "the cloud"

For example in my area lots of people have 768 kbps DSL or 1 Mbps cable internet. These are technically considered broadband but hardly acceptable for downloading stuff from "the cloud". Some have it because that's all they need. most have it because it's $20 and that's all they can afford to spend on internet.

D) assuming no one wants to have physical media anymore.

Plenty of people that still don't feel comfortable for paying for something they supposedly own that they can't touch. Not to mention when it comes loaded with DRM that basically limits where and how you can have access to something you supposedly own. At least with a DVD or blu-ray I can watch it in any TV in my house or even take it with me to a friends house or in the case of a DVD watch it on a portable DVD player.

Why should I pay the SAME price as a DVD for a movie from XBL when I can not only prevented from playing it on anything other than a XBOX 360, but I can only play it a MY specific XBOX.

See 13 replies to this post

Van
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New Orleans, LA

Let's just get to download games first

before we talk of systems being purely online

djrobx

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Ugh, do these people even play games?

No, the "server" is never going to do the heavy lifting. The thin client concept is having enough trouble with regular applications, it's complete nonsense in terms of high end gaming. It'd be too slow due to latency, and makes no sense from a cost perspective to try and house the "heavy lifting" on a central server.

The console will also never die, there are too many people who enjoy playing video games in their living room with other friends who are physically present. A computer is not good for that scenario.

The only thing that might change is moving from disc/cartridge delivery of games to digital delivery. Sony's new PSP is an example.
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patcat88

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1 edit

Re: Ugh, do these people even play games?

said by djrobx:

No, the "server" is never going to do the heavy lifting. The thin client concept is having enough trouble with regular applications, it's complete nonsense in terms of high end gaming. It'd be too slow due to latency, and makes no sense from a cost perspective to try and house the "heavy lifting" on a central server.

Latency can be fixed by fixing the protocol. A landline has very little latency. So does Cable TV. Video card lives in a data center, low latency MPEG encoded QAM channel delivers video stream to you. Problem is IP and ethernet was never designed for latency or circuits. If only LANs and the Internet used ATM today.

caster665

@sbcglobal.net

Re: Ugh, do these people even play games?

said by patcat88:

said by djrobx:

No, the "server" is never going to do the heavy lifting. The thin client concept is having enough trouble with regular applications, it's complete nonsense in terms of high end gaming. It'd be too slow due to latency, and makes no sense from a cost perspective to try and house the "heavy lifting" on a central server.

Latency can be fixed by fixing the protocol. A landline has very little latency. So does Cable TV. Video card lives in a data center, low latency MPEG encoded QAM channel delivers video stream to you. Problem is IP and ethernet was never designed for latency or circuits. If only LANs and the Internet used ATM today.
There is control lag have you ever used cable VOD?
patcat88

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Jamaica, NY
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Re: Ugh, do these people even play games?

said by caster665 :

There is control lag have you ever used cable VOD?
That can be fixed. DAVIC has bad latency, and too many protocol layers each with their own chips and buffers in the way.
chronoss2009
Premium
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and just who is telling ME AND YOU ANYTHING

seriously have they ever been right
look at HD adoption is very very slow
why ..pricing and DRM SUCK
caps , throttling
YEAAAAA i cant play jack or shit and im not paying extortion subscription rates neither

DO NOT BE DECEIVED
people are not as lazy as the shill above
amungus
Premium
join:2004-11-26
America
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my NES still works :D

Yeah, that's right. My NES, SNES, 360 and other consoles still work just fine without needing access to any "mothership."

I much prefer having a game in hand, and would not wish to lose this capability. Especially a single player game, or a two player game.

Besides, what if I didn't have internet access? Requiring 'net access would be a disaster. I'd rather be able to play a game without this requirement, thanks.

Imagine having kids and the internet connection dies, or you can't pay the bill, or whatever the case... that shouldn't mean games just stop working. Not a good idea.

I can see where "PCoIP" has its place (»blogs.vmware.com/view-point/2009···ops.html) or online flash type games, or what have you. Killing the console altogether is just sick and twisted though. Totally wrong on so many levels...

I hereby nominate the idea of killing the console for "worst idea since Greedo shooting first."

BF69
Premium
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Camden, TN

Re: my NES still works :D

said by amungus:

Besides, what if I didn't have internet access? Requiring 'net access would be a disaster. I'd rather be able to play a game without this requirement, thanks.

Imagine having kids and the internet connection dies, or you can't pay the bill, or whatever the case... that shouldn't mean games just stop working. Not a good idea.
Well check this out. OK so my son wants a Gears of War 2 map pack. Ok it's like $20 but I get it for him. Now the thing is even if you don't plan play it online you still need to be hooked up to the intenet to play any of the maps on the map pack. So if the internet goes out or if he takes his 360 to a friends house that doesn't have internet then you can't access content that that I paid $20 for. Something is really fucked up about that.

cpsycho

join:2008-06-03
HarperLand

HAHAHA

The whole idea of cloud gaming is a joke. Take it from us heavy gamers, this is a train broke down in the station before the trip tickets are even sold.
tmc8080

join:2004-04-24
Brooklyn, NY
Reviews:
·Verizon FiOS

outsourcing the middleman?

what will gamefly do if the discs become obsolete? imo, i think game companies are greedy and they are looking for any way to circumvent the "rental market" where someone pays $15 a month to rent games, and has to pay a high gameco subscription of like $50-100 per year for that company's online distribution with a minimum of 4 blockbuster titles per year (in addition to an xbox live subscription). it's unlikely that a big resurgence of the PC gaming industry will take hold-- not with prices & innovation where they are currently. what we'll likely see is the next incarnations of xbox & playstation evolve to replace set top box for ALL media distribution. this means 2+terabyte hard drives and/or media servers that host content, stream content, provide access to backup (blue ray media & hardware finally becomes mainstream which will compete with flash media too).

cloud gaming will be a popular evolution, but only if the game companies don't get too greedy-- they need to learn the misstakes of the music industry, book industry, the movie industry and the software industry. they have a chance to get this RIGHT for a change, but only if they price it right there will be no incentive to pirate the cloud.
diskdocx

join:2005-09-26
Burlington, ON

Hopefully this day will not come...

Greed will kill the console.

This talk keeps recycling and every time it does the ISPs have an orgasm.

Doesn't anyone find it strange that as more and more content is offered online, more and more ISPs want by the byte billing and smaller bitcaps?

If this 'evolution' happens you can count on significantly higher game costs.

As it stands right now I pay $50 per month for a 14M line with 60gig cap. $1.50 per gig for overage.

Lets say a typical game is 5-10 gigs. That's an extra $7.50-15.00 per game, going directly to my ISP.

Also, lets factor in the resale (or lack thereof) market.

If you buy a game for $50, you can still probably get $20 trade in when you're done with it. Not so for a downloaded game.

Furthermore, typically downloaded games don't get discounted - wait 6-12 months, and the cost is usually just about the same as at launch. There's no push to unload stock to clear shelf space.

Finally, lets not forget the days before rentals. Not sure how many folks are old enough here to remember the days before movie and game rentals were mainstream (or how vehemently the industries fought to prevent renting).

We'll be forced to accept a demo (or worse, gameplay trailers) as the only pre-purchase info upon which to base our buying decisions.

Hopefully the PSPGo will serve as a deterrent to this model - not sure how many followed through, but I know a number of retailers were not going to stock the console (which has virtually zero profit margin) when they couldn't sell games for it (where the retailers actually make money).

This is simply a bad idea, and the gaming companies would be wise to nip it in the bud.
decifal

join:2007-03-10
Bon Aqua, TN
kudos:1
Reviews:
·Verizon Broadban..

nah

Nah, broadband has yet to kill anything like this.. The theory that everyone has service that is usable for this sorta action is just crazy as hell.. Wireless is capped at 5 gigs, satellite is just as bad, and buildouts are not keeping up with demand/request..

Maybe in the future if its mandated that everyone recieves true broadband.. But for now with caps and soon to be added caps to dsl services... This is simply a joke made by a retarded handicapped unemployeed clown.

lazarocruz

@rogers.com

Broadband caps will kill this

Honestly if the big Cable companies get their way and implement metered broadband I can see it stifling innovation. With games nowadays being able to fill up at least 13+ GB I do not see this idea going very far unless efforts to discourage metered billing are successful.

nixen
Rockin' the Boxen
Premium
join:2002-10-04
Alexandria, VA

Let me get this straight

The future of gaming is that, even if I'm playing campaign mode by myself, I'll have to do it through a central server (or, is he asserting that all games will be playable in multi-player mode)?

The future of gaming is that, if, for whatever reason, my HSI goes down, I can't game? At least when an HSI outage takes out the VOIP, I have alternate means of calling - that wouldn't so much be the case for gaming.

Dunno that I could see paying for something that has the potential to be unusable under circumstances that would leave another game system still usable.
--
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. -- Bertrand Russell

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