 KrKHeavy Artillery For The Little GuyPremium join:2000-01-17 Tulsa, OK | Sounds like they are done Employees will know if the company is firing them or not! | |
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 |  nonymousPremium join:2003-09-08 Glendale, AZ Reviews:
·Callcentric
| Re: Sounds like they are done Even if employees are let go does it really mean anything. In today's world there is no need for employees or very few. That is the way Wall Street thinks and investment groups. Just increasing profits for the investors and better customer service if they are letting employees go.  Or just offshore all the employees.
edit: In this case alternative to bankruptcy. Let employees go and bring back a subset. If the economy was better the subset wouldn't go back. | |
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·Charter
| Re: Sounds like they are done said by nonymous:Even if employees are let go does it really mean anything. In today's world there is no need for employees or very few. That is the way Wall Street thinks and investment groups. Just increasing profits for the investors and better customer service if they are letting employees go.  Or just offshore all the employees. you cant offshore employees when the servers have to be a certian distance from you, which means they have to be close. I suspect its either false, or they were bought out and shut down due to pressure from the **AA's. if its the least bit disruptive to any market, the **AA's have something to say. | |
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 |  |  |  iansltx join:2007-02-19 Golden, CO kudos:2 Reviews:
·Verizon Online DSL
·RoadRunner Cable
·Comcast
| Re: Sounds like they are done Umm...the MPAA/RIAA don't have anything to do with video games, except maybe the music in them (but that's a very minor thing).
My guess is that any hot water OnLive got into was due to licensing issues with Microsoft, not any of their other publishers.
As for servers being a certain distance from you, OnLive employees don't necessarily have to have access to the consumer side of the service. Sure, there need to be testers, but thats a subset of the functionality of the employee group, and you can have a test server on-site (offshore) anyway. | |
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 |  | | Service was trash anyway That service was trash anyway. I just hope the employees knew before the ship went down and where able to secure another position. | |
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 |  |  GuspazGuspazPremium,MVM join:2001-11-05 Montreal, QC kudos:20 | Re: Service was trash anyway I wouldn't say it was trash, and a lot of people did enjoy using it. I would just say that it was ahead of its time. The latency was actually tolerable for a lot of game types, and there were a few things they could have done in the future to work on reducing latency further. The major issue was the very poor video quality, but that too improves over time: h.265 would eventually drop the bandwidth requirements in half (enabling a big boost in quality), while ever-rising broadband speeds will continue to improve both the latency and quality.
I'd say they were five or so years too early. Their failure isn't an indication that cloud gaming isn't feasible, but more that the very large startup and operational costs of a cloud gaming provider were not yet sustainable in the present market. I think that their high costs forced them to rush their product to market long before it was ready, as they didn't achieve the level of image fidelity and low latency that was possible even with technology at the time of their launch; they focused more on the social aspects than the underlying technology, and suffered for it. Gaikai, recently bought by Sony, managed to do better latency and image quality, but had none of the social features. -- Developer: Tomato/MLPPP, Linux/MLPPP, etc »fixppp.org | |
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 |  |  |  whfsdudePremium join:2003-04-05 Washington, DC Reviews:
·T-Mobile US
| Re: Service was trash anyway said by Guspaz:I'd say they were five or so years too early. Their failure isn't an indication that cloud gaming isn't feasible The biggest issue with OnLive was that it couldn't get any EA games. So their largest publisher was THQ which wasn't enough.
If anything, it wasn't a technology failure as much as it was a licensing failure. | |
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 |  |  |  |  ThalerPremium join:2004-02-02 Los Angeles, CA kudos:3 | Re: Service was trash anyway said by whfsdude:The biggest issue with OnLive was that it couldn't get any EA games. So their largest publisher was THQ which wasn't enough. Not exactly a loss really. | |
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 |  |  |  |  |  FBGuyPremium join:2005-03-19 Evanston, IL | Re: Service was trash anyway agreed! | |
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 |  |  FBGuyPremium join:2005-03-19 Evanston, IL | Re: Sounds like they are done I suppose if an ISP would rather not provide service, yes then they would want you to not use it. But that is not what an ISP is in the ISP business for. They are in it to provide the service. You make no damn sense and you know it. Stop trolling. | |
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 |  |  |  | | Re: Sounds like they are done That is not entirely true. Some here, like our friend you are responding to, believe that businesses are only there to take our money and actually providing a product or service is 2nd to that and is only needed if you wont voluntarily give it up with out. | |
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 |  |  | | ISPs would be out of a job if it wasn't for high bandwidth applications pushing the envelope of what can be delivered across networks. | |
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 |  |  |  | | Re: Sounds like they are done Source? | |
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 |  |  |  |  | | Re: Sounds like they are done Myself but I was really referring towards the history of the internet when I made that statement. | |
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 |  |  |  |  ThalerPremium join:2004-02-02 Los Angeles, CA kudos:3 | Common sense? There wouldn't be a need for broadband if the entire internet was bbs terminal text. | |
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 |  |  | | ISPs aren't capable of emotion.
Their engineers are but aren't likely to notice or care. | |
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 |  |  KrKHeavy Artillery For The Little GuyPremium join:2000-01-17 Tulsa, OK | Only in the USA where ISP's are happy when people can't use their services, because they know they don't have enough competition and choices for people to leave them if they treat them like trash. -- "Fascism should more properly be called corporatism because it is the merger of state and corporate power." -- Benito Mussolini
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 |  LinklistPremium join:2002-03-03 Longport, NJ kudos:5 | Onlive has been sold and will stay in business: »venturebeat.com/2012/08/17/confi···company/
OnLive will continue to operate its services during the transition and the new company is backed by substantial funding, said a spokeswoman for Steve Perlman, the chief executive of OnLive.
We can now confirm that the assets of OnLive, Inc. have been acquired into a newly formed company and is backed by substantial funding, and which will continue to operate the OnLive Game and Desktop services, as well as support all of OnLives apps and devices, as well as game, productivity and enterprise partnerships, the company said in a statement. The new company is hiring a large percentage of OnLive, Inc.s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services
No word yet on who bought them. -- »www.mittromney.com/s/repeal-and-···bamacare »www.mittromney.com/issues/health-care | |
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 |  |  KrKHeavy Artillery For The Little GuyPremium join:2000-01-17 Tulsa, OK | Re: Sounds like they are done Samsung, Apple, Google. | |
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 |  |  |  |  KrKHeavy Artillery For The Little GuyPremium join:2000-01-17 Tulsa, OK | Re: Sounds like they are done I think Sony is out of the running. They bought Gaikai in July. | |
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 |  |  |  |  FBGuyPremium join:2005-03-19 Evanston, IL | yuck and uber-yuck | |
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 |  |  MaggsLife is awesomePremium join:2002-11-29 Woodside, NY Reviews:
·RCN CABLE
| “by substantial funding,” said a spokeswoman for Steve Perlman, the chief executive of OnLive."
Substantial funding of Steve Perlman's Change in Control exit package. I wonder how golden his parachute is. -- Hello, is anyone out there. | |
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 |  |  mworks join:2006-06-13 Faison, NC | Translation : We had a lot of debt, company was too expensive to run so we closed the doors, let the debt default and formed a new company to use everything that was good about the old one without any losses. | |
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 |  |  KrKHeavy Artillery For The Little GuyPremium join:2000-01-17 Tulsa, OK | Re: Sounds like they are done So yes, they are done.
Sounds like a Vulture Capitalist at work here.
Did Romney buy them? :P | |
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 |  | | i had applied for them 3 months ago and today the new "company" called me. | |
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 |  ctceoPremium join:2001-04-26 South Bend, IN | SOLD! To the old man with all the makeup in the big chair at the head of the table.
Let's hope they can put some foundation here, some lipstick there, and a few earrings on the side and make it at least look pretty. | |
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 ChiyoSave Me Konata-ChanPremium join:2003-02-20 Charlotte, NC kudos:1 | That sucks I wonder if the employees had any suspicions? I'm not a hardcore gamer but it seemed like On Live was the "hot thing" for 5 minutes and then rapidly cooled off. The Vizio deal seems like a great opportunity to expand their reach but maybe too little too late? -- That was the wild boar.... Moo! My podcast: The Banzai Beat »www.banzaibeat.com | |
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 |  |  whfsdudePremium join:2003-04-05 Washington, DC | Re: That sucks I didn't find the lag bad at all. In fact, I didn't even notice it. However, it was 11 ms to their data center for me (over cable).
If this is true, I will miss playing Homefront on Onlive. | |
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 |  SnakeoilIgnore Button. The coward's feature.Premium join:2000-08-05 Mentor, OH kudos:1 | Re: Sounds about done to me One of your links said an "unknown 3rd party" may have purchased them. I'd laugh if it was Wal-marts. Cry if it was Itunes or Microsoft or EA. | |
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 |  |  | | Re: Sounds about done to me CEO Perlman used to co-own WebTV, and they were bought by Microsoft. He stayed at MS for a couple of years after that. That's where he got a chunk of change to start Moxi. | |
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 |  |  BF69Premium join:2004-07-28 Camden, TN | said by Snakeoil:One of your links said an "unknown 3rd party" may have purchased them. I'd laugh if it was Wal-marts. Cry if it was Itunes or Microsoft or EA. EA is getting bought out themselves. They aren't buying Onlive. | |
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 |  |  |  SnakeoilIgnore Button. The coward's feature.Premium join:2000-08-05 Mentor, OH kudos:1 | Re: Sounds about done to me DAng, wishes do come true. I wasn't aware EA was up for sale/maybe up for sale. Thanks. | |
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 | | Cool, but not practical The technical concept was good, but this really only works if networks and heavy compute is really-really cheap-> free. The game streamed a constant 5Mbps unicast and used a fair amount of cloud compute. Gamers run for a long time and most at prime time. Now combine that with requiring low latency and the latest games.
The business model didn't make sense. | |
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 |  dra6o0n join:2011-08-15 Mississauga, ON Reviews:
·ITalkBB
| Re: Cool, but not practical If only they used that for a mmo right? Streaming a mmo means the same thing as connecting to a mmo's server, the server determines who gets what in a mean to secure the game. This means no need to install, just use a live stream, no need to worry about lag or latency if you are internationally far away (video packets would still be fast enough I guess?) but there might be delay in controls...
Heck if Onlive where to cater to the many subscription based mmos, is able to offer 95% graphical sync (you know how the graphics blur), and brings in the big gun mmos from the east... Like Blade and Soul, ArcheAge, and such. | |
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 | | darn I enjoyed playing for free doing just the trial game time. | |
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 | | Damn.... I know someone who worked for them... Sends message! | |
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 | | Getting Laid Off Prior to being rehired by new owners isn't really all that unusual.
It allows the new owners to implement their own policies and only hire who they think they really need. | |
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 |  | | Re: Getting Laid Off On top of lower wages and benefits. | |
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 |  KrKHeavy Artillery For The Little GuyPremium join:2000-01-17 Tulsa, OK | Plus that way you can wipe out vested employee's accrual, and raid stock ownership plans, etc
Vulture Capitalism at it's finest. -- "Fascism should more properly be called corporatism because it is the merger of state and corporate power." -- Benito Mussolini
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 | | Good riddance!
I find everything about this concept repulsive - from the shitty video quality, to the lag, to the complete and utter control it gives the game publisher over my experience. The fact that you can't "own" what you play on the service, the fact that you can't use modifications, cheats, trainers... no customization at all.
An AWFUL, AWFUL idea and I hope it never catches on. Can you imagine if this service had gotten popular enough so that games were released exclusively to it? *shudder*
You can pry my gaming PC from my cold, dead hands. | |
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 |  See 6 replies to this post |
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 | | Heard of it but never used it I've heard of it but never used it because I had a Steam account with a lot of money invested into good quality high graphic downloaded games. | |
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 MadnessLike a flea circus at a dog show join:2000-01-05 Quincy, MA kudos:1 | ??? So, does this mean that the company is to be known as, "OffDead" from now on? | |
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 SnakeoilIgnore Button. The coward's feature.Premium join:2000-08-05 Mentor, OH kudos:1 Reviews:
·RoadRunner Cable
·magicjack.com
| Official: OnLive sold to 'newly-formed company,' »www.theverge.com/2012/8/17/32505···tatement
quote: After hours of rumors, the company has finally issued an official statement via email:
We can now confirm that the assets of OnLive, Inc. have been acquired into a newly-formed company and is backed by substantial funding, and which will continue to operate the OnLive Game and Desktop services, as well as support all of OnLive's apps and devices, as well as game, productivity and enterprise partnerships. The new company is hiring a large percentage of OnLive, Inc.'s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services.
We apologize that we were unable to comment on this transaction until it completed, and were limited to reporting on news related to OnLive's businesses. Now that the transaction is complete, we are able to make this statement. As you can see, OnLive isn't disclosing the name of the new company nor the source of its "substantial funding," only that it's "newly-formed." Although many OnLive employees have been seen leaving the company's headquarters with boxes full of possessions, apparently "a large percentage" will be hired by this new company though whether "large" can fairly be read as "a majority" isn't at all clear. OnLive also wouldn't confirm whether OnLive CEO Steve Perlman was a part of the new, mystery company.
So around it goes. -- Is a person a failure for doing nothing? Or is he a failure for trying, and not succeeding at what he is attempting to do? What did you fail at today?. | |
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 SukunaiPremium join:2008-05-07 kudos:1 Reviews:
·ELECTRONICBOX
·TekSavvy DSL
| Que chorus of 'I told ya so' No doubt you can find someone saying "I told you so" about this.
Whether it is accurate remains to be seen.
There is no shortage of good ideas out there, that just don't get implemented properly.
I hate Steam as much as I like it. Ok maybe I don't hate it that much and maybe I don't like it that much and perhaps my main feeling is I just don't care either way. But you can sure find a lot of haters, and few likers for it.
So too likely with On Live. It likely is a good enough idea, but just too easy to heap on hate, and too hard to find anyone interested in praising it. I know every time I have tried to see some merit in it, it gets beaten up by the "I want to own my game" mob.
This regardless of how digital delivery out performs buying a scratchable physical copy every single time, even if you don't get permanent forever ownership of the ability to download. But considering how the lifespan of a person's ability to give a damn about a game (even a great one) is often barely a few months.
Case in point, most of my gamer friends will rave on about plenty of games, but next year odds are they have moved on months ago. Too many games are play once experiences any way.
I mean I am a wargamer, and most of my games have infinite replay, and then I realise, wargames as a category, is so small that most people don't even know what a real wargame actually is. No, it's not Call of Arcade Action, or Medal of Yet another shooter. But have you ever even heard of the award winning Panzer Corps?
The idea of Onlive is this, spend your money playing the game, not constantly spending your money on buying better and better computers. Every time you avoid buying a new computer (500 bucks to start), is 500 bucks spent on games. Hey 500 bucks lasts a long time at 15 bucks a month for game memberships eh.
You don't need to on something for the short span of time you will give a damn about it. | |
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 |  Reviews:
·Start Communicat..
·Wightman Telecom
| Re: Que chorus of 'I told ya so' If you build a computer for $500 bucks a year then yeah it might be worth it. But I spend $700-$800 and a computer can possibly last me 5 years. Plus my computer does way more then just play video games.
So I most likely would buy around 10-15 games in those 5 years. Honestly their are not that many great games made every year. So I basically spend around $22 a month and guess what. I own everything.
Onlive almost had a death blow here. If you wanna spend money on this thing I would not say nothing bad about you. But if it does die next time that's it you lose everything. Me, I lose nothing. | |
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 |  |  Cthen join:2004-08-01 Detroit, MI Reviews:
·Verizon Wireless..
·Comcast
| Re: Que chorus of 'I told ya so' And that is this company's problem. Mostly the hardcore pc gamers know about this and we only make up a very small portion of the market.
The ones they need to market this product to just don't know it even exists. If they were to market it to the correct crowd they would definitely get the $300+ console owners to take a good look at their $100 price point.
Too bad it seems that they really don't want to succeed though. -- "I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek | |
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 dra6o0n join:2011-08-15 Mississauga, ON | Refunds? Well the server will stay up, I wonder what will happen to my paid Homefront and Deus Ex Human Revolution? | |
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 BF69Premium join:2004-07-28 Camden, TN | ISP caps were going to kill this anyways. My son tried a 30 day trial for $2 a while back. The service used 3 GB per hour. An hour a day using this would be 90 GB a month. | |
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 |  | | Re: ISP caps were going to kill this anyways. I dont think it was a bad service. Like someone said, its just before its time. Our broadband infrastructure is just too weak. And it mainly because the ISP have done a poor job at upgrading their infrastructure. Google made a compelling argument when showing off their 1 gbps fiber internet. At one point internet speeds were doubling every couple of years and the ISP kept up. 14kbps>>28kbps>>56>>128>>256>>512>>>1.5>>3 kbps>>5 or 6 kbps.... But the average download speed is 5 megs and it has been that way for under a decade. The upload speeds are even more pathetic.
So the people who did know about the service usually didnt have a great experience because their internet wasnt up to par. | |
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