As long as there isn't any viable companies able to actually market games this way, it will just be discussion about how we might use the speed with no way to do it.
It would be like talking about services like Netflix, before anyone was able to do a Netflix service and make it work.
Much as I like the idea, and much as it would certainly kill the crap out of piracy if there was nothing to pirate, until a company actually manages to figure out cloud gaming, it will be just an idea of how to use the speed, and nothing to go speeding with.
I have not seen any reason to think OnLive has a future yet.
Hmm 29%, I guess a lot of people have to learn the hard way...at least once..
Once you buy that smart TV set.. don't expect the manufacturer to update it in any useful way. Especially after they release the new/upgraded model the next year..
Next thing you know, your SMART TV has been taken over by some hacker and you're SOL. (or it doesn't support a new video format, html 5, flash, java, etc..)
Skip the smart TV features, instead purchase an add-on box that does them separately and connects to your dumb set via HDMI. You'll save a lot of money and it won't cost you a arm and a leg to upgrade/patch those (added-on) smart features..
For me.. I have very limited broadband capabilities right now, thus Smart TV features are a complete waste of money and resources..
There are two other factors when it comes to Cloud Gaming:
1) Ping Time - How long your info takes to get to gaming server and how quickly you get the new data back. How annoying is "fraction of a second" delays with input devices like controllers?
2) Bandwidth Caps - I think speeds are becoming less of a a problem. It's the caps. If video games are going to send back HD video of the video game, thats going to suck back tonnes of bandwidth. Given that most Internet Providers are also TV providers they have been introducing caps to keep people using the TV services. This would have a big impact on cloud gaming as caps would get in the way.
Additional Note: Reading the article I got the distinct the feeling the author might not have known the different between cloud gaming and "digital only" games. IE I think he might of been writing about the lack of a physical disc for games and that you would need to download them. That's definitely more plausible than a takeoff in cloud gaming over the next few years.