  mrchris We don't miss you Bush Premium join:2002-10-01 North Babylon, NY | Not everyone plays CS.. Duh | |
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 |   Chicago_DSL6
join:2003-08-04 Palatine, IL | Re: Not everyone plays CS.. It's games or porn, choose your poison. | |
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 |  |   mskittykat Reality Bites...So I'm Back Premium join:2002-10-17 Upper Marlboro, MD | Re: Not everyone plays CS.. Exactly  | |
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 |  |   lazarus_
join:2002-08-31 Resolute, NU
| said by Chicago_DSL6 : It's games or porn, choose your poison.
Or wazez or cheating in school. | |
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 |   outspoken72 An Irish Jayhawk Premium join:2000-10-03 | said by mrchris : Duh
they should | |
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  Morac
join:2001-08-30 Riverside, NJ
·Comcast
| The other two? Spam and porn.
I'm wondering how much bandwidth will actually be left for gaming by 2008. 
Current games don't use much bandwidth (many can still be played over dialup). I'm don't expect much to change in 4 years. --
The Comcast Disney Avatar has been retired. | |
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 |   Monster Rain Premium join:2002-08-03 USA
| Re: The other two? said by Morac : Spam and porn.
I'm wondering how much bandwidth will actually be left for gaming by 2008.
Plenty. Just make sure you have a good ISP. -- Let he who is without sin throweth the first rock... and I shall smoketh it. | |
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 |  |   Alcoholic Nonymous
@golden.net | Re: The other two? We're talking about backbone bandwidth, not your personal connection. If the net infrastructure gets congested, the best ISP in the world won't help you. | |
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 |  Zunger
join:2003-08-24 Fayetteville, AR
| games are changing, just to take an example, BF2 says it supports up to 128 players. While the games are getting better on there load / what takes to play them (dont take this a literal way) obviously you will need ALOT of bandwidth to play this. I cant see anyone with slower then full isdn (dialup & 64k isdn) being able to play more of the newer games by the end of this 4th year. | |
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 |   jdmurray Premium join:2001-03-02 Huntington Beach, CA clubs: | It's not just how much bandwidth a network games uses. It's also how many people are playing the game at any one time. | |
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 |  |   AthlGrond Premium,MVM join:2002-04-25 Aurora, CO
·Comcast
| Re: The other two? said by jdmurray : It's not just how much bandwidth a network games uses. It's also how many people are playing the game at any one time.
Huh?
Isn't it a fraction of total bandwidth usage, not a fraction of internet users?
As I see it the number of people is not really important, it's how much bandwidth they are using in total that is important. | |
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 |  |  |  |  unliterate
join:2002-12-23 Arlington, VA
| Re: The other two? that formula isnt always going to work. for some games, the more clients in the game the more bandwidth each individual client uses. and btw ive seen ut2k4 onslaught take up to 15k/s download (checked through the games netstat console command) which couldnt be played on dialup. | |
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 |  |  |  |  |   jdmurray Premium join:2001-03-02 Huntington Beach, CA clubs:
·DSL EXTREME
| Re: The other two? To account for this increased usage of bandwidth you would simply multiply by an additional factor based on the total number of gaming clients attached to a server.
This isn't rocket science, people. Network traffic usage is quantifiable and bandwidth usage can be accurately predicted, even with scenarios that have many variables. | |
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 |  |  |  |  |  |   AthlGrond Premium,MVM join:2002-04-25 Aurora, CO | Re: The other two? Can't we just go by the total bandwidth usage?
I know you want to make a formula and all, but it seems rather pointless...
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  bky moof moof Premium join:2002-07-05 Austin, TX 1 edit | e-sports especially since e-sports are becoming so popular and standardized | |
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  SuperJudge Magus Premium join:2002-11-14 Albany, GA clubs:
| They appear to be assuming... ...that we'll be using the same backbone.
I would hope that all these stupid bandwidth tests, attempting to transfer 6.5 Gbps from Uranus to San Diego mean improvements in the internet's infrastructure, and a lot more bandwidth to let all the counterstrike nerds blast each other. -- Updated My Journal TP&C | |
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  AthlGrond Premium,MVM join:2002-04-25 Aurora, CO
·Comcast
| Incredible I find this whole article lacking.
How did they decide that 2 exabits were accounted for by games? How did they decide it would end up at a third of the total in 2008? (Anyone know the answers?)
The current batch of online games that they cite use minute amounts of bandwidth (less than dialup in most cases). City of Heros for example uses 12-16Kbps down and 8Kbps up. (You could actually have multiple people play on via shared dialup.) If this is a pig, then our internet backbone needs some calcium supplements. -- System protected by Impregnable Ignorance (TM) | |
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 |   Tzale Proud Libertarian Conservative Premium join:2004-01-06 Sweden
·Verizon FIOS
·Optimum Online
| Re: Incredible The backbones will become more advanced, and be able to handle the load. In todays terms, sure 1/3rd might be gaming bandwidth if we used todays bandwidth with 2008 loads. Don't forget all the new internet users around the world by 2008! The internet as we know it today will be a lot bigger, so if you compare modern bandwidth to future usage it's not going to work out right. Perhaps it'll be 10% of the bandwidth in 2008's terms, but if you were to put the millions and millions of new users in 2008 who will be gaming it'll make it look big on todays lines built for today's population. | |
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 |   tklown
join:2000-09-17 Sayreville, NJ
| said by AthlGrond : I find this whole article lacking.
How did they decide that 2 exabits were accounted for by games?
From the port being used possibly -- "Never argue with idiots. They drag you down to their level and beat you with experience" | |
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 coolridge_us
join:2004-04-05 Doylestown, PA 1 edit | on the other hand...
Statistical anaylsis reporting between Universities accounts for a full 1/2 of all bandwidth traffic. j/k | |
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  ObdH Premium join:2003-06-11 | re makes me glad to be in the game server business  | |
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  Wills
join:2001-01-03 Port Charlotte, FL
| Complete bull I'm tired of hearing all these bandwidth figures.
Games take 33%. Spam takes 70%. Universities take 50%. People posting crap studies of bandwidth take up 10%.
Good lord, all of these studies and I'm the only one to notice that we've surpassed 100% and that someone needs to wave the BS flag mighty quick? -- Abit VP-6 twin 800EB's @ 1002 Mhz.Proud member of the XDC. | |
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 |   cbrigante2 Cubs 20?? Premium join:2002-11-22 North Aurora, IL | Re: Complete bull Let's see:
33% + 70% + 50% + 10% =
Who says the internet doesn't give 163% all the time?;) | |
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 |  aragorncn
join:2004-03-11 Santa Monica, CA
| So...about this online gaming thing. I have a question:
Is there a way to tell via software, The Force, or other means how much upload/download a game is using?
Any links or smart comments are appreciated. 
The Padowan | |
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 |  |   Prism128
@pipex.com | Re: Complete bull use a prog like NetLimiter (search on google). it monitors (and can restrict) the amount of b/width and total upload per hour, day, week, month or year, per program. cool, eh? | |
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 |  |   AthlGrond Premium,MVM join:2002-04-25 Aurora, CO
·Comcast
| I was able to get netpersec to run on top of City of Heros.
You could also run dumeter. -- System protected by Impregnable Ignorance (TM) | |
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 |   footballdude Premium join:2002-08-13 Imperial, MO
| said by Wills :
Games take 33%. Spam takes 70%. Universities take 50%. People posting crap studies of bandwidth take up 10%.
Good lord, all of these studies and I'm the only one to notice that we've surpassed 100% and that someone needs to wave the BS flag mighty quick?
You beat me to it. I was thinking the exact same thing. | |
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  Kong57 Dallas Cowboys Premium join:2002-11-07 Richardson, TX | lol UT 2K8 I cannt wait.... | |
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 |  See 6 replies to this post |
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  b_zen Premium join:2002-07-24 Saint Louis, MO clubs:
·TTNet
| And the number 1 reason why this "study" sucks... Just wait and see the plethora of nextgen games coming... Full HD, 3D environment, where gaming and browsing is one... Think of the Internet, and all thing directly or indirectly web-related/connected form (scratching head) an ecosystem... Whoever wrote that story must have been short on time just to deliver this POC.
If you wanna see b/w usage / consumption in 2008, think Triple-Play, think HDTV-like broadcasting, streaming apps etc... --
Fiber Optic UWB over Wire is the future! 3Plink.com |Voice|Video|Data| | |
|
 ElJay
join:2004-03-17
·Great Works Internet
| What a surprise! Since ISPs today are typically providing users with 3mbps+ of bandwidth, I don't think it takes a report to tell us that the traffic across the national backbone, whether it's from online gaming or not, is also going to increase.
quote: Of course, broadband access will need some changes as well. Cable, being a shared medium, already has a throttling mechanism. DSL would need something equivalent to make sure gamers don't eat up bandwidth. "Instead of pricing access, you start price services," says Frank Dzubeck, president of Communications Network Architects. "They only way [carriers] are going to get a piece of the pot is by you buying more bandwidth."
How's that going to work? You filter certain ports until I pay up? Hah! Right. This article seems to paint such a dire picture for the poor ISPs, as if the bandwidth from online gaming is eating up all of their profit. | |
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 ParanoiaInc
join:2002-08-28 Tucker, GA | Makes no difference. Stupid study. If I pay for bandwidth its nobody's business but my own what or how I use it. How about a study on the business practices of OVERSUBSCRIBING wide-area networks!?! | |
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  Da22in Buck Fush
join:2002-06-10 Charlotte, NC clubs: 
| Not concerned Considering that the US is using 16 to 20 percent of it's backbone capacity right now...we have room to grow. Petabits, Exabits...it all sounds rather daunting; but there is no issue. At least, not for a long, long time. Now where is my strand of the purest glass? My fragile tube of bright, clear goodness? I'm ready.  -- Out the 100Base-T, past the firewall, through the router, down the cable bus, over the leased line,off the bridge...nothing but Net. | |
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