Quake Live: 400MB And A DreamGame reshaped to run in a browser, with help from broadband... ( old news - 08:24AM Wednesday Feb 25 2009) tags: gaming · bandwidth · networkingTipped by Rogerquake  User Rogerquake  writes in to note that in an interview with QuakeUnity, id Software's John Carmack and Marty Stratton discuss QuakeLive, a free ad supported version of Quake3 that's being delivered entirely in-browser. "John and Marty discuss the QuakeLive backend infrastructure, which is hosted at GNi in San Fransisco. The static content, such as the site's graphics and the game data itself, is being delivered by Panther Express, a lower priced content distribution company. With the total size of the game currently under four-hundred megabytes, download times should not be not be an issue for broadband users."Unfortunately, our initial experience with the new service wasn't all that exciting, as it looks like heavy demand has forced them to institute a queue system that had us waiting nearly an hour to give the game a whirl. The queues will likely shrink once the novelty wears off. Interestingly, the largest part of the game's 400MB download occurs in the background while you're training against the game's initial bot. When you consider the success of broadband delivery systems like Steam, and other in-browser games like Instant Action's Tribes remake Fallen Empire: Legions -- it's interesting to watch broadband reshape the gaming industry. Related:- GameRail Closes Up Shop
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  Cheese Premium join:2003-10-26 Naples, FL clubs: | Ooooo Didn't care for Q3 much, but I'll try this  | |
|   battleop
join:2005-09-28 00000 | Gee there is a shock... "Unfortunately, our initial experience with the new service wasn't all that exciting."
BooHoo. Who would have ever thought a large number of people would try it out in the first few days? | |
|  |   Karl Bode News Guy join:2000-03-02 | Re: Gee there is a shock... Apparently not id? | |
|  |  |   kamm
join:2001-02-14 Brooklyn, NY
·T-Mobile US
| Re: Gee there is a shock... said by Karl Bode :Apparently not id? Well, what's surprising?
id was ALWAYS a bunch of arrogant @sses in the South, no matter how nicely they tried to sell themselves - id and Carmack are one of the biggest hacks of the gaming business, I think. He might be a good coder but his games SUCKED, big time - I never seen anything more overhyped and then disappoiting, outdated game than Doom 3 at its release... unbalanced game engine (ooohhhh, lighs and shadows - boohoo), nonexistent, 90s-style scripted AI, stupid little dungeon-like maps due to its enormously tasking crappy (low-poly w/ high-rez textures and only nice lights) engine...
...who likes pontyheads, right? 
Doom 3 tanked in reviews but unfortunately their disgusting marketing still sold a lot of this crap - however people took notice how shitty their game was and the biggest problem was that devs took notice too: they saw the engine sucked and went for another one.
The problem is that their games were rather tech demos for their engines - they don't fuckin' know how to make games anymore, it's quite obvious but now their engines suck too. Literally EVERY new game uses Unreal Engine v3, id was COMPLETELY OWNED by Epic, BIG TIME.
Sour grapes: Carmack startedtalking about "mobile games" which was meant to be a stupid, lame attempt to sell his wife's completely useless company (it's a money pit so far with no return in sight whatsoever, just like Carmack's failed space rocket business.)
Now this Flash-based rehashing of the old Quake 3 is something that's interesting - but it's still just a Q3, no matter how cool the execution is... -- [BQUOTE=[user=bicker]]Waaaa waaaa waaaa. You just want what you want and don't care to factor in what is right or true. Your perspectives are un-American, and deserve far more ridicule than I'm prepared to pile on them. [/BQUOTE] | |
|  |  |  |   Karl Bode News Guy join:2000-03-02
Host: Road Runner PC gaming GAMES PC gaming Tech
| Re: Gee there is a shock... I found unreal tournament to be a much more interesting game at the time. I do think you're right that they've miraculously managed to avoid innovation at nearly every turn since the early Doom games...
This would be a far more interesting premise if the game was really a classic (Tribes I find more compelling)... | |
|  |  |  |   Cheese Premium join:2003-10-26 Naples, FL clubs:
2 edits | said by kamm :said by Karl Bode :Apparently not id? Well, what's surprising? id was ALWAYS a bunch of arrogant @sses in the South, no matter how nicely they tried to sell themselves - id and Carmack are one of the biggest hacks of the gaming business, I think. He might be a good coder but his games SUCKED, big time - I never seen anything more overhyped and then disappoiting, outdated game than Doom 3 at its release... unbalanced game engine (ooohhhh, lighs and shadows - boohoo), nonexistent, 90s-style scripted AI, stupid little dungeon-like maps due to its enormously tasking crappy (low-poly w/ high-rez textures and only nice lights) engine... ...who likes pontyheads, right?  Doom 3 tanked in reviews but unfortunately their disgusting marketing still sold a lot of this crap - however people took notice how shitty their game was and the biggest problem was that devs took notice too: they saw the engine sucked and went for another one.The problem is that their games were rather tech demos for their engines - they don't fuckin' know how to make games anymore, it's quite obvious but now their engines suck too. Literally EVERY new game uses Unreal Engine v3, id was COMPLETELY OWNED by Epic, BIG TIME.Sour grapes: Carmack startedtalking about "mobile games" which was meant to be a stupid, lame attempt to sell his wife's completely useless company (it's a money pit so far with no return in sight whatsoever, just like Carmack's failed space rocket business.) Now this Flash-based rehashing of the old Quake 3 is something that's interesting - but it's still just a Q3, no matter how cool the execution is... Not every NEW game is using the Unreal Engine 
Oh, and his games suck? Quake was only one of the BEST games of all time  | |
|  |  |  |  |   jackknife
join:2001-02-24 Phoenix, AZ clubs:
1 edit | Re: Gee there is a shock... Oh, and his games suck? Quake was only one of the BEST games of all time I don't think so. Doom was much better. Once ID tried to get into accelerated 3D, their games have not been up to par. | |
|  |  |  |  |  |   Karl Bode News Guy join:2000-03-02 | Re: Gee there is a shock... I thought Quake 1 and 2 were very innovative. I thought Quake 3 was completely dull, completely trumped in every way by Unreal Tournament. | |
|  |  |  |  |  |  |  |  |  |  |  |  |   bender Bite my shiny metal ass Premium join:2005-03-19 Evanston, IL clubs: | Re: Gee there is a shock... unfortunately i agree completely. part of me wishes that quake 3 was not related to Quake at all. i have so many fond memories playing quakeworld on my 33.6kbps aol account when i was a kid. god those were the days. | |
|  |  |  |   BillRoland Premium join:2001-01-21 Ocala, FL clubs:
·Cox HSI
| said by kamm :said by Karl Bode :Apparently not id? Well, what's surprising? id was ALWAYS a bunch of arrogant @sses in the South, no matter how nicely they tried to sell themselves - id and Carmack are one of the biggest hacks of the gaming business, I think. He might be a good coder but his games SUCKED, big time - I never seen anything more overhyped and then disappoiting, outdated game than Doom 3 at its release... unbalanced game engine (ooohhhh, lighs and shadows - boohoo), nonexistent, 90s-style scripted AI, stupid little dungeon-like maps due to its enormously tasking crappy (low-poly w/ high-rez textures and only nice lights) engine... ...who likes pontyheads, right?  Doom 3 tanked in reviews but unfortunately their disgusting marketing still sold a lot of this crap - however people took notice how shitty their game was and the biggest problem was that devs took notice too: they saw the engine sucked and went for another one.The problem is that their games were rather tech demos for their engines - they don't fuckin' know how to make games anymore, it's quite obvious but now their engines suck too. Literally EVERY new game uses Unreal Engine v3, id was COMPLETELY OWNED by Epic, BIG TIME.Sour grapes: Carmack startedtalking about "mobile games" which was meant to be a stupid, lame attempt to sell his wife's completely useless company (it's a money pit so far with no return in sight whatsoever, just like Carmack's failed space rocket business.) Now this Flash-based rehashing of the old Quake 3 is something that's interesting - but it's still just a Q3, no matter how cool the execution is... I'm sure id Software and John Carmack's accomplishments pale in comparison to your own. You could probably teach them a thing or two about creating a successful game series, maybe creating a "kamm engine," since you've won accolades and acclaim for your successful ventures in the industry. -- "Don't steal. The government hates competition." Beyond AM. Beyond FM. XM | |
|  |  |  |   Mchart Super Joe
join:2004-01-21 Gurnee, IL
·AT&T Yahoo
·RoadRunner Cable
4 edits | Huh? UE3 has been lackluster even by Epic's standards. It's not being used as much as UE2 was.
As for Quake not being successful - Both 1 and 2 were hugely successful games. Quake 2 is one of the highest rated games of all time.
Quake 3 Arena stands as a pinnacle moment in PC gaming. If it were not for the risk id took to make the game rely completely on the end-user having a 3D Accelerator - We would be in a completely different position in terms of 3D technology today.
The release of the original Quake was quite substantial as well. The decision to use polygon based rendering by Carmack is what brought us to the position we are in today.
Quake 2, while not nearly as important as either Wolf3D, Doom, Quake, and Q3A brought a number of very innovative features to the gaming world as well.
Every ID game released, including Doom 3, has been hugely innovative and has impacted the gaming industry by a substantial amount. The Quake 3 engine is still to this date the most licensed game engine in exsistance, and many more 'modern' engines use some part of the Quake 3 engines original code in their operation.
Honestly, to say that id is out of the game - Or has ever been, is the most ridiculous statement I have ever seen. Even when it 'appeared' that they weren't doing well after the release of Doom 3 they were still releasing great games like Doom RPG. They learned their lesson with Doom 3; Id is kicking serious ass releasing something like Quake Live. They are still releasing new games for the cellphone and iPhone platforms, and the upcomming release of RAGE will once again show that id does nothing but innovate. This is why they are -THE- name in gaming.
To summarize; If it were not for id, the gaming world would be absolutely and completely different from what it is today. | |
|  |  |  |   SmackWeasel
join:2008-01-02
| Whether or not some of you did or didn't enjoy the original Q3, Q2 or even the original doom games. You should take note of the fact that you've probably enjoyed the doom/quake game engines in past games: BF1942, Half-life, Mohaa etc.
Personally the ID boys are heros to many and I personally welcome the free gift. -- 0111000001100101011000010110001101100101 | |
|  |  |  |   PGHammer
join:2003-06-09 Accokeek, MD clubs:
·Comcast
| While you're busy hatin on John Carmack (and id) consider the following:
1. QuakeLive (yes, I've tried it) is *browser-based*. That in itself has not really been done with any decent level of playability with an FPS (most current browser-based games have been RPGs). 2. It actually looks *at least* as good as the original Quake 3 Arena (if not better), and yes, I own the original game (and the Team Arena expansion). 3. Carmack (and id) and Epic, for that matter (what some of you may not realize is that Epic itself started here in Maryland, and only later moved to North Carolina) were *basement startups* in the American tradition (other examples: Microsoft, Intel, Apple, HP). Quake 3 Arena was not connected (by storyline) to either of the first two titles (which, apparently you hold against it); however, this is not new, and wasn't new then (how connected was Return to Castle Wolfenstein, Quake III Arena's competition, to the original Wolfenstein 3D?).
Sometimes the wonder isn't that the bear can dance the tango, but that it dances at all. But when the bear DOES dance the tango (and does so very well), there's also some hater in the crowd that simply despises that fact (mostly because HE can't dance the tango). | |
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  brianiscool
join:2000-08-16 Miami, FL | umm I have this game you can buy it used less than $5 on ebay. lol | |
|  |   powerspec88 Premium join:2007-03-11 Harrisonville, MO
·Sprint Mobile Broa..
·AT&T Yahoo
| Re: umm I still have my copy and still play it once in awhile for kicks.
I've been in the beta and it kinda sucks i think, i have my CD copy modded for better gfx and custom maps. The NV15 map is still the best map i think.
But it is fun to play when at work when it takes less than 5mins download and play w/o having to take my CD in and installing it. -- »twitter.com/powerspec | »netisinc.com | »kcmogaming.net/speedtest/ | |
|  |  |  studytime
join:2002-03-16
| Watch out for those strings From the license agreement (I only included the juicy parts)
Licensee also acknowledges and agrees that PunkBuster software is self-updating, which means that future updates will, from time to time and without any notice, automatically be downloaded and installed as a normal and expected function of PunkBuster software. Licensee further acknowledges and accepts that PunkBuster software may be considered invasive. Licensee understands that PunkBuster software inspects and reports information about the computer on which it is installed to other connected computers and Licensee agrees to allow PunkBuster software to inspect and report such information about the computer on which Licensee installs PunkBuster software. Licensee understands and agrees that the information that may be inspected and reported by PunkBuster software includes, but is not limited to, Licensee's Internet Protocol Address, devices and any files residing on the hard-drive and in the memory of the computer on which PunkBuster software is installed. Licensee acknowledges and agrees that if Licensee does not want Licensor to collect and process such information, Licensee should not use the PunkBuster software. Further, Licensee consents to allow PunkBuster software to transfer actual screenshots taken of Licensee's computer during the operation of PunkBuster software for possible publication. Licensee understands that the purpose and goal of PunkBuster is to ensure a cheat-free environment for all participants in online games. Licensee agrees that the invasive nature of PunkBuster software is necessary to meet this purpose and goal. Licensee agrees that any harm or lack of privacy resulting from the installation and use of PunkBuster software is not as valuable to Licensee as the potential ability to play interactive online games with the benefits afforded by using PunkBuster software. | |
|  |  amungus Premium join:2004-11-26 America clubs:
| Re: Watch out for those strings Nothing new there, but yes, it is a rather invasive EULA...
Maybe they've improved, but there are probably still cheaters out there who can/do mess with people's games.
I have zero problem with people wanting to cheat/hack/whatever as long as they do it on their own server(s) / room(s) that don't interfere with the 'casual' gamer who just wants to play clean.
Software like this only makes those people even more upset - the idea behind it is neat; to make sure you don't get screwed by a cheater, but in reality, it really is just a very invasive piece of software that serves only to upset the people looking to cheat, and annoys everyone else. | |
|  |   Jodokast96 R.I.P Bassman442 Premium join:2005-11-23 Erial, NJ | Yeah, that does sound invasive. But given what PB does, that is what's needed. It then comes down to whether you can trust them to only do that for it's intended purpose. Haven't heard any misuse by PB yet. | |
|  |  |   kamm
join:2001-02-14 Brooklyn, NY
·T-Mobile US
| Re: Watch out for those strings said by Jodokast96 :Yeah, that does sound invasive. But given what PB does, that is what's needed. It then comes down to whether you can trust them to only do that for it's intended purpose. Haven't heard any misuse by PB yet. Exactly. Punkbuster is a buggy piece of crap and VERY ANNOYING many times - well, depending on the implementation, as America's Army is a rather shitty, slow@ss one while I never had problems with PB in ETQW - but this is the price you pay to make sure no one's cheating (thus killing the game.) -- [BQUOTE=[user=bicker]]Waaaa waaaa waaaa. You just want what you want and don't care to factor in what is right or true. Your perspectives are un-American, and deserve far more ridicule than I'm prepared to pile on them. [/BQUOTE] | |
|  |  |   kamm
join:2001-02-14 Brooklyn, NY
·T-Mobile US
| I've been using it for a while... ...and while I'm very impressed with the very low-latency, fast etc Flash execution I'm not particularly impressed by the game itself - is this the same one (Quake 3) I used to love to play in 1999...? It's probably just me but 10 years later it's just downright plain fuckin' dumb by today's FPS standards, even if you forget all the (boring) tactical shooters and only include the usual suspects (UT2k4, UT3, CoD/CoD:WaW, ET:QW etc.) -- [BQUOTE=[user=bicker]]Waaaa waaaa waaaa. You just want what you want and don't care to factor in what is right or true. Your perspectives are un-American, and deserve far more ridicule than I'm prepared to pile on them. [/BQUOTE] | |
|  |  |  |  |  |  |  |   Cheese Premium join:2003-10-26 Naples, FL clubs:
| Re: YAY!! said by bender :hopefully this is just a test to see if they can do it with other games? I've always thought that ad revenue could be a reasonable way to offer games for free. They actually had ads/billboards in BF2142 a while back, it was mostly Intel at the time, haven't played in a while so don't know if this changed | |
|  |  |   bender Bite my shiny metal ass Premium join:2005-03-19 Evanston, IL clubs: 1 edit | Re: YAY!! you remember the site to play it for free? i downloaded it from a site awhile ago (couple years). did not have the equipment to run it very well at the time. would like to try it again. | |
|  |  |  |   Cheese Premium join:2003-10-26 Naples, FL clubs:
| Re: YAY!! said by bender :you remember the site to play it for free? i downloaded it from a site awhile ago (couple years). did not have the equipment to run it very well at the time. would like to try it again. Not off the top of my head, perhaps ID web site? | |
|   TCub Premium join:2008-09-03 Olmsted Falls, OH clubs:
·Cox HSI
| hmm I had gotten invited to beta test this. I created an account but never took it any further. I am interested in it though, I think I'll give it a try.
It's definetely an interesting idea if they can make it work as streamlined as playing the game off a disk. -- And if you go, furious angels will bring you back to me. | |
|  |  |  |  |  |  |   syslock Premium join:2007-02-03 Ann Arbor, MI clubs:
·Comcast
1 edit | Very cool... played for several hours tonight.
Nice to be able to jump to a site and play for a while then jump off without having to load cd's, wait thru a million plot lines. Get in the game and go...
And don't forget this weekend:
Gamers for Giving 2009 »www.gamersoutreach.org/gamers-giving
Event Overview
When: February 27th, February 28th, March 1st 2009. Doors open at 2:00 PM on Friday.
Where: Eastern Michigan University Student Center 900 Oakwood Street Ypsilanti, MI 48197
Headlining Activities:
300 Man LAN (bring your own computer / console) Super Smash Brothers Brawl Tournament 2v2 Halo 3 Tournament: 1st Place wins $1,000.00 and Recon Armor
Last years event was awesome! I'll see you there! More Links For the Event: »www.mlive.com/entertainment/ann-···oth.html
»www.youtube.com/watch?v=2hHr_RIXOoI
»www.youtube.com/watch?v=9XZJqq5b3Kk | |
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