dslreports logo
uniqs
3
view:
normal
leanop
join:2014-11-27
Floral Park, NY

leanop to mbernste

Member

to mbernste

Re: FiOS Multi-gig begins today

I have talked to families that are entirely made up of HARD CORE gamers, with some being semi professional. They can and frequently do, max out their bandwidth to the point of at least some of them had a second ONT installed on a fake subloc so they don't have to share bandwidth with anyone else...ONT TO PC connection! Not to mention the people who run home based business' off their own private servers.

Web developers are constantly complaining about upload.

Recently though, Vz has been sending some of these folks notices about 'security' or some 'device' on their network that needs to be removed or they get throttled. I suspect that some of these are the folks that are also hitting Vz theoretical limit of max monthly usage(rumored at 10tb)..but i digress.

Bottom line is there are folks out there who will JUMP at this when it's available, and use the service to capacity on a daily basis.

Anon47efd
@173.52.58.x

Anon47efd

Anon

I honestly doubt that these "hard core gamers" are maxing out their gig connections. They might think they are, but they are probably just hitting other bottlenecks. Gaming doesn't use much bandwidth at all ( 20Mbps) unless downloading games or game updates. If they are streaming, that will use some upload bandwidth, but not more than ~10Mpbs most likely, and that is upload bandwidth. If you add in some voice chats, other streams, etc. you are probably looking at under 100Mbps downstream bandwidth utilized for a "hard core gamer" when not doing things like downloading/uploading games, updates, pre-recorded streams. If they are doing these bandwidth-intensive activities and multiple people are doing these activities at once, they could saturate their connection, but that could be resolved with QoS if desired.

I've yet to meet a web developer complaining of 900Mbps upstream bandwidth. Usually it is the remote server that bottlenecks them.

F100
join:2013-01-15
Durham, NC
Alcatel-Lucent G-010G-A
(Software) pfSense
Pace 5268AC

F100 to leanop

Member

to leanop
So VZ still has monthly usage caps? And throttling? Even AT&T has gotten rid of caps and doesn't throttle that I know of.

Charter can't do it under the terms of their TWC merger. But even when they can, they shouldn't since many markets now have fiber as direct competition. And they are already two legs down, sitting on their keesters.
dexman335
join:2021-08-01
Arlington, MA
Alcatel-Lucent I-211M-L
Arcadyan FiOS-G3100
Arcadyan FiOS-E3200

dexman335

Member

Verizon doesn't officially have data caps. If there was such a thing, it would be clearly spelled out in the ToS and there would be a tool available to subscribers to monitor data usage (think Comcast, RCN and other cable service providers). Having said that, high data usage within a single billing cycle may get Verizon's attention.

Anon28adf
@142.114.7.x

Anon28adf to F100

Anon

to F100
said by F100:

So VZ still has monthly usage caps? And throttling?

No.
said by F100:

Charter can't do it under the terms of their TWC merger. But even when they can, they shouldn't since many markets now have fiber as direct competition. And they are already two legs down, sitting on their keesters.

But you know if the rules were lifted these fools would go ahead and do it. Shouldn't have never stopped many a stupid company from doing stupid things. Charter would be far from the first and only. I expect they would be dumb enough to do so.

Anon3c529
@142.114.7.x

Anon3c529 to Anon47efd

Anon

to Anon47efd
said by Anon47efd :

I honestly doubt that these "hard core gamers" are maxing out their gig connections. They might think they are, but they are probably just hitting other bottlenecks. Gaming doesn't use much bandwidth at all ( 20Mbps) unless downloading games or game updates. If they are streaming, that will use some upload bandwidth, but not more than ~10Mpbs most likely, and that is upload bandwidth. If you add in some voice chats, other streams, etc. you are probably looking at under 100Mbps downstream bandwidth utilized for a "hard core gamer" when not doing things like downloading/uploading games, updates, pre-recorded streams.

I have heard a few of the gaming services like Steam have no problem maxing out a Gig connection, so I wouldn't be surprised. In this day and age who cares, it's available, if they're willing to pay for it do as they please.
said by Anon47efd :

If they are doing these bandwidth-intensive activities and multiple people are doing these activities at once, they could saturate their connection, but that could be resolved with QoS if desired.

QoS does not magically provide you with more downstream capacity.
said by Anon47efd :

I've yet to meet a web developer complaining of 900Mbps upstream bandwidth. Usually it is the remote server that bottlenecks them.

Not on a symmetrical Gig connection, but web developers and many other end users are on cable / DSL and non symmetrical FTTH connections.